diff options
Diffstat (limited to 'docs/gallium')
-rw-r--r-- | docs/gallium/context.rst | 4 | ||||
-rw-r--r-- | docs/gallium/cso/rasterizer.rst | 6 | ||||
-rw-r--r-- | docs/gallium/cso/sampler.rst | 2 |
3 files changed, 6 insertions, 6 deletions
diff --git a/docs/gallium/context.rst b/docs/gallium/context.rst index 2cd1e0e2122..8cf1f4fba25 100644 --- a/docs/gallium/context.rst +++ b/docs/gallium/context.rst @@ -605,10 +605,10 @@ is forever considered to be signaled. Once a re-usable ``pipe_fence_handle`` becomes signaled, it can be reset back into an unsignaled state. The ``pipe_fence_handle`` will be reset to the unsignaled state by performing a wait operation on said object, i.e. -``fence_server_sync``. As a corollary to this behaviour, a re-usable +``fence_server_sync``. As a corollary to this behavior, a re-usable ``pipe_fence_handle`` can only have one waiter. -This behaviour is useful in producer <-> consumer chains. It helps avoid +This behavior is useful in producer <-> consumer chains. It helps avoid unnecessarily sharing a new ``pipe_fence_handle`` each time a new frame is ready. Instead, the fences are exchanged once ahead of time, and access is synchronized through GPU signaling instead of direct producer <-> consumer communication. diff --git a/docs/gallium/cso/rasterizer.rst b/docs/gallium/cso/rasterizer.rst index 064360079e3..e75f5886d82 100644 --- a/docs/gallium/cso/rasterizer.rst +++ b/docs/gallium/cso/rasterizer.rst @@ -129,8 +129,8 @@ offset_units Specifies the polygon offset bias offset_units_unscaled Specifies the unit of the polygon offset bias. If false, use the - GL/D3D1X behaviour. If true, offset_units is a floating point offset - which isn't scaled (D3D9). Note that GL/D3D1X behaviour has different + GL/D3D1X behavior. If true, offset_units is a floating point offset + which isn't scaled (D3D9). Note that GL/D3D1X behavior has different formula whether the depth buffer is unorm or float, which is not the case for D3D9. offset_scale @@ -235,7 +235,7 @@ point_smooth points into circles or ovals. point_size_per_vertex Whether the vertex shader is expected to have a point size output. - Undefined behaviour is permitted if there is disagreement between + Undefined behavior is permitted if there is disagreement between this flag and the actual bound shader. point_size The size of points, if not specified per-vertex. diff --git a/docs/gallium/cso/sampler.rst b/docs/gallium/cso/sampler.rst index 9959793a332..2cccad5aa92 100644 --- a/docs/gallium/cso/sampler.rst +++ b/docs/gallium/cso/sampler.rst @@ -30,7 +30,7 @@ The wrap modes are: scaling to the texture size. This corresponds to the legacy OpenGL GL_CLAMP texture wrap mode. Historically, this mode hasn't acted consistantly across all graphics hardware. It sometimes acts like CLAMP_TO_EDGE or - CLAMP_TO_BORDER. The behaviour may also vary depending on linear vs. + CLAMP_TO_BORDER. The behavior may also vary depending on linear vs. nearest sampling mode. * ``PIPE_TEX_WRAP_MIRROR_REPEAT``: If the integer part of the coordinate is odd, the coord becomes (1 - coord). Then, normal texture REPEAT is |