/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define TRACE_TAG TRANSPORT #include "sysdeps.h" #include "transport.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #if !ADB_HOST #include #endif #include "adb.h" #include "adb_io.h" #include "adb_unique_fd.h" #include "adb_utils.h" #include "sysdeps/chrono.h" #if ADB_HOST // Android Wear has been using port 5601 in all of its documentation/tooling, // but we search for emulators on ports [5554, 5555 + ADB_LOCAL_TRANSPORT_MAX]. // Avoid stomping on their port by limiting the number of emulators that can be // connected. #define ADB_LOCAL_TRANSPORT_MAX 16 static std::mutex& local_transports_lock = *new std::mutex(); // We keep a map from emulator port to transport. // TODO: weak_ptr? static auto& local_transports GUARDED_BY(local_transports_lock) = *new std::unordered_map(); #endif /* ADB_HOST */ bool local_connect(int port) { std::string dummy; return local_connect_arbitrary_ports(port - 1, port, &dummy) == 0; } std::tuple tcp_connect(const std::string& address, std::string* response) { std::string serial; std::string host; int port = DEFAULT_ADB_LOCAL_TRANSPORT_PORT; if (!android::base::ParseNetAddress(address, &host, &port, &serial, response)) { D("failed to parse address: '%s'", address.c_str()); return std::make_tuple(unique_fd(), port, serial); } std::string error; unique_fd fd(network_connect(host.c_str(), port, SOCK_STREAM, 10, &error)); if (fd == -1) { *response = android::base::StringPrintf("unable to connect to %s: %s", serial.c_str(), error.c_str()); return std::make_tuple(std::move(fd), port, serial); } D("client: connected %s remote on fd %d", serial.c_str(), fd.get()); close_on_exec(fd); disable_tcp_nagle(fd); // Send a TCP keepalive ping to the device every second so we can detect disconnects. if (!set_tcp_keepalive(fd, 1)) { D("warning: failed to configure TCP keepalives (%s)", strerror(errno)); } return std::make_tuple(std::move(fd), port, serial); } void connect_device(const std::string& address, std::string* response) { if (address.empty()) { *response = "empty address"; return; } D("connection requested to '%s'", address.c_str()); unique_fd fd; int port; std::string serial; std::tie(fd, port, serial) = tcp_connect(address, response); auto reconnect = [address](atransport* t) { std::string response; unique_fd fd; int port; std::string serial; std::tie(fd, port, serial) = tcp_connect(address, &response); if (fd == -1) { D("reconnect failed: %s", response.c_str()); return ReconnectResult::Retry; } // This invokes the part of register_socket_transport() that needs to be // invoked if the atransport* has already been setup. This eventually // calls atransport->SetConnection() with a newly created Connection* // that will in turn send the CNXN packet. return init_socket_transport(t, std::move(fd), port, 0) >= 0 ? ReconnectResult::Success : ReconnectResult::Retry; }; int error; if (!register_socket_transport(std::move(fd), serial, port, 0, std::move(reconnect), &error)) { if (error == EALREADY) { *response = android::base::StringPrintf("already connected to %s", serial.c_str()); } else if (error == EPERM) { *response = android::base::StringPrintf("failed to authenticate to %s", serial.c_str()); } else { *response = android::base::StringPrintf("failed to connect to %s", serial.c_str()); } } else { *response = android::base::StringPrintf("connected to %s", serial.c_str()); } } int local_connect_arbitrary_ports(int console_port, int adb_port, std::string* error) { unique_fd fd; #if ADB_HOST if (find_emulator_transport_by_adb_port(adb_port) != nullptr || find_emulator_transport_by_console_port(console_port) != nullptr) { return -1; } const char *host = getenv("ADBHOST"); if (host) { fd.reset(network_connect(host, adb_port, SOCK_STREAM, 0, error)); } #endif if (fd < 0) { fd.reset(network_loopback_client(adb_port, SOCK_STREAM, error)); } if (fd >= 0) { D("client: connected on remote on fd %d", fd.get()); close_on_exec(fd.get()); disable_tcp_nagle(fd.get()); std::string serial = getEmulatorSerialString(console_port); if (register_socket_transport(std::move(fd), std::move(serial), adb_port, 1, [](atransport*) { return ReconnectResult::Abort; })) { return 0; } } return -1; } #if ADB_HOST static void PollAllLocalPortsForEmulator() { int port = DEFAULT_ADB_LOCAL_TRANSPORT_PORT; int count = ADB_LOCAL_TRANSPORT_MAX; // Try to connect to any number of running emulator instances. for ( ; count > 0; count--, port += 2 ) { local_connect(port); } } // Retry the disconnected local port for 60 times, and sleep 1 second between two retries. static constexpr uint32_t LOCAL_PORT_RETRY_COUNT = 60; static constexpr auto LOCAL_PORT_RETRY_INTERVAL = 1s; struct RetryPort { int port; uint32_t retry_count; }; // Retry emulators just kicked. static std::vector& retry_ports = *new std::vector; std::mutex &retry_ports_lock = *new std::mutex; std::condition_variable &retry_ports_cond = *new std::condition_variable; static void client_socket_thread(int) { adb_thread_setname("client_socket_thread"); D("transport: client_socket_thread() starting"); PollAllLocalPortsForEmulator(); while (true) { std::vector ports; // Collect retry ports. { std::unique_lock lock(retry_ports_lock); while (retry_ports.empty()) { retry_ports_cond.wait(lock); } retry_ports.swap(ports); } // Sleep here instead of the end of loop, because if we immediately try to reconnect // the emulator just kicked, the adbd on the emulator may not have time to remove the // just kicked transport. std::this_thread::sleep_for(LOCAL_PORT_RETRY_INTERVAL); // Try connecting retry ports. std::vector next_ports; for (auto& port : ports) { VLOG(TRANSPORT) << "retry port " << port.port << ", last retry_count " << port.retry_count; if (local_connect(port.port)) { VLOG(TRANSPORT) << "retry port " << port.port << " successfully"; continue; } if (--port.retry_count > 0) { next_ports.push_back(port); } else { VLOG(TRANSPORT) << "stop retrying port " << port.port; } } // Copy back left retry ports. { std::unique_lock lock(retry_ports_lock); retry_ports.insert(retry_ports.end(), next_ports.begin(), next_ports.end()); } } } #else // ADB_HOST static void server_socket_thread(int port) { unique_fd serverfd; adb_thread_setname("server socket"); D("transport: server_socket_thread() starting"); while (serverfd == -1) { std::string error; serverfd.reset(network_inaddr_any_server(port, SOCK_STREAM, &error)); if (serverfd < 0) { D("server: cannot bind socket yet: %s", error.c_str()); std::this_thread::sleep_for(1s); continue; } close_on_exec(serverfd.get()); } while (true) { D("server: trying to get new connection from %d", port); unique_fd fd(adb_socket_accept(serverfd, nullptr, nullptr)); if (fd >= 0) { D("server: new connection on fd %d", fd.get()); close_on_exec(fd.get()); disable_tcp_nagle(fd.get()); std::string serial = android::base::StringPrintf("host-%d", fd.get()); register_socket_transport(std::move(fd), std::move(serial), port, 1, [](atransport*) { return ReconnectResult::Abort; }); } } D("transport: server_socket_thread() exiting"); } /* This is relevant only for ADB daemon running inside the emulator. */ /* * Redefine open and write for qemu_pipe.h that contains inlined references * to those routines. We will redefine them back after qemu_pipe.h inclusion. */ #undef open #undef read #undef write #define open adb_open #define read adb_read #define write adb_write #include #undef open #undef read #undef write #define open ___xxx_open #define read ___xxx_read #define write ___xxx_write /* A worker thread that monitors host connections, and registers a transport for * every new host connection. This thread replaces server_socket_thread on * condition that adbd daemon runs inside the emulator, and emulator uses QEMUD * pipe to communicate with adbd daemon inside the guest. This is done in order * to provide more robust communication channel between ADB host and guest. The * main issue with server_socket_thread approach is that it runs on top of TCP, * and thus is sensitive to network disruptions. For instance, the * ConnectionManager may decide to reset all network connections, in which case * the connection between ADB host and guest will be lost. To make ADB traffic * independent from the network, we use here 'adb' QEMUD service to transfer data * between the host, and the guest. See external/qemu/android/adb-*.* that * implements the emulator's side of the protocol. Another advantage of using * QEMUD approach is that ADB will be up much sooner, since it doesn't depend * anymore on network being set up. * The guest side of the protocol contains the following phases: * - Connect with adb QEMUD service. In this phase a handle to 'adb' QEMUD service * is opened, and it becomes clear whether or not emulator supports that * protocol. * - Wait for the ADB host to create connection with the guest. This is done by * sending an 'accept' request to the adb QEMUD service, and waiting on * response. * - When new ADB host connection is accepted, the connection with adb QEMUD * service is registered as the transport, and a 'start' request is sent to the * adb QEMUD service, indicating that the guest is ready to receive messages. * Note that the guest will ignore messages sent down from the emulator before * the transport registration is completed. That's why we need to send the * 'start' request after the transport is registered. */ static void qemu_socket_thread(int port) { /* 'accept' request to the adb QEMUD service. */ static const char _accept_req[] = "accept"; /* 'start' request to the adb QEMUD service. */ static const char _start_req[] = "start"; /* 'ok' reply from the adb QEMUD service. */ static const char _ok_resp[] = "ok"; char tmp[256]; char con_name[32]; adb_thread_setname("qemu socket"); D("transport: qemu_socket_thread() starting"); /* adb QEMUD service connection request. */ snprintf(con_name, sizeof(con_name), "pipe:qemud:adb:%d", port); /* Connect to the adb QEMUD service. */ unique_fd fd(qemu_pipe_open(con_name)); if (fd < 0) { /* This could be an older version of the emulator, that doesn't * implement adb QEMUD service. Fall back to the old TCP way. */ D("adb service is not available. Falling back to TCP socket."); std::thread(server_socket_thread, port).detach(); return; } while (true) { /* * Wait till the host creates a new connection. */ /* Send the 'accept' request. */ if (WriteFdExactly(fd.get(), _accept_req, strlen(_accept_req))) { /* Wait for the response. In the response we expect 'ok' on success, * or 'ko' on failure. */ if (!ReadFdExactly(fd.get(), tmp, 2) || memcmp(tmp, _ok_resp, 2)) { D("Accepting ADB host connection has failed."); } else { /* Host is connected. Register the transport, and start the * exchange. */ std::string serial = android::base::StringPrintf("host-%d", fd.get()); WriteFdExactly(fd.get(), _start_req, strlen(_start_req)); register_socket_transport(std::move(fd), std::move(serial), port, 1, [](atransport*) { return ReconnectResult::Abort; }); } /* Prepare for accepting of the next ADB host connection. */ fd.reset(qemu_pipe_open(con_name)); if (fd < 0) { D("adb service become unavailable."); return; } } else { D("Unable to send the '%s' request to ADB service.", _accept_req); return; } } D("transport: qemu_socket_thread() exiting"); return; } // If adbd is running inside the emulator, it will normally use QEMUD pipe (aka // goldfish) as the transport. This can either be explicitly set by the // service.adb.transport property, or be inferred from ro.kernel.qemu that is // set to "1" for ranchu/goldfish. static bool use_qemu_goldfish() { // Legacy way to detect if adbd should use the goldfish pipe is to check for // ro.kernel.qemu, keep that behaviour for backward compatibility. if (android::base::GetBoolProperty("ro.kernel.qemu", false)) { return true; } // If service.adb.transport is present and is set to "goldfish", use the // QEMUD pipe. if (android::base::GetProperty("service.adb.transport", "") == "goldfish") { return true; } return false; } #endif // !ADB_HOST void local_init(int port) { void (*func)(int); const char* debug_name = ""; #if ADB_HOST func = client_socket_thread; debug_name = "client"; #else // For the adbd daemon in the system image we need to distinguish // between the device, and the emulator. func = use_qemu_goldfish() ? qemu_socket_thread : server_socket_thread; debug_name = "server"; #endif // !ADB_HOST D("transport: local %s init", debug_name); std::thread(func, port).detach(); } #if ADB_HOST struct EmulatorConnection : public FdConnection { EmulatorConnection(unique_fd fd, int local_port) : FdConnection(std::move(fd)), local_port_(local_port) {} ~EmulatorConnection() { VLOG(TRANSPORT) << "remote_close, local_port = " << local_port_; std::unique_lock lock(retry_ports_lock); RetryPort port; port.port = local_port_; port.retry_count = LOCAL_PORT_RETRY_COUNT; retry_ports.push_back(port); retry_ports_cond.notify_one(); } void Close() override { std::lock_guard lock(local_transports_lock); local_transports.erase(local_port_); FdConnection::Close(); } int local_port_; }; /* Only call this function if you already hold local_transports_lock. */ static atransport* find_emulator_transport_by_adb_port_locked(int adb_port) REQUIRES(local_transports_lock) { auto it = local_transports.find(adb_port); if (it == local_transports.end()) { return nullptr; } return it->second; } atransport* find_emulator_transport_by_adb_port(int adb_port) { std::lock_guard lock(local_transports_lock); return find_emulator_transport_by_adb_port_locked(adb_port); } atransport* find_emulator_transport_by_console_port(int console_port) { return find_transport(getEmulatorSerialString(console_port).c_str()); } #endif std::string getEmulatorSerialString(int console_port) { return android::base::StringPrintf("emulator-%d", console_port); } int init_socket_transport(atransport* t, unique_fd fd, int adb_port, int local) { int fail = 0; t->type = kTransportLocal; #if ADB_HOST // Emulator connection. if (local) { auto emulator_connection = std::make_unique(std::move(fd), adb_port); t->SetConnection( std::make_unique(std::move(emulator_connection))); std::lock_guard lock(local_transports_lock); atransport* existing_transport = find_emulator_transport_by_adb_port_locked(adb_port); if (existing_transport != nullptr) { D("local transport for port %d already registered (%p)?", adb_port, existing_transport); fail = -1; } else if (local_transports.size() >= ADB_LOCAL_TRANSPORT_MAX) { // Too many emulators. D("cannot register more emulators. Maximum is %d", ADB_LOCAL_TRANSPORT_MAX); fail = -1; } else { local_transports[adb_port] = t; } return fail; } #endif // Regular tcp connection. auto fd_connection = std::make_unique(std::move(fd)); t->SetConnection(std::make_unique(std::move(fd_connection))); return fail; }