/* * Copyright (C) 2007 Intel Corporation. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include #include "object_heap.h" static int object_heap_expand(struct object_heap *heap) { struct object_base *object; void *new_heap_index; int new_heap_size = heap->heap_size + heap->heap_increment; int bucket_index = new_heap_size / heap->heap_increment - 1; int next_free; int i; if (bucket_index >= heap->num_buckets) { int new_num_buckets = heap->num_buckets + 8; void **new_bucket; new_bucket = realloc(heap->bucket, new_num_buckets * sizeof(void *)); if (new_bucket == NULL) return -1; heap->num_buckets = new_num_buckets; heap->bucket = new_bucket; } new_heap_index = malloc(heap->heap_increment * heap->object_size); if (new_heap_index == NULL) return -1; heap->bucket[bucket_index] = new_heap_index; next_free = heap->next_free; for (i = new_heap_size; i-- > heap->heap_size;) { object = (struct object_base *)(new_heap_index + (i - heap->heap_size) * heap->object_size); object->id = i + heap->id_offset; object->next_free = next_free; next_free = i; } heap->next_free = next_free; heap->heap_size = new_heap_size; return 0; } static int object_heap_allocate_unlocked(struct object_heap *heap) { struct object_base *object; int bucket_index, object_index; if (heap->next_free == OBJECT_HEAP_LAST) if (object_heap_expand(heap) == -1) return -1; if (heap->next_free < 0) return -1; bucket_index = heap->next_free / heap->heap_increment; object_index = heap->next_free % heap->heap_increment; object = (struct object_base *)(heap->bucket[bucket_index] + object_index * heap->object_size); heap->next_free = object->next_free; object->next_free = OBJECT_HEAP_ALLOCATED; return object->id; } int object_heap_init(struct object_heap *heap, int object_size, int id_offset) { pthread_mutex_init(&heap->mutex, NULL); heap->object_size = object_size; heap->id_offset = id_offset & OBJECT_HEAP_OFFSET_MASK; heap->heap_size = 0; heap->heap_increment = 16; heap->next_free = OBJECT_HEAP_LAST; heap->num_buckets = 0; heap->bucket = NULL; return object_heap_expand(heap); } int object_heap_allocate(struct object_heap *heap) { int rc; pthread_mutex_lock(&heap->mutex); rc = object_heap_allocate_unlocked(heap); pthread_mutex_unlock(&heap->mutex); return rc; } static struct object_base *object_heap_lookup_unlocked(struct object_heap *heap, int id) { struct object_base *object; int bucket_index, object_index; if ((id < heap->id_offset) || (id > (heap->heap_size + heap->id_offset))) return NULL; id &= OBJECT_HEAP_ID_MASK; bucket_index = id / heap->heap_increment; object_index = id % heap->heap_increment; object = (struct object_base *)(heap->bucket[bucket_index] + object_index * heap->object_size); if (object->next_free != OBJECT_HEAP_ALLOCATED) return NULL; return object; } struct object_base *object_heap_lookup(struct object_heap *heap, int id) { struct object_base *object; pthread_mutex_lock(&heap->mutex); object = object_heap_lookup_unlocked(heap, id); pthread_mutex_unlock(&heap->mutex); return object; } struct object_base *object_heap_first(struct object_heap *heap, int *iterator) { *iterator = -1; return object_heap_next(heap, iterator); } static struct object_base *object_heap_next_unlocked(struct object_heap *heap, int *iterator) { struct object_base *object; int bucket_index, object_index; int i = *iterator + 1; while (i < heap->heap_size) { bucket_index = i / heap->heap_increment; object_index = i % heap->heap_increment; object = (struct object_base *)(heap->bucket[bucket_index] + object_index * heap->object_size); if (object->next_free == OBJECT_HEAP_ALLOCATED) { *iterator = i; return object; } i++; } *iterator = i; return NULL; } struct object_base *object_heap_next(struct object_heap *heap, int *iterator) { struct object_base *object; pthread_mutex_lock(&heap->mutex); object = object_heap_next_unlocked(heap, iterator); pthread_mutex_unlock(&heap->mutex); return object; } static void object_heap_free_unlocked(struct object_heap *heap, struct object_base *object) { object->next_free = heap->next_free; heap->next_free = object->id & OBJECT_HEAP_ID_MASK; } void object_heap_free(struct object_heap *heap, struct object_base *object) { if (!object) return; pthread_mutex_lock(&heap->mutex); object_heap_free_unlocked(heap, object); pthread_mutex_unlock(&heap->mutex); } void object_heap_destroy(struct object_heap *heap) { int i; for (i = 0; i < heap->heap_size / heap->heap_increment; i++) free(heap->bucket[i]); pthread_mutex_destroy(&heap->mutex); free(heap->bucket); heap->bucket = NULL; heap->heap_size = 0; heap->next_free = OBJECT_HEAP_LAST; }