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-rw-r--r--msm8909/post_proc/reverb.c613
1 files changed, 613 insertions, 0 deletions
diff --git a/msm8909/post_proc/reverb.c b/msm8909/post_proc/reverb.c
new file mode 100644
index 00000000..c89039e5
--- /dev/null
+++ b/msm8909/post_proc/reverb.c
@@ -0,0 +1,613 @@
+/*
+ * Copyright (c) 2013-2015, The Linux Foundation. All rights reserved.
+ * Not a Contribution.
+ *
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "offload_effect_reverb"
+#define LOG_NDEBUG 0
+
+#include <cutils/list.h>
+#include <cutils/log.h>
+#include <tinyalsa/asoundlib.h>
+#include <sound/audio_effects.h>
+#include <audio_effects/effect_environmentalreverb.h>
+#include <audio_effects/effect_presetreverb.h>
+
+#include "effect_api.h"
+#include "reverb.h"
+
+/* Offload auxiliary environmental reverb UUID: 79a18026-18fd-4185-8233-0002a5d5c51b */
+const effect_descriptor_t aux_env_reverb_descriptor = {
+ { 0xc2e5d5f0, 0x94bd, 0x4763, 0x9cac, { 0x4e, 0x23, 0x4d, 0x06, 0x83, 0x9e } },
+ { 0x79a18026, 0x18fd, 0x4185, 0x8233, { 0x00, 0x02, 0xa5, 0xd5, 0xc5, 0x1b } },
+ EFFECT_CONTROL_API_VERSION,
+ (EFFECT_FLAG_TYPE_AUXILIARY | EFFECT_FLAG_HW_ACC_TUNNEL),
+ 0, /* TODO */
+ 1,
+ "MSM offload Auxiliary Environmental Reverb",
+ "The Android Open Source Project",
+};
+
+/* Offload insert environmental reverb UUID: eb64ea04-973b-43d2-8f5e-0002a5d5c51b */
+const effect_descriptor_t ins_env_reverb_descriptor = {
+ {0xc2e5d5f0, 0x94bd, 0x4763, 0x9cac, {0x4e, 0x23, 0x4d, 0x06, 0x83, 0x9e}},
+ {0xeb64ea04, 0x973b, 0x43d2, 0x8f5e, {0x00, 0x02, 0xa5, 0xd5, 0xc5, 0x1b}},
+ EFFECT_CONTROL_API_VERSION,
+ (EFFECT_FLAG_TYPE_INSERT | EFFECT_FLAG_INSERT_FIRST | EFFECT_FLAG_HW_ACC_TUNNEL),
+ 0, /* TODO */
+ 1,
+ "MSM offload Insert Environmental Reverb",
+ "The Android Open Source Project",
+};
+
+// Offload auxiliary preset reverb UUID: 6987be09-b142-4b41-9056-0002a5d5c51b */
+const effect_descriptor_t aux_preset_reverb_descriptor = {
+ {0x47382d60, 0xddd8, 0x11db, 0xbf3a, {0x00, 0x02, 0xa5, 0xd5, 0xc5, 0x1b}},
+ {0x6987be09, 0xb142, 0x4b41, 0x9056, {0x00, 0x02, 0xa5, 0xd5, 0xc5, 0x1b}},
+ EFFECT_CONTROL_API_VERSION,
+ (EFFECT_FLAG_TYPE_AUXILIARY | EFFECT_FLAG_HW_ACC_TUNNEL),
+ 0, /* TODO */
+ 1,
+ "MSM offload Auxiliary Preset Reverb",
+ "The Android Open Source Project",
+};
+
+// Offload insert preset reverb UUID: aa2bebf6-47cf-4613-9bca-0002a5d5c51b */
+const effect_descriptor_t ins_preset_reverb_descriptor = {
+ {0x47382d60, 0xddd8, 0x11db, 0xbf3a, {0x00, 0x02, 0xa5, 0xd5, 0xc5, 0x1b}},
+ {0xaa2bebf6, 0x47cf, 0x4613, 0x9bca, {0x00, 0x02, 0xa5, 0xd5, 0xc5, 0x1b}},
+ EFFECT_CONTROL_API_VERSION,
+ (EFFECT_FLAG_TYPE_INSERT | EFFECT_FLAG_INSERT_FIRST | EFFECT_FLAG_HW_ACC_TUNNEL),
+ 0, /* TODO */
+ 1,
+ "MSM offload Insert Preset Reverb",
+ "The Android Open Source Project",
+};
+
+static const reverb_settings_t reverb_presets[] = {
+ // REVERB_PRESET_NONE: values are unused
+ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
+ // REVERB_PRESET_SMALLROOM
+ {-400, -600, 1100, 830, -400, 5, 500, 10, 1000, 1000},
+ // REVERB_PRESET_MEDIUMROOM
+ {-400, -600, 1300, 830, -1000, 20, -200, 20, 1000, 1000},
+ // REVERB_PRESET_LARGEROOM
+ {-400, -600, 1500, 830, -1600, 5, -1000, 40, 1000, 1000},
+ // REVERB_PRESET_MEDIUMHALL
+ {-400, -600, 1800, 700, -1300, 15, -800, 30, 1000, 1000},
+ // REVERB_PRESET_LARGEHALL
+ {-400, -600, 1800, 700, -2000, 30, -1400, 60, 1000, 1000},
+ // REVERB_PRESET_PLATE
+ {-400, -200, 1300, 900, 0, 2, 0, 10, 1000, 750},
+};
+
+
+void reverb_auxiliary_init(reverb_context_t *context)
+{
+ context->auxiliary = true;
+ context->preset = false;
+}
+
+void reverb_preset_init(reverb_context_t *context)
+{
+ context->auxiliary = false;
+ context->preset = true;
+ context->cur_preset = REVERB_PRESET_LAST + 1;
+ context->next_preset = REVERB_DEFAULT_PRESET;
+}
+
+/*
+ * Reverb operations
+ */
+int16_t reverb_get_room_level(reverb_context_t *context)
+{
+ ALOGV("%s: ctxt %p, room level: %d", __func__, context, context->reverb_settings.roomLevel);
+ return context->reverb_settings.roomLevel;
+}
+
+void reverb_set_room_level(reverb_context_t *context, int16_t room_level)
+{
+ ALOGV("%s: ctxt %p, room level: %d", __func__, context, room_level);
+ context->reverb_settings.roomLevel = room_level;
+ offload_reverb_set_room_level(&(context->offload_reverb), room_level);
+ if (context->ctl)
+ offload_reverb_send_params(context->ctl, context->offload_reverb,
+ OFFLOAD_SEND_REVERB_ENABLE_FLAG |
+ OFFLOAD_SEND_REVERB_ROOM_LEVEL);
+}
+
+int16_t reverb_get_room_hf_level(reverb_context_t *context)
+{
+ ALOGV("%s: ctxt %p, room hf level: %d", __func__, context,
+ context->reverb_settings.roomHFLevel);
+ return context->reverb_settings.roomHFLevel;
+}
+
+void reverb_set_room_hf_level(reverb_context_t *context, int16_t room_hf_level)
+{
+ ALOGV("%s: ctxt %p, room hf level: %d", __func__, context, room_hf_level);
+ context->reverb_settings.roomHFLevel = room_hf_level;
+ offload_reverb_set_room_hf_level(&(context->offload_reverb), room_hf_level);
+ if (context->ctl)
+ offload_reverb_send_params(context->ctl, context->offload_reverb,
+ OFFLOAD_SEND_REVERB_ENABLE_FLAG |
+ OFFLOAD_SEND_REVERB_ROOM_HF_LEVEL);
+}
+
+uint32_t reverb_get_decay_time(reverb_context_t *context)
+{
+ ALOGV("%s: ctxt %p, decay time: %d", __func__, context,
+ context->reverb_settings.decayTime);
+ return context->reverb_settings.decayTime;
+}
+
+void reverb_set_decay_time(reverb_context_t *context, uint32_t decay_time)
+{
+ ALOGV("%s: ctxt %p, decay_time: %d", __func__, context, decay_time);
+ context->reverb_settings.decayTime = decay_time;
+ offload_reverb_set_decay_time(&(context->offload_reverb), decay_time);
+ if (context->ctl)
+ offload_reverb_send_params(context->ctl, context->offload_reverb,
+ OFFLOAD_SEND_REVERB_ENABLE_FLAG |
+ OFFLOAD_SEND_REVERB_DECAY_TIME);
+}
+
+int16_t reverb_get_decay_hf_ratio(reverb_context_t *context)
+{
+ ALOGV("%s: ctxt %p, decay hf ratio: %d", __func__, context,
+ context->reverb_settings.decayHFRatio);
+ return context->reverb_settings.decayHFRatio;
+}
+
+void reverb_set_decay_hf_ratio(reverb_context_t *context, int16_t decay_hf_ratio)
+{
+ ALOGV("%s: ctxt %p, decay_hf_ratio: %d", __func__, context, decay_hf_ratio);
+ context->reverb_settings.decayHFRatio = decay_hf_ratio;
+ offload_reverb_set_decay_hf_ratio(&(context->offload_reverb), decay_hf_ratio);
+ if (context->ctl)
+ offload_reverb_send_params(context->ctl, context->offload_reverb,
+ OFFLOAD_SEND_REVERB_ENABLE_FLAG |
+ OFFLOAD_SEND_REVERB_DECAY_HF_RATIO);
+}
+
+int16_t reverb_get_reverb_level(reverb_context_t *context)
+{
+ ALOGV("%s: ctxt %p, reverb level: %d", __func__, context,
+ context->reverb_settings.reverbLevel);
+ return context->reverb_settings.reverbLevel;
+}
+
+void reverb_set_reverb_level(reverb_context_t *context, int16_t reverb_level)
+{
+ ALOGV("%s: ctxt %p, reverb level: %d", __func__, context, reverb_level);
+ context->reverb_settings.reverbLevel = reverb_level;
+ offload_reverb_set_reverb_level(&(context->offload_reverb), reverb_level);
+ if (context->ctl)
+ offload_reverb_send_params(context->ctl, context->offload_reverb,
+ OFFLOAD_SEND_REVERB_ENABLE_FLAG |
+ OFFLOAD_SEND_REVERB_LEVEL);
+}
+
+int16_t reverb_get_diffusion(reverb_context_t *context)
+{
+ ALOGV("%s: ctxt %p, diffusion: %d", __func__, context,
+ context->reverb_settings.diffusion);
+ return context->reverb_settings.diffusion;
+}
+
+void reverb_set_diffusion(reverb_context_t *context, int16_t diffusion)
+{
+ ALOGV("%s: ctxt %p, diffusion: %d", __func__, context, diffusion);
+ context->reverb_settings.diffusion = diffusion;
+ offload_reverb_set_diffusion(&(context->offload_reverb), diffusion);
+ if (context->ctl)
+ offload_reverb_send_params(context->ctl, context->offload_reverb,
+ OFFLOAD_SEND_REVERB_ENABLE_FLAG |
+ OFFLOAD_SEND_REVERB_DIFFUSION);
+}
+
+int16_t reverb_get_density(reverb_context_t *context)
+{
+ ALOGV("%s: ctxt %p, density: %d", __func__, context,
+ context->reverb_settings.density);
+ return context->reverb_settings.density;
+}
+
+void reverb_set_density(reverb_context_t *context, int16_t density)
+{
+ ALOGV("%s: ctxt %p, density: %d", __func__, context, density);
+ context->reverb_settings.density = density;
+ offload_reverb_set_density(&(context->offload_reverb), density);
+ if (context->ctl)
+ offload_reverb_send_params(context->ctl, context->offload_reverb,
+ OFFLOAD_SEND_REVERB_ENABLE_FLAG |
+ OFFLOAD_SEND_REVERB_DENSITY);
+}
+
+void reverb_set_preset(reverb_context_t *context, int16_t preset)
+{
+ bool enable;
+ ALOGV("%s: ctxt %p, preset: %d", __func__, context, preset);
+ context->next_preset = preset;
+ offload_reverb_set_preset(&(context->offload_reverb), preset);
+
+ enable = (preset == REVERB_PRESET_NONE) ? false: true;
+ offload_reverb_set_enable_flag(&(context->offload_reverb), enable);
+
+ if (context->ctl)
+ offload_reverb_send_params(context->ctl, context->offload_reverb,
+ OFFLOAD_SEND_REVERB_ENABLE_FLAG |
+ OFFLOAD_SEND_REVERB_PRESET);
+}
+
+void reverb_set_all_properties(reverb_context_t *context,
+ reverb_settings_t *reverb_settings)
+{
+ ALOGV("%s: ctxt %p", __func__, context);
+ context->reverb_settings.roomLevel = reverb_settings->roomLevel;
+ context->reverb_settings.roomHFLevel = reverb_settings->roomHFLevel;
+ context->reverb_settings.decayTime = reverb_settings->decayTime;
+ context->reverb_settings.decayHFRatio = reverb_settings->decayHFRatio;
+ context->reverb_settings.reverbLevel = reverb_settings->reverbLevel;
+ context->reverb_settings.diffusion = reverb_settings->diffusion;
+ context->reverb_settings.density = reverb_settings->density;
+ if (context->ctl)
+ offload_reverb_send_params(context->ctl, context->offload_reverb,
+ OFFLOAD_SEND_REVERB_ENABLE_FLAG |
+ OFFLOAD_SEND_REVERB_ROOM_LEVEL |
+ OFFLOAD_SEND_REVERB_ROOM_HF_LEVEL |
+ OFFLOAD_SEND_REVERB_DECAY_TIME |
+ OFFLOAD_SEND_REVERB_DECAY_HF_RATIO |
+ OFFLOAD_SEND_REVERB_LEVEL |
+ OFFLOAD_SEND_REVERB_DIFFUSION |
+ OFFLOAD_SEND_REVERB_DENSITY);
+}
+
+void reverb_load_preset(reverb_context_t *context)
+{
+ context->cur_preset = context->next_preset;
+
+ if (context->cur_preset != REVERB_PRESET_NONE) {
+ const reverb_settings_t *preset = &reverb_presets[context->cur_preset];
+ reverb_set_room_level(context, preset->roomLevel);
+ reverb_set_room_hf_level(context, preset->roomHFLevel);
+ reverb_set_decay_time(context, preset->decayTime);
+ reverb_set_decay_hf_ratio(context, preset->decayHFRatio);
+ reverb_set_reverb_level(context, preset->reverbLevel);
+ reverb_set_diffusion(context, preset->diffusion);
+ reverb_set_density(context, preset->density);
+ }
+}
+
+int reverb_get_parameter(effect_context_t *context, effect_param_t *p,
+ uint32_t *size)
+{
+ reverb_context_t *reverb_ctxt = (reverb_context_t *)context;
+ int voffset = ((p->psize - 1) / sizeof(int32_t) + 1) * sizeof(int32_t);
+ int32_t *param_tmp = (int32_t *)p->data;
+ int32_t param = *param_tmp++;
+ void *value = p->data + voffset;
+ reverb_settings_t *reverb_settings;
+ int i;
+
+ ALOGV("%s: ctxt %p, param %d", __func__, reverb_ctxt, param);
+
+ p->status = 0;
+
+ if (reverb_ctxt->preset) {
+ if (param != REVERB_PARAM_PRESET || p->vsize < sizeof(uint16_t))
+ return -EINVAL;
+ *(uint16_t *)value = reverb_ctxt->next_preset;
+ ALOGV("get REVERB_PARAM_PRESET, preset %d", reverb_ctxt->next_preset);
+ return 0;
+ }
+ switch (param) {
+ case REVERB_PARAM_ROOM_LEVEL:
+ if (p->vsize < sizeof(uint16_t))
+ p->status = -EINVAL;
+ p->vsize = sizeof(uint16_t);
+ break;
+ case REVERB_PARAM_ROOM_HF_LEVEL:
+ if (p->vsize < sizeof(uint16_t))
+ p->status = -EINVAL;
+ p->vsize = sizeof(uint16_t);
+ break;
+ case REVERB_PARAM_DECAY_TIME:
+ if (p->vsize < sizeof(uint32_t))
+ p->status = -EINVAL;
+ p->vsize = sizeof(uint32_t);
+ break;
+ case REVERB_PARAM_DECAY_HF_RATIO:
+ if (p->vsize < sizeof(uint16_t))
+ p->status = -EINVAL;
+ p->vsize = sizeof(uint16_t);
+ break;
+ case REVERB_PARAM_REFLECTIONS_LEVEL:
+ if (p->vsize < sizeof(uint16_t))
+ p->status = -EINVAL;
+ p->vsize = sizeof(uint16_t);
+ break;
+ case REVERB_PARAM_REFLECTIONS_DELAY:
+ if (p->vsize < sizeof(uint32_t))
+ p->status = -EINVAL;
+ p->vsize = sizeof(uint32_t);
+ break;
+ case REVERB_PARAM_REVERB_LEVEL:
+ if (p->vsize < sizeof(uint16_t))
+ p->status = -EINVAL;
+ p->vsize = sizeof(uint16_t);
+ break;
+ case REVERB_PARAM_REVERB_DELAY:
+ if (p->vsize < sizeof(uint32_t))
+ p->status = -EINVAL;
+ p->vsize = sizeof(uint32_t);
+ break;
+ case REVERB_PARAM_DIFFUSION:
+ if (p->vsize < sizeof(uint16_t))
+ p->status = -EINVAL;
+ p->vsize = sizeof(uint16_t);
+ break;
+ case REVERB_PARAM_DENSITY:
+ if (p->vsize < sizeof(uint16_t))
+ p->status = -EINVAL;
+ p->vsize = sizeof(uint16_t);
+ break;
+ case REVERB_PARAM_PROPERTIES:
+ if (p->vsize < sizeof(reverb_settings_t))
+ p->status = -EINVAL;
+ p->vsize = sizeof(reverb_settings_t);
+ break;
+ default:
+ p->status = -EINVAL;
+ }
+
+ *size = sizeof(effect_param_t) + voffset + p->vsize;
+
+ if (p->status != 0)
+ return 0;
+
+ switch (param) {
+ case REVERB_PARAM_PROPERTIES:
+ reverb_settings = (reverb_settings_t *)value;
+ reverb_settings->roomLevel = reverb_get_room_level(reverb_ctxt);
+ reverb_settings->roomHFLevel = reverb_get_room_hf_level(reverb_ctxt);
+ reverb_settings->decayTime = reverb_get_decay_time(reverb_ctxt);
+ reverb_settings->decayHFRatio = reverb_get_decay_hf_ratio(reverb_ctxt);
+ reverb_settings->reflectionsLevel = 0;
+ reverb_settings->reflectionsDelay = 0;
+ reverb_settings->reverbDelay = 0;
+ reverb_settings->reverbLevel = reverb_get_reverb_level(reverb_ctxt);
+ reverb_settings->diffusion = reverb_get_diffusion(reverb_ctxt);
+ reverb_settings->density = reverb_get_density(reverb_ctxt);
+ break;
+ case REVERB_PARAM_ROOM_LEVEL:
+ *(int16_t *)value = reverb_get_room_level(reverb_ctxt);
+ break;
+ case REVERB_PARAM_ROOM_HF_LEVEL:
+ *(int16_t *)value = reverb_get_room_hf_level(reverb_ctxt);
+ break;
+ case REVERB_PARAM_DECAY_TIME:
+ *(uint32_t *)value = reverb_get_decay_time(reverb_ctxt);
+ break;
+ case REVERB_PARAM_DECAY_HF_RATIO:
+ *(int16_t *)value = reverb_get_decay_hf_ratio(reverb_ctxt);
+ break;
+ case REVERB_PARAM_REVERB_LEVEL:
+ *(int16_t *)value = reverb_get_reverb_level(reverb_ctxt);
+ break;
+ case REVERB_PARAM_DIFFUSION:
+ *(int16_t *)value = reverb_get_diffusion(reverb_ctxt);
+ break;
+ case REVERB_PARAM_DENSITY:
+ *(int16_t *)value = reverb_get_density(reverb_ctxt);
+ break;
+ case REVERB_PARAM_REFLECTIONS_LEVEL:
+ *(uint16_t *)value = 0;
+ break;
+ case REVERB_PARAM_REFLECTIONS_DELAY:
+ *(uint32_t *)value = 0;
+ break;
+ case REVERB_PARAM_REVERB_DELAY:
+ *(uint32_t *)value = 0;
+ break;
+ default:
+ p->status = -EINVAL;
+ break;
+ }
+
+ return 0;
+}
+
+int reverb_set_parameter(effect_context_t *context, effect_param_t *p,
+ uint32_t size __unused)
+{
+ reverb_context_t *reverb_ctxt = (reverb_context_t *)context;
+ int voffset = ((p->psize - 1) / sizeof(int32_t) + 1) * sizeof(int32_t);
+ void *value = p->data + voffset;
+ int32_t *param_tmp = (int32_t *)p->data;
+ int32_t param = *param_tmp++;
+ reverb_settings_t *reverb_settings;
+ int16_t level;
+ int16_t ratio;
+ uint32_t time;
+
+ ALOGV("%s: ctxt %p, param %d", __func__, reverb_ctxt, param);
+
+ p->status = 0;
+
+ if (reverb_ctxt->preset) {
+ if (param != REVERB_PARAM_PRESET)
+ return -EINVAL;
+ uint16_t preset = *(uint16_t *)value;
+ ALOGV("set REVERB_PARAM_PRESET, preset %d", preset);
+ if (preset > REVERB_PRESET_LAST) {
+ return -EINVAL;
+ }
+ reverb_set_preset(reverb_ctxt, preset);
+ return 0;
+ }
+ switch (param) {
+ case REVERB_PARAM_PROPERTIES:
+ reverb_settings = (reverb_settings_t *)value;
+ break;
+ case REVERB_PARAM_ROOM_LEVEL:
+ level = *(int16_t *)value;
+ reverb_set_room_level(reverb_ctxt, level);
+ break;
+ case REVERB_PARAM_ROOM_HF_LEVEL:
+ level = *(int16_t *)value;
+ reverb_set_room_hf_level(reverb_ctxt, level);
+ break;
+ case REVERB_PARAM_DECAY_TIME:
+ time = *(uint32_t *)value;
+ reverb_set_decay_time(reverb_ctxt, time);
+ break;
+ case REVERB_PARAM_DECAY_HF_RATIO:
+ ratio = *(int16_t *)value;
+ reverb_set_decay_hf_ratio(reverb_ctxt, ratio);
+ break;
+ case REVERB_PARAM_REVERB_LEVEL:
+ level = *(int16_t *)value;
+ reverb_set_reverb_level(reverb_ctxt, level);
+ break;
+ case REVERB_PARAM_DIFFUSION:
+ ratio = *(int16_t *)value;
+ reverb_set_diffusion(reverb_ctxt, ratio);
+ break;
+ case REVERB_PARAM_DENSITY:
+ ratio = *(int16_t *)value;
+ reverb_set_density(reverb_ctxt, ratio);
+ break;
+ case REVERB_PARAM_REFLECTIONS_LEVEL:
+ case REVERB_PARAM_REFLECTIONS_DELAY:
+ case REVERB_PARAM_REVERB_DELAY:
+ break;
+ default:
+ p->status = -EINVAL;
+ break;
+ }
+
+ return 0;
+}
+
+int reverb_set_device(effect_context_t *context, uint32_t device)
+{
+ reverb_context_t *reverb_ctxt = (reverb_context_t *)context;
+
+ ALOGV("%s: ctxt %p, device: 0x%x", __func__, reverb_ctxt, device);
+ reverb_ctxt->device = device;
+ offload_reverb_set_device(&(reverb_ctxt->offload_reverb), device);
+ return 0;
+}
+
+int reverb_reset(effect_context_t *context)
+{
+ reverb_context_t *reverb_ctxt = (reverb_context_t *)context;
+
+ return 0;
+}
+
+int reverb_init(effect_context_t *context)
+{
+ reverb_context_t *reverb_ctxt = (reverb_context_t *)context;
+
+ ALOGV("%s: ctxt %p", __func__, reverb_ctxt);
+ context->config.inputCfg.accessMode = EFFECT_BUFFER_ACCESS_READ;
+ /*
+ FIXME: channel mode is mono for auxiliary. is it needed for offload ?
+ If so, this set config needs to be updated accordingly
+ */
+ context->config.inputCfg.channels = AUDIO_CHANNEL_OUT_STEREO;
+ context->config.inputCfg.format = AUDIO_FORMAT_PCM_16_BIT;
+ context->config.inputCfg.samplingRate = 44100;
+ context->config.inputCfg.bufferProvider.getBuffer = NULL;
+ context->config.inputCfg.bufferProvider.releaseBuffer = NULL;
+ context->config.inputCfg.bufferProvider.cookie = NULL;
+ context->config.inputCfg.mask = EFFECT_CONFIG_ALL;
+ context->config.outputCfg.accessMode = EFFECT_BUFFER_ACCESS_ACCUMULATE;
+ context->config.outputCfg.channels = AUDIO_CHANNEL_OUT_STEREO;
+ context->config.outputCfg.format = AUDIO_FORMAT_PCM_16_BIT;
+ context->config.outputCfg.samplingRate = 44100;
+ context->config.outputCfg.bufferProvider.getBuffer = NULL;
+ context->config.outputCfg.bufferProvider.releaseBuffer = NULL;
+ context->config.outputCfg.bufferProvider.cookie = NULL;
+ context->config.outputCfg.mask = EFFECT_CONFIG_ALL;
+
+ set_config(context, &context->config);
+
+ memset(&(reverb_ctxt->reverb_settings), 0, sizeof(reverb_settings_t));
+ memset(&(reverb_ctxt->offload_reverb), 0, sizeof(struct reverb_params));
+
+ if (reverb_ctxt->preset &&
+ reverb_ctxt->next_preset != reverb_ctxt->cur_preset)
+ reverb_load_preset(reverb_ctxt);
+
+ return 0;
+}
+
+int reverb_enable(effect_context_t *context)
+{
+ reverb_context_t *reverb_ctxt = (reverb_context_t *)context;
+
+ ALOGV("%s: ctxt %p", __func__, reverb_ctxt);
+
+ if (!offload_reverb_get_enable_flag(&(reverb_ctxt->offload_reverb)))
+ offload_reverb_set_enable_flag(&(reverb_ctxt->offload_reverb), true);
+ return 0;
+}
+
+int reverb_disable(effect_context_t *context)
+{
+ reverb_context_t *reverb_ctxt = (reverb_context_t *)context;
+
+ ALOGV("%s: ctxt %p", __func__, reverb_ctxt);
+ if (offload_reverb_get_enable_flag(&(reverb_ctxt->offload_reverb))) {
+ offload_reverb_set_enable_flag(&(reverb_ctxt->offload_reverb), false);
+ if (reverb_ctxt->ctl)
+ offload_reverb_send_params(reverb_ctxt->ctl,
+ reverb_ctxt->offload_reverb,
+ OFFLOAD_SEND_REVERB_ENABLE_FLAG);
+ }
+ return 0;
+}
+
+int reverb_start(effect_context_t *context, output_context_t *output)
+{
+ reverb_context_t *reverb_ctxt = (reverb_context_t *)context;
+
+ ALOGV("%s: ctxt %p, ctl %p", __func__, reverb_ctxt, output->ctl);
+ reverb_ctxt->ctl = output->ctl;
+ if (offload_reverb_get_enable_flag(&(reverb_ctxt->offload_reverb))) {
+ if (reverb_ctxt->ctl && reverb_ctxt->preset) {
+ offload_reverb_send_params(reverb_ctxt->ctl, reverb_ctxt->offload_reverb,
+ OFFLOAD_SEND_REVERB_ENABLE_FLAG |
+ OFFLOAD_SEND_REVERB_PRESET);
+ }
+ }
+
+ return 0;
+}
+
+int reverb_stop(effect_context_t *context, output_context_t *output __unused)
+{
+ reverb_context_t *reverb_ctxt = (reverb_context_t *)context;
+
+ ALOGV("%s: ctxt %p", __func__, reverb_ctxt);
+ reverb_ctxt->ctl = NULL;
+ return 0;
+}
+