# config.mk # # Product-specific compile-time definitions. # # The generic product target doesn't have any hardware-specific pieces. TARGET_NO_BOOTLOADER := true TARGET_NO_KERNEL := true TARGET_ARCH := arm # Note: we build the platform images for ARMv7-A _without_ NEON. # # Technically, the emulator supports ARMv7-A _and_ NEON instructions, but # emulated NEON code paths typically ends up 2x slower than the normal C code # it is supposed to replace (unlike on real devices where it is 2x to 3x # faster). # # What this means is that the platform image will not use NEON code paths # that are slower to emulate. On the other hand, it is possible to emulate # application code generated with the NDK that uses NEON in the emulator. # TARGET_ARCH_VARIANT := armv7-a TARGET_CPU_VARIANT := generic TARGET_CPU_ABI := armeabi-v7a TARGET_CPU_ABI2 := armeabi HAVE_HTC_AUDIO_DRIVER := true BOARD_USES_GENERIC_AUDIO := true # no hardware camera USE_CAMERA_STUB := true # Enable dex-preoptimization to speed up the first boot sequence # of an SDK AVD. Note that this operation only works on Linux for now ifeq ($(HOST_OS),linux) ifeq ($(WITH_DEXPREOPT),) WITH_DEXPREOPT := true endif endif # Build OpenGLES emulation guest and host libraries BUILD_EMULATOR_OPENGL := true # Build and enable the OpenGL ES View renderer. When running on the emulator, # the GLES renderer disables itself if host GL acceleration isn't available. USE_OPENGL_RENDERER := true # Set the phase offset of the system's vsync event relative to the hardware # vsync. The system's vsync event drives Choreographer and SurfaceFlinger's # rendering. This value is the number of nanoseconds after the hardware vsync # that the system vsync event will occur. # # This phase offset allows adjustment of the minimum latency from application # wake-up (by Choregographer) time to the time at which the resulting window # image is displayed. This value may be either positive (after the HW vsync) # or negative (before the HW vsync). Setting it to 0 will result in a # minimum latency of two vsync periods because the app and SurfaceFlinger # will run just after the HW vsync. Setting it to a positive number will # result in the minimum latency being: # # (2 * VSYNC_PERIOD - (vsyncPhaseOffsetNs % VSYNC_PERIOD)) # # Note that reducing this latency makes it more likely for the applications # to not have their window content image ready in time. When this happens # the latency will end up being an additional vsync period, and animations # will hiccup. Therefore, this latency should be tuned somewhat # conservatively (or at least with awareness of the trade-off being made). VSYNC_EVENT_PHASE_OFFSET_NS := 0 TARGET_USERIMAGES_USE_EXT4 := true BOARD_SYSTEMIMAGE_PARTITION_SIZE := 1610612736 BOARD_USERDATAIMAGE_PARTITION_SIZE := 576716800 BOARD_CACHEIMAGE_PARTITION_SIZE := 69206016 BOARD_CACHEIMAGE_FILE_SYSTEM_TYPE := ext4 BOARD_FLASH_BLOCK_SIZE := 512 TARGET_USERIMAGES_SPARSE_EXT_DISABLED := true BOARD_SEPOLICY_DIRS += build/target/board/generic/sepolicy ifeq ($(TARGET_PRODUCT),sdk) # include an expanded selection of fonts for the SDK. EXTENDED_FONT_FOOTPRINT := true endif