/* * Copyright (C) 2013 The Android Open Source Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT * OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ .text .balign 0 .global scanline_col32cb16blend_arm64 // // This function alpha blends a fixed color into a destination scanline, using // the formula: // // d = s + (((a + (a >> 7)) * d) >> 8) // // where d is the destination pixel, // s is the source color, // a is the alpha channel of the source color. // // x0 = destination buffer pointer // w1 = color value // w2 = count scanline_col32cb16blend_arm64: lsr w5, w1, #24 // shift down alpha mov w9, #0xff // create mask add w5, w5, w5, lsr #7 // add in top bit mov w4, #256 // create #0x100 sub w5, w4, w5 // invert alpha and w10, w1, #0xff // extract red and w12, w9, w1, lsr #8 // extract green and w4, w9, w1, lsr #16 // extract blue lsl w10, w10, #5 // prescale red lsl w12, w12, #6 // prescale green lsl w4, w4, #5 // prescale blue lsr w9, w9, #2 // create dest green mask 1: ldrh w8, [x0] // load dest pixel subs w2, w2, #1 // decrement loop counter lsr w6, w8, #11 // extract dest red and w7, w9, w8, lsr #5 // extract dest green and w8, w8, #0x1f // extract dest blue madd w6, w6, w5, w10 // dest red * alpha + src red madd w7, w7, w5, w12 // dest green * alpha + src green madd w8, w8, w5, w4 // dest blue * alpha + src blue lsr w6, w6, #8 // shift down red lsr w7, w7, #8 // shift down green lsl w6, w6, #11 // shift red into 565 orr w6, w6, w7, lsl #5 // shift green into 565 orr w6, w6, w8, lsr #8 // shift blue into 565 strh w6, [x0], #2 // store pixel to dest, update ptr b.ne 1b // if count != 0, loop ret