/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ART_COMPILER_COMPILED_METHOD_H_ #define ART_COMPILER_COMPILED_METHOD_H_ #include #include #include #include "instruction_set.h" #include "utils.h" namespace llvm { class Function; } // namespace llvm namespace art { class CompilerDriver; class CompiledCode { public: // For Quick to supply an code blob CompiledCode(CompilerDriver* compiler_driver, InstructionSet instruction_set, const std::vector& quick_code); // For Portable to supply an ELF object CompiledCode(CompilerDriver* compiler_driver, InstructionSet instruction_set, const std::string& elf_object, const std::string &symbol); InstructionSet GetInstructionSet() const { return instruction_set_; } const std::vector* GetPortableCode() const { return portable_code_; } const std::vector* GetQuickCode() const { return quick_code_; } void SetCode(const std::vector* quick_code, const std::vector* portable_code); bool operator==(const CompiledCode& rhs) const; // To align an offset from a page-aligned value to make it suitable // for code storage. For example on ARM, to ensure that PC relative // valu computations work out as expected. uint32_t AlignCode(uint32_t offset) const; static uint32_t AlignCode(uint32_t offset, InstructionSet instruction_set); // returns the difference between the code address and a usable PC. // mainly to cope with kThumb2 where the lower bit must be set. size_t CodeDelta() const; static size_t CodeDelta(InstructionSet instruction_set); // Returns a pointer suitable for invoking the code at the argument // code_pointer address. Mainly to cope with kThumb2 where the // lower bit must be set to indicate Thumb mode. static const void* CodePointer(const void* code_pointer, InstructionSet instruction_set); const std::string& GetSymbol() const; const std::vector& GetOatdataOffsetsToCompliledCodeOffset() const; void AddOatdataOffsetToCompliledCodeOffset(uint32_t offset); private: CompilerDriver* const compiler_driver_; const InstructionSet instruction_set_; // The ELF image for portable. std::vector* portable_code_; // Used to store the PIC code for Quick. std::vector* quick_code_; // Used for the Portable ELF symbol name. const std::string symbol_; // There are offsets from the oatdata symbol to where the offset to // the compiled method will be found. These are computed by the // OatWriter and then used by the ElfWriter to add relocations so // that MCLinker can update the values to the location in the linked .so. std::vector oatdata_offsets_to_compiled_code_offset_; }; class CompiledMethod : public CompiledCode { public: // Constructs a CompiledMethod for the non-LLVM compilers. CompiledMethod(CompilerDriver* driver, InstructionSet instruction_set, const std::vector& quick_code, const size_t frame_size_in_bytes, const uint32_t core_spill_mask, const uint32_t fp_spill_mask, const std::vector& mapping_table, const std::vector& vmap_table, const std::vector& native_gc_map, const std::vector* cfi_info); // Constructs a CompiledMethod for the QuickJniCompiler. CompiledMethod(CompilerDriver* driver, InstructionSet instruction_set, const std::vector& quick_code, const size_t frame_size_in_bytes, const uint32_t core_spill_mask, const uint32_t fp_spill_mask); // Constructs a CompiledMethod for the Portable compiler. CompiledMethod(CompilerDriver* driver, InstructionSet instruction_set, const std::string& code, const std::vector& gc_map, const std::string& symbol); // Constructs a CompiledMethod for the Portable JniCompiler. CompiledMethod(CompilerDriver* driver, InstructionSet instruction_set, const std::string& code, const std::string& symbol); ~CompiledMethod() {} size_t GetFrameSizeInBytes() const { return frame_size_in_bytes_; } uint32_t GetCoreSpillMask() const { return core_spill_mask_; } uint32_t GetFpSpillMask() const { return fp_spill_mask_; } const std::vector& GetMappingTable() const { DCHECK(mapping_table_ != nullptr); return *mapping_table_; } const std::vector& GetVmapTable() const { DCHECK(vmap_table_ != nullptr); return *vmap_table_; } const std::vector& GetGcMap() const { DCHECK(gc_map_ != nullptr); return *gc_map_; } const std::vector* GetCFIInfo() const { return cfi_info_; } private: // For quick code, the size of the activation used by the code. const size_t frame_size_in_bytes_; // For quick code, a bit mask describing spilled GPR callee-save registers. const uint32_t core_spill_mask_; // For quick code, a bit mask describing spilled FPR callee-save registers. const uint32_t fp_spill_mask_; // For quick code, a uleb128 encoded map from native PC offset to dex PC aswell as dex PC to // native PC offset. Size prefixed. std::vector* mapping_table_; // For quick code, a uleb128 encoded map from GPR/FPR register to dex register. Size prefixed. std::vector* vmap_table_; // For quick code, a map keyed by native PC indices to bitmaps describing what dalvik registers // are live. For portable code, the key is a dalvik PC. std::vector* gc_map_; // For quick code, a FDE entry for the debug_frame section. std::vector* cfi_info_; }; } // namespace art #endif // ART_COMPILER_COMPILED_METHOD_H_