/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ART_COMPILER_DEX_BACKEND_H_ #define ART_COMPILER_DEX_BACKEND_H_ namespace art { class ArenaAllocator; class CompiledMethod; class Backend { public: virtual ~Backend() {} virtual void Materialize() = 0; virtual CompiledMethod* GetCompiledMethod() = 0; // Queries for backend support for vectors /* * Return the number of bits in a vector register. * @return 0 if vector registers are not supported, or the * number of bits in the vector register if supported. */ virtual int VectorRegisterSize() { return 0; } /* * Return the number of reservable vector registers supported * @param fp_used ‘true’ if floating point computations will be * executed while vector registers are reserved. * @return the number of vector registers that are available * @note The backend should ensure that sufficient vector registers * are held back to generate scalar code without exhausting vector * registers, if scalar code also uses the vector registers. */ virtual int NumReservableVectorRegisters(bool fp_used) { return 0; } protected: explicit Backend(ArenaAllocator* arena) : arena_(arena) {} ArenaAllocator* const arena_; }; // Class Backend } // namespace art #endif // ART_COMPILER_DEX_BACKEND_H_