/* * Copyright (C) 2015 The Android Open Source Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT * OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ // This file provides a class interface for cross-platform socket functionality. The main fastboot // engine should not be using this interface directly, but instead should use a higher-level // interface that enforces the fastboot protocol. #pragma once #include #include #include #include #include #include #include #include // Socket interface to be implemented for each platform. class Socket { public: enum class Protocol { kTcp, kUdp }; // Returns the socket error message. This must be called immediately after a socket failure // before any other system calls are made. static std::string GetErrorMessage(); // Creates a new client connection. Clients are connected to a specific hostname/port and can // only send to that destination. // On failure, |error| is filled (if non-null) and nullptr is returned. static std::unique_ptr NewClient(Protocol protocol, const std::string& hostname, int port, std::string* error); // Creates a new server bound to local |port|. This is only meant for testing, during normal // fastboot operation the device acts as the server. // A UDP server saves sender addresses in Receive(), and uses the most recent address during // calls to Send(). static std::unique_ptr NewServer(Protocol protocol, int port); // Destructor closes the socket if it's open. virtual ~Socket(); // Sends |length| bytes of |data|. For TCP sockets this will continue trying to send until all // bytes are transmitted. Returns true on success. virtual bool Send(const void* data, size_t length) = 0; // Sends |buffers| using multi-buffer write, which can be significantly faster than making // multiple calls. For UDP sockets |buffers| are all combined into a single datagram; for // TCP sockets this will continue sending until all buffers are fully transmitted. Returns true // on success. // // Note: This is non-functional for UDP server Sockets because it's not currently needed and // would require an additional sendto() variation of multi-buffer write. virtual bool Send(std::vector buffers) = 0; // Waits up to |timeout_ms| to receive up to |length| bytes of data. |timout_ms| of 0 will // block forever. Returns the number of bytes received or -1 on error/timeout; see // ReceiveTimedOut() to distinguish between the two. virtual ssize_t Receive(void* data, size_t length, int timeout_ms) = 0; // Calls Receive() until exactly |length| bytes have been received or an error occurs. virtual ssize_t ReceiveAll(void* data, size_t length, int timeout_ms); // Returns true if the last Receive() call timed out normally and can be retried; fatal errors // or successful reads will return false. bool ReceiveTimedOut() { return receive_timed_out_; } // Closes the socket. Returns 0 on success, -1 on error. virtual int Close(); // Accepts an incoming TCP connection. No effect for UDP sockets. Returns a new Socket // connected to the client on success, nullptr on failure. virtual std::unique_ptr Accept() { return nullptr; } // Returns the local port the Socket is bound to or -1 on error. int GetLocalPort(); protected: // Protected constructor to force factory function use. explicit Socket(cutils_socket_t sock); // Blocks up to |timeout_ms| until a read is possible on |sock_|, and sets |receive_timed_out_| // as appropriate to help distinguish between normal timeouts and fatal errors. Returns true if // a subsequent recv() on |sock_| will complete without blocking or if |timeout_ms| <= 0. bool WaitForRecv(int timeout_ms); cutils_socket_t sock_ = INVALID_SOCKET; bool receive_timed_out_ = false; // Non-class functions we want to override during tests to verify functionality. Implementation // should call this rather than using socket_send_buffers() directly. std::function socket_send_buffers_function_ = &socket_send_buffers; private: FRIEND_TEST(SocketTest, TestTcpSendBuffers); FRIEND_TEST(SocketTest, TestUdpSendBuffers); DISALLOW_COPY_AND_ASSIGN(Socket); };