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Diffstat (limited to 'libaudio/AudioPolicyManager.h')
-rw-r--r-- | libaudio/AudioPolicyManager.h | 218 |
1 files changed, 218 insertions, 0 deletions
diff --git a/libaudio/AudioPolicyManager.h b/libaudio/AudioPolicyManager.h new file mode 100644 index 0000000..35d323f --- /dev/null +++ b/libaudio/AudioPolicyManager.h @@ -0,0 +1,218 @@ +/* + * Copyright (C) 2009 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + + +#include <stdint.h> +#include <sys/types.h> +#include <utils/Timers.h> +#include <utils/Errors.h> +#include <utils/KeyedVector.h> +#include <hardware_legacy/AudioPolicyInterface.h> + + +namespace android { + +// ---------------------------------------------------------------------------- + +#define MAX_DEVICE_ADDRESS_LEN 20 +// Attenuation applied to STRATEGY_SONIFICATION streams when a headset is connected: 6dB +#define SONIFICATION_HEADSET_VOLUME_FACTOR 0.5 +// Min volume for STRATEGY_SONIFICATION streams when limited by music volume: -36dB +#define SONIFICATION_HEADSET_VOLUME_MIN 0.016 +// Time in seconds during which we consider that music is still active after a music +// track was stopped - see computeVolume() +#define SONIFICATION_HEADSET_MUSIC_DELAY 5 +class AudioPolicyManager: public AudioPolicyInterface +{ + +public: + AudioPolicyManager(AudioPolicyClientInterface *clientInterface); + virtual ~AudioPolicyManager(); + + // AudioPolicyInterface + virtual status_t setDeviceConnectionState(AudioSystem::audio_devices device, + AudioSystem::device_connection_state state, + const char *device_address); + virtual AudioSystem::device_connection_state getDeviceConnectionState(AudioSystem::audio_devices device, + const char *device_address); + virtual void setPhoneState(int state); + virtual void setRingerMode(uint32_t mode, uint32_t mask); + virtual void setForceUse(AudioSystem::force_use usage, AudioSystem::forced_config config); + virtual AudioSystem::forced_config getForceUse(AudioSystem::force_use usage); + virtual void setSystemProperty(const char* property, const char* value); + virtual audio_io_handle_t getOutput(AudioSystem::stream_type stream, + uint32_t samplingRate, + uint32_t format, + uint32_t channels, + AudioSystem::output_flags flags); + virtual status_t startOutput(audio_io_handle_t output, AudioSystem::stream_type stream,int session); + virtual status_t stopOutput(audio_io_handle_t output, AudioSystem::stream_type stream,int session); + virtual void releaseOutput(audio_io_handle_t output); + virtual audio_io_handle_t getInput(int inputSource, + uint32_t samplingRate, + uint32_t format, + uint32_t channels, + AudioSystem::audio_in_acoustics acoustics); + // indicates to the audio policy manager that the input starts being used. + virtual status_t startInput(audio_io_handle_t input); + // indicates to the audio policy manager that the input stops being used. + virtual status_t stopInput(audio_io_handle_t input); + virtual void releaseInput(audio_io_handle_t input); + virtual void initStreamVolume(AudioSystem::stream_type stream, + int indexMin, + int indexMax); + virtual status_t setStreamVolumeIndex(AudioSystem::stream_type stream, int index); + virtual status_t getStreamVolumeIndex(AudioSystem::stream_type stream, int *index); + + // return the strategy corresponding to a given stream type + virtual uint32_t getStrategyForStream(AudioSystem::stream_type stream) ; + + // Audio effect management + virtual audio_io_handle_t getOutputForEffect(effect_descriptor_t *desc) ; + virtual status_t registerEffect(effect_descriptor_t *desc, + audio_io_handle_t output, + uint32_t strategy, + int session, + int id) ; + virtual status_t unregisterEffect(int id) ; + + virtual status_t dump(int fd); + +private: + + enum routing_strategy { + STRATEGY_MEDIA, + STRATEGY_PHONE, + STRATEGY_SONIFICATION, + STRATEGY_DTMF, + NUM_STRATEGIES + }; + + // descriptor for audio outputs. Used to maintain current configuration of each opened audio output + // and keep track of the usage of this output by each audio stream type. + class AudioOutputDescriptor + { + public: + AudioOutputDescriptor(); + + status_t dump(int fd); + + uint32_t device(); + void changeRefCount(AudioSystem::stream_type, int delta); + bool isUsedByStrategy(routing_strategy strategy); + bool isUsedByStream(AudioSystem::stream_type stream) { return mRefCount[stream] > 0 ? true : false; } + bool isDuplicated() { return (mDevice == 0); } // by convention mDevice is 0 for duplicated outputs + + uint32_t mSamplingRate; // + uint32_t mFormat; // + uint32_t mChannels; // output configuration + uint32_t mLatency; // + AudioSystem::output_flags mFlags; // + uint32_t mDevice; // current device this output is routed to + uint32_t mRefCount[AudioSystem::NUM_STREAM_TYPES]; // number of streams of each type using this output + AudioOutputDescriptor *mOutput1; // used by duplicated outputs: first output + AudioOutputDescriptor *mOutput2; // used by duplicated outputs: second output + float mCurVolume[AudioSystem::NUM_STREAM_TYPES]; // current stream volume + }; + + // descriptor for audio inputs. Used to maintain current configuration of each opened audio input + // and keep track of the usage of this input. + class AudioInputDescriptor + { + public: + AudioInputDescriptor(); + + status_t dump(int fd); + + uint32_t mSamplingRate; // + uint32_t mFormat; // input configuration + uint32_t mChannels; // + AudioSystem::audio_in_acoustics mAcoustics; // + uint32_t mDevice; // current device this input is routed to + uint32_t mRefCount; // number of AudioRecord clients using this output + int mInputSource; // input source selected by application (mediarecorder.h) + }; + + // stream descriptor used for volume control + class StreamDescriptor + { + public: + StreamDescriptor() + : mIndexMin(0), mIndexMax(1), mIndexCur(1), mMuteCount(0), mCanBeMuted(true) {} + + void dump(char* buffer, size_t size); + + int mIndexMin; // min volume index + int mIndexMax; // max volume index + int mIndexCur; // current volume index + int mMuteCount; // mute request counter + bool mCanBeMuted; // true is the stream can be muted + }; + + // return the strategy corresponding to a given stream type + static routing_strategy getStrategy(AudioSystem::stream_type stream); + // return the output handle of an output routed to the specified device, 0 if no output + // is routed to the device + audio_io_handle_t getOutputForDevice(uint32_t device); + // return appropriate device for streams handled by the specified strategy according to current + // phone state, connected devices... + uint32_t getDeviceForStrategy(routing_strategy strategy); + // change the route of the specified output + void setOutputDevice(audio_io_handle_t output, uint32_t device, bool force = false, int delayMs = 0); + // select input device corresponding to requested audio source + uint32_t getDeviceForInputSource(int inputSource); + // return io handle of active input or 0 if no input is active + audio_io_handle_t getActiveInput(); + // compute the actual volume for a given stream according to the requested index and a particular + // device + float computeVolume(int stream, int index, audio_io_handle_t output, uint32_t device); + // check that volume change is permitted, compute and send new volume to audio hardware + status_t checkAndSetVolume(int stream, int index, audio_io_handle_t output, uint32_t device, int delayMs = 0, bool force = false); + // apply all stream volumes to the specified output and device + void applyStreamVolumes(audio_io_handle_t output, uint32_t device, int delayMs = 0); + // Mute or unmute all streams handled by the specified strategy on the specified output + void setStrategyMute(routing_strategy strategy, bool on, audio_io_handle_t output, int delayMs = 0); + // Mute or unmute the stream on the specified output + void setStreamMute(int stream, bool on, audio_io_handle_t output, int delayMs = 0); + // handle special cases for sonification strategy while in call: mute streams or replace by + // a special tone in the device used for communication + void handleIncallSonification(int stream, bool starting, bool stateChange); + + uint32_t getMaxEffectsCpuLoad(); + uint32_t getMaxEffectsMemory(); + AudioPolicyClientInterface *mpClientInterface; // audio policy client interface + audio_io_handle_t mHardwareOutput; // hardware output handler + audio_io_handle_t mA2dpOutput; // A2DP output handler + audio_io_handle_t mDuplicatedOutput; // duplicated output handler: outputs to hardware and A2DP. + + KeyedVector<audio_io_handle_t, AudioOutputDescriptor *> mOutputs; // list of output descriptors + KeyedVector<audio_io_handle_t, AudioInputDescriptor *> mInputs; // list of input descriptors + uint32_t mAvailableOutputDevices; // bit field of all available output devices + uint32_t mAvailableInputDevices; // bit field of all available input devices + int mPhoneState; // current phone state + uint32_t mRingerMode; // current ringer mode + AudioSystem::forced_config mForceUse[AudioSystem::NUM_FORCE_USE]; // current forced use configuration + + StreamDescriptor mStreams[AudioSystem::NUM_STREAM_TYPES]; // stream descriptors for volume control + String8 mA2dpDeviceAddress; // A2DP device MAC address + String8 mScoDeviceAddress; // SCO device MAC address + nsecs_t mMusicStopTime; // time when last music stream was stopped + bool mLimitRingtoneVolume; // limit ringtone volume to music volume if headset connected + uint32_t mTotalEffectsCpuLoad; + uint32_t mTotalEffectsMemory; +}; + +}; |