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-rw-r--r--lib/CodeGen/SpillPlacement.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/lib/CodeGen/SpillPlacement.h b/lib/CodeGen/SpillPlacement.h
index d1c6ceb785..a67785ddf9 100644
--- a/lib/CodeGen/SpillPlacement.h
+++ b/lib/CodeGen/SpillPlacement.h
@@ -49,6 +49,9 @@ class SpillPlacement : public MachineFunctionPass {
// caller.
BitVector *ActiveNodes;
+ // The number of active nodes with a positive bias.
+ unsigned PositiveNodes;
+
// Block frequencies are computed once. Indexed by block number.
SmallVector<float, 4> BlockFrequency;
@@ -91,6 +94,10 @@ public:
/// out, but not live in.
void addConstraints(ArrayRef<BlockConstraint> LiveBlocks);
+ /// getPositiveNodes - Return the total number of graph nodes with a positive
+ /// bias after adding constraints.
+ unsigned getPositiveNodes() const { return PositiveNodes; }
+
/// finish - Compute the optimal spill code placement given the
/// constraints. No MustSpill constraints will be violated, and the smallest
/// possible number of PrefX constraints will be violated, weighted by