/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef NATIVE_BRIDGE_H_ #define NATIVE_BRIDGE_H_ #include "jni.h" #include #include #include namespace android { struct NativeBridgeRuntimeCallbacks; struct NativeBridgeRuntimeValues; // Function pointer type for sigaction. This is mostly the signature of a signal handler, except // for the return type. The runtime needs to know whether the signal was handled or should be given // to the chain. typedef bool (*NativeBridgeSignalHandlerFn)(int, siginfo_t*, void*); // Open the native bridge, if any. Should be called by Runtime::Init(). A null library filename // signals that we do not want to load a native bridge. bool LoadNativeBridge(const char* native_bridge_library_filename, const NativeBridgeRuntimeCallbacks* runtime_callbacks); // Quick check whether a native bridge will be needed. This is based off of the instruction set // of the process. bool NeedsNativeBridge(const char* instruction_set); // Do the early initialization part of the native bridge, if necessary. This should be done under // high privileges. bool PreInitializeNativeBridge(const char* app_data_dir, const char* instruction_set); // Initialize the native bridge, if any. Should be called by Runtime::DidForkFromZygote. The JNIEnv* // will be used to modify the app environment for the bridge. bool InitializeNativeBridge(JNIEnv* env, const char* instruction_set); // Unload the native bridge, if any. Should be called by Runtime::DidForkFromZygote. void UnloadNativeBridge(); // Check whether a native bridge is available (opened or initialized). Requires a prior call to // LoadNativeBridge. bool NativeBridgeAvailable(); // Check whether a native bridge is available (initialized). Requires a prior call to // LoadNativeBridge & InitializeNativeBridge. bool NativeBridgeInitialized(); // Load a shared library that is supported by the native bridge. // // Starting with v3, NativeBridge has two scenarios: with/without namespace. // Use NativeBridgeLoadLibraryExt() instead in namespace scenario. void* NativeBridgeLoadLibrary(const char* libpath, int flag); // Get a native bridge trampoline for specified native method. void* NativeBridgeGetTrampoline(void* handle, const char* name, const char* shorty, uint32_t len); // True if native library paths are valid and is for an ABI that is supported by native bridge. // The *libpath* must point to a library. // // Starting with v3, NativeBridge has two scenarios: with/without namespace. // Use NativeBridgeIsPathSupported() instead in namespace scenario. bool NativeBridgeIsSupported(const char* libpath); // Returns the version number of the native bridge. This information is available after a // successful LoadNativeBridge() and before closing it, that is, as long as NativeBridgeAvailable() // returns true. Returns 0 otherwise. uint32_t NativeBridgeGetVersion(); // Returns a signal handler that the bridge would like to be managed. Only valid for a native // bridge supporting the version 2 interface. Will return null if the bridge does not support // version 2, or if it doesn't have a signal handler it wants to be known. NativeBridgeSignalHandlerFn NativeBridgeGetSignalHandler(int signal); // Returns whether we have seen a native bridge error. This could happen because the library // was not found, rejected, could not be initialized and so on. // // This functionality is mainly for testing. bool NativeBridgeError(); // Returns whether a given string is acceptable as a native bridge library filename. // // This functionality is exposed mainly for testing. bool NativeBridgeNameAcceptable(const char* native_bridge_library_filename); // Decrements the reference count on the dynamic library handler. If the reference count drops // to zero then the dynamic library is unloaded. int NativeBridgeUnloadLibrary(void* handle); // Get last error message of native bridge when fail to load library or search symbol. // This is reflection of dlerror() for native bridge. const char* NativeBridgeGetError(); struct native_bridge_namespace_t; // True if native library paths are valid and is for an ABI that is supported by native bridge. // Different from NativeBridgeIsSupported(), the *path* here must be a directory containing // libraries of an ABI. // // Starting with v3, NativeBridge has two scenarios: with/without namespace. // Use NativeBridgeIsSupported() instead in non-namespace scenario. bool NativeBridgeIsPathSupported(const char* path); // Initializes public and anonymous namespace at native bridge side. // // Starting with v3, NativeBridge has two scenarios: with/without namespace. // Should not use in non-namespace scenario. bool NativeBridgeInitNamespace(const char* public_ns_sonames, const char* anon_ns_library_path); // Create a namespace and pass the key of related namespaces to native bridge. // // Starting with v3, NativeBridge has two scenarios: with/without namespace. // Should not use in non-namespace scenario. native_bridge_namespace_t* NativeBridgeCreateNamespace(const char* name, const char* ld_library_path, const char* default_library_path, uint64_t type, const char* permitted_when_isolated_path, native_bridge_namespace_t* parent_ns); // Load a shared library with namespace key that is supported by the native bridge. // // Starting with v3, NativeBridge has two scenarios: with/without namespace. // Use NativeBridgeLoadLibrary() instead in non-namespace scenario. void* NativeBridgeLoadLibraryExt(const char* libpath, int flag, native_bridge_namespace_t* ns); // Native bridge interfaces to runtime. struct NativeBridgeCallbacks { // Version number of the interface. uint32_t version; // Initialize native bridge. Native bridge's internal implementation must ensure MT safety and // that the native bridge is initialized only once. Thus it is OK to call this interface for an // already initialized native bridge. // // Parameters: // runtime_cbs [IN] the pointer to NativeBridgeRuntimeCallbacks. // Returns: // true iff initialization was successful. bool (*initialize)(const NativeBridgeRuntimeCallbacks* runtime_cbs, const char* private_dir, const char* instruction_set); // Load a shared library that is supported by the native bridge. // // Parameters: // libpath [IN] path to the shared library // flag [IN] the stardard RTLD_XXX defined in bionic dlfcn.h // Returns: // The opaque handle of the shared library if sucessful, otherwise NULL // // Starting with v3, NativeBridge has two scenarios: with/without namespace. // Use loadLibraryExt instead in namespace scenario. void* (*loadLibrary)(const char* libpath, int flag); // Get a native bridge trampoline for specified native method. The trampoline has same // sigature as the native method. // // Parameters: // handle [IN] the handle returned from loadLibrary // shorty [IN] short descriptor of native method // len [IN] length of shorty // Returns: // address of trampoline if successful, otherwise NULL void* (*getTrampoline)(void* handle, const char* name, const char* shorty, uint32_t len); // Check whether native library is valid and is for an ABI that is supported by native bridge. // // Parameters: // libpath [IN] path to the shared library // Returns: // TRUE if library is supported by native bridge, FALSE otherwise // // Starting with v3, NativeBridge has two scenarios: with/without namespace. // Use isPathSupported instead in namespace scenario. bool (*isSupported)(const char* libpath); // Provide environment values required by the app running with native bridge according to the // instruction set. // // Parameters: // instruction_set [IN] the instruction set of the app // Returns: // NULL if not supported by native bridge. // Otherwise, return all environment values to be set after fork. const struct NativeBridgeRuntimeValues* (*getAppEnv)(const char* instruction_set); // Added callbacks in version 2. // Check whether the bridge is compatible with the given version. A bridge may decide not to be // forwards- or backwards-compatible, and libnativebridge will then stop using it. // // Parameters: // bridge_version [IN] the version of libnativebridge. // Returns: // true iff the native bridge supports the given version of libnativebridge. bool (*isCompatibleWith)(uint32_t bridge_version); // A callback to retrieve a native bridge's signal handler for the specified signal. The runtime // will ensure that the signal handler is being called after the runtime's own handler, but before // all chained handlers. The native bridge should not try to install the handler by itself, as // that will potentially lead to cycles. // // Parameters: // signal [IN] the signal for which the handler is asked for. Currently, only SIGSEGV is // supported by the runtime. // Returns: // NULL if the native bridge doesn't use a handler or doesn't want it to be managed by the // runtime. // Otherwise, a pointer to the signal handler. NativeBridgeSignalHandlerFn (*getSignalHandler)(int signal); // Added callbacks in version 3. // Decrements the reference count on the dynamic library handler. If the reference count drops // to zero then the dynamic library is unloaded. // // Parameters: // handle [IN] the handler of a dynamic library. // // Returns: // 0 on success, and nonzero on error. int (*unloadLibrary)(void* handle); // Dump the last failure message of native bridge when fail to load library or search symbol. // // Parameters: // // Returns: // A string describing the most recent error that occurred when load library // or lookup symbol via native bridge. const char* (*getError)(); // Check whether library paths are supported by native bridge. // // Parameters: // library_path [IN] search paths for native libraries (directories separated by ':') // Returns: // TRUE if libraries within search paths are supported by native bridge, FALSE otherwise // // Starting with v3, NativeBridge has two scenarios: with/without namespace. // Use isSupported instead in non-namespace scenario. bool (*isPathSupported)(const char* library_path); // Initializes anonymous namespace at native bridge side and pass the key of // two namespaces(default and anonymous) owned by dynamic linker to native bridge. // // Parameters: // public_ns_sonames [IN] the name of "public" libraries. // anon_ns_library_path [IN] the library search path of (anonymous) namespace. // Returns: // true if the pass is ok. // Otherwise, false. // // Starting with v3, NativeBridge has two scenarios: with/without namespace. // Should not use in non-namespace scenario. bool (*initNamespace)(const char* public_ns_sonames, const char* anon_ns_library_path); // Create a namespace and pass the key of releated namespaces to native bridge. // // Parameters: // name [IN] the name of the namespace. // ld_library_path [IN] the first set of library search paths of the namespace. // default_library_path [IN] the second set of library search path of the namespace. // type [IN] the attribute of the namespace. // permitted_when_isolated_path [IN] the permitted path for isolated namespace(if it is). // parent_ns [IN] the pointer of the parent namespace to be inherited from. // Returns: // native_bridge_namespace_t* for created namespace or nullptr in the case of error. // // Starting with v3, NativeBridge has two scenarios: with/without namespace. // Should not use in non-namespace scenario. native_bridge_namespace_t* (*createNamespace)(const char* name, const char* ld_library_path, const char* default_library_path, uint64_t type, const char* permitted_when_isolated_path, native_bridge_namespace_t* parent_ns); // Load a shared library within a namespace. // // Parameters: // libpath [IN] path to the shared library // flag [IN] the stardard RTLD_XXX defined in bionic dlfcn.h // ns [IN] the pointer of the namespace in which the library should be loaded. // Returns: // The opaque handle of the shared library if sucessful, otherwise NULL // // Starting with v3, NativeBridge has two scenarios: with/without namespace. // Use loadLibrary instead in non-namespace scenario. void* (*loadLibraryExt)(const char* libpath, int flag, native_bridge_namespace_t* ns); }; // Runtime interfaces to native bridge. struct NativeBridgeRuntimeCallbacks { // Get shorty of a Java method. The shorty is supposed to be persistent in memory. // // Parameters: // env [IN] pointer to JNIenv. // mid [IN] Java methodID. // Returns: // short descriptor for method. const char* (*getMethodShorty)(JNIEnv* env, jmethodID mid); // Get number of native methods for specified class. // // Parameters: // env [IN] pointer to JNIenv. // clazz [IN] Java class object. // Returns: // number of native methods. uint32_t (*getNativeMethodCount)(JNIEnv* env, jclass clazz); // Get at most 'method_count' native methods for specified class 'clazz'. Results are outputed // via 'methods' [OUT]. The signature pointer in JNINativeMethod is reused as the method shorty. // // Parameters: // env [IN] pointer to JNIenv. // clazz [IN] Java class object. // methods [OUT] array of method with the name, shorty, and fnPtr. // method_count [IN] max number of elements in methods. // Returns: // number of method it actually wrote to methods. uint32_t (*getNativeMethods)(JNIEnv* env, jclass clazz, JNINativeMethod* methods, uint32_t method_count); }; }; // namespace android #endif // NATIVE_BRIDGE_H_