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path: root/cmd/symbol_inject/pe.go
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Diffstat (limited to 'cmd/symbol_inject/pe.go')
-rw-r--r--cmd/symbol_inject/pe.go54
1 files changed, 27 insertions, 27 deletions
diff --git a/cmd/symbol_inject/pe.go b/cmd/symbol_inject/pe.go
index dad530d4..82fdff8c 100644
--- a/cmd/symbol_inject/pe.go
+++ b/cmd/symbol_inject/pe.go
@@ -32,41 +32,41 @@ func findPESymbol(r io.ReaderAt, symbolName string) (uint64, uint64, error) {
symbolName = "_" + symbolName
}
- sort.Slice(peFile.Symbols, func(i, j int) bool {
- if peFile.Symbols[i].SectionNumber != peFile.Symbols[j].SectionNumber {
- return peFile.Symbols[i].SectionNumber < peFile.Symbols[j].SectionNumber
+ symbols := peFile.Symbols
+ sort.Slice(symbols, func(i, j int) bool {
+ if symbols[i].SectionNumber != symbols[j].SectionNumber {
+ return symbols[i].SectionNumber < symbols[j].SectionNumber
}
- return peFile.Symbols[i].Value < peFile.Symbols[j].Value
+ return symbols[i].Value < symbols[j].Value
})
- for i, symbol := range peFile.Symbols {
+ for _, symbol := range symbols {
if symbol.Name == symbolName {
- var nextSymbol *pe.Symbol
- if i+1 < len(peFile.Symbols) {
- nextSymbol = peFile.Symbols[i+1]
+ // Find the next symbol (n the same section with a higher address
+ n := sort.Search(len(symbols), func(i int) bool {
+ return symbols[i].SectionNumber == symbol.SectionNumber &&
+ symbols[i].Value > symbol.Value
+ })
+
+ section := peFile.Sections[symbol.SectionNumber-1]
+
+ var end uint32
+ if n < len(symbols) {
+ end = symbols[n].Value
+ } else {
+ end = section.Size
}
- return calculatePESymbolOffset(peFile, symbol, nextSymbol)
- }
- }
- return maxUint64, maxUint64, fmt.Errorf("symbol not found")
-}
+ if end <= symbol.Value && end > symbol.Value+4096 {
+ return maxUint64, maxUint64, fmt.Errorf("symbol end address does not seem valid, %x:%x", symbol.Value, end)
+ }
-func calculatePESymbolOffset(file *pe.File, symbol *pe.Symbol, nextSymbol *pe.Symbol) (uint64, uint64, error) {
- section := file.Sections[symbol.SectionNumber-1]
+ size := end - symbol.Value - 1
+ offset := section.Offset + symbol.Value
- var end uint32
- if nextSymbol != nil && nextSymbol.SectionNumber != symbol.SectionNumber {
- nextSymbol = nil
- }
- if nextSymbol != nil {
- end = nextSymbol.Value
- } else {
- end = section.Size
+ return uint64(offset), uint64(size), nil
+ }
}
- size := end - symbol.Value - 1
- offset := section.Offset + symbol.Value
-
- return uint64(offset), uint64(size), nil
+ return maxUint64, maxUint64, fmt.Errorf("symbol not found")
}