//===-- llvm/Target/TargetFrameInfo.h ---------------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // Interface to describe the layout of a stack frame on the target machine. // //===----------------------------------------------------------------------===// #ifndef LLVM_TARGET_TARGETFRAMEINFO_H #define LLVM_TARGET_TARGETFRAMEINFO_H #include namespace llvm { /// Information about stack frame layout on the target. It holds the direction /// of stack growth, the known stack alignment on entry to each function, and /// the offset to the locals area. /// /// The offset to the local area is the offset from the stack pointer on /// function entry to the first location where function data (local variables, /// spill locations) can be stored. class TargetFrameInfo { public: enum StackDirection { StackGrowsUp, // Adding to the stack increases the stack address StackGrowsDown // Adding to the stack decreases the stack address }; // Maps a callee saved register to a stack slot with a fixed offset. struct SpillSlot { unsigned Reg; int Offset; // Offset relative to stack pointer on function entry. }; private: StackDirection StackDir; unsigned StackAlignment; unsigned TransientStackAlignment; int LocalAreaOffset; public: TargetFrameInfo(StackDirection D, unsigned StackAl, int LAO, unsigned TransAl = 1) : StackDir(D), StackAlignment(StackAl), TransientStackAlignment(TransAl), LocalAreaOffset(LAO) {} virtual ~TargetFrameInfo(); // These methods return information that describes the abstract stack layout // of the target machine. /// getStackGrowthDirection - Return the direction the stack grows /// StackDirection getStackGrowthDirection() const { return StackDir; } /// getStackAlignment - This method returns the number of bytes to which the /// stack pointer must be aligned on entry to a function. Typically, this /// is the largest alignment for any data object in the target. /// unsigned getStackAlignment() const { return StackAlignment; } /// getTransientStackAlignment - This method returns the number of bytes to /// which the stack pointer must be aligned at all times, even between /// calls. /// unsigned getTransientStackAlignment() const { return TransientStackAlignment; } /// getOffsetOfLocalArea - This method returns the offset of the local area /// from the stack pointer on entrance to a function. /// int getOffsetOfLocalArea() const { return LocalAreaOffset; } /// getCalleeSavedSpillSlots - This method returns a pointer to an array of /// pairs, that contains an entry for each callee saved register that must be /// spilled to a particular stack location if it is spilled. /// /// Each entry in this array contains a pair, indicating the /// fixed offset from the incoming stack pointer that each register should be /// spilled at. If a register is not listed here, the code generator is /// allowed to spill it anywhere it chooses. /// virtual const SpillSlot * getCalleeSavedSpillSlots(unsigned &NumEntries) const { NumEntries = 0; return 0; } }; } // End llvm namespace #endif