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author | Nanley Chery <nanley.g.chery@intel.com> | 2016-10-05 09:32:52 -0700 |
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committer | Nanley Chery <nanley.g.chery@intel.com> | 2016-10-05 09:41:21 -0700 |
commit | f315c4f18987dc22d367361c1641a990eded42d6 (patch) | |
tree | 1632eb0841102e5e9dc58eac9cbef6ab4887c5c4 /src/intel | |
parent | e3a1d33077251987f52284afc6d59a154ec4c2bc (diff) | |
download | external_mesa3d-f315c4f18987dc22d367361c1641a990eded42d6.tar.gz external_mesa3d-f315c4f18987dc22d367361c1641a990eded42d6.tar.bz2 external_mesa3d-f315c4f18987dc22d367361c1641a990eded42d6.zip |
intel/blorp: Use documented RECTLIST vertex positions
Use the vertex positions described in the PRMs. This has no effect on
rendering but quiets the simulator warnings seen when the vertices
appear out of order.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Diffstat (limited to 'src/intel')
-rw-r--r-- | src/intel/blorp/blorp_genX_exec.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/intel/blorp/blorp_genX_exec.h b/src/intel/blorp/blorp_genX_exec.h index eb4a5b9f05..62f16a3ad7 100644 --- a/src/intel/blorp/blorp_genX_exec.h +++ b/src/intel/blorp/blorp_genX_exec.h @@ -171,8 +171,8 @@ blorp_emit_vertex_data(struct blorp_batch *batch, uint32_t *size) { const float vertices[] = { - /* v0 */ (float)params->x0, (float)params->y1, - /* v1 */ (float)params->x1, (float)params->y1, + /* v0 */ (float)params->x1, (float)params->y1, + /* v1 */ (float)params->x0, (float)params->y1, /* v2 */ (float)params->x0, (float)params->y0, }; @@ -287,7 +287,7 @@ blorp_emit_vertex_elements(struct blorp_batch *batch, * v2 ------ implied * | | * | | - * v0 ----- v1 + * v1 ----- v0 * * Since the VS is disabled, the clipper loads each VUE directly from * the URB. This is controlled by the 3DSTATE_VERTEX_BUFFERS and |