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authorGlenn Kasten <gkasten@google.com>2011-10-18 10:07:11 -0700
committerAndroid (Google) Code Review <android-gerrit@google.com>2011-10-18 10:07:11 -0700
commit17b1408666721b83a987c1dc88e761a722a32016 (patch)
tree29e6aefbaebf8dab5c04aa864559a13428fdc368
parent891673f650f233f17f60e2c663fa24279b8dc9af (diff)
parent2b147de69492231c4ecf52f8b4835dc3c672f471 (diff)
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Merge "Simplify the native-media demo."
-rw-r--r--wilhelm/tests/native-media/src/com/example/nativemedia/MyGLSurfaceView.java186
1 files changed, 24 insertions, 162 deletions
diff --git a/wilhelm/tests/native-media/src/com/example/nativemedia/MyGLSurfaceView.java b/wilhelm/tests/native-media/src/com/example/nativemedia/MyGLSurfaceView.java
index c3f4ce13..688bea75 100644
--- a/wilhelm/tests/native-media/src/com/example/nativemedia/MyGLSurfaceView.java
+++ b/wilhelm/tests/native-media/src/com/example/nativemedia/MyGLSurfaceView.java
@@ -43,15 +43,16 @@ import java.lang.System;
import android.util.AttributeSet;
-public class MyGLSurfaceView extends GLSurfaceView implements SensorEventListener {
+public class MyGLSurfaceView extends GLSurfaceView {
- public MyGLSurfaceView(Context context, AttributeSet attributeSet) {
- super(context, attributeSet);
- init(context);
- }
+ MyRenderer mRenderer;
public MyGLSurfaceView(Context context) {
- super(context);
+ super(context, null);
+ }
+
+ public MyGLSurfaceView(Context context, AttributeSet attributeSet) {
+ super(context, attributeSet);
init(context);
}
@@ -59,105 +60,36 @@ public class MyGLSurfaceView extends GLSurfaceView implements SensorEventListene
setEGLContextClientVersion(2);
mRenderer = new MyRenderer(context);
setRenderer(mRenderer);
-
- mSensorManager = (SensorManager)context.getSystemService(Context.SENSOR_SERVICE);
- mAcceleration = mSensorManager.getDefaultSensor(Sensor.TYPE_LINEAR_ACCELERATION);
- }
-
- public boolean onTouchEvent(final MotionEvent event) {
- queueEvent(new Runnable(){
- public void run() {
- mRenderer.setPosition(event.getX() / getWidth(),
- event.getY() / getHeight());
- }});
- return true;
}
@Override
public void onPause() {
super.onPause();
-
- mSensorManager.unregisterListener(this);
}
@Override
public void onResume() {
-
- queueEvent(new Runnable() {
- public void run() {
- }});
-
- mSensorManager.registerListener(this, mAcceleration, SensorManager.SENSOR_DELAY_GAME);
super.onResume();
}
- public void onSensorChanged(SensorEvent event) {
- if (event.sensor.getType() == Sensor.TYPE_LINEAR_ACCELERATION) {
- final float[] accelerationVector = event.values;
- queueEvent(new Runnable(){
- public void run() {
- mRenderer.setAcceleration(accelerationVector);
- }});
- }
- }
-
- public void onAccuracyChanged(Sensor sensor, int accuracy) {
- // Ignoring sensor accuracy changes.
- }
-
- MyRenderer mRenderer;
-
- SensorManager mSensorManager;
- Sensor mAcceleration;
-
- public SurfaceTexture getSurfaceTexture()
- {
+ public SurfaceTexture getSurfaceTexture() {
return mRenderer.getSurfaceTexture();
}
-
}
class MyRenderer implements GLSurfaceView.Renderer, SurfaceTexture.OnFrameAvailableListener {
+ private Context mContext;
public MyRenderer(Context context) {
-
mContext = context;
- mTriangleVertices = ByteBuffer.allocateDirect(mTriangleVerticesData.length
+ mVertices = ByteBuffer.allocateDirect(mVerticesData.length
* FLOAT_SIZE_BYTES).order(ByteOrder.nativeOrder()).asFloatBuffer();
- mTriangleVertices.put(mTriangleVerticesData).position(0);
+ mVertices.put(mVerticesData).position(0);
Matrix.setIdentityM(mSTMatrix, 0);
Matrix.setIdentityM(mMMatrix, 0);
-
- float[] defaultAcceleration = {0.f,0.f,0.f};
- setAcceleration(defaultAcceleration);
- mPos[0] = 0.f;
- mPos[1] = 0.f;
- mPos[2] = 0.f;
- mVel[0] = 0.f;
- mVel[1] = 0.f;
- mVel[2] = 0.f;
-
- }
-
- /* The following set methods are not synchronized, so should only
- * be called within the rendering thread context. Use GLSurfaceView.queueEvent for safe access.
- */
- public void setPosition(float x, float y) {
- /* Map from screen (0,0)-(1,1) to scene coordinates */
- mPos[0] = (x*2-1)*mRatio;
- mPos[1] = (-y)*2+1;
- mPos[2] = 0.f;
- mVel[0] = 0;
- mVel[1] = 0;
- mVel[2] = 0;
- }
-
- public void setAcceleration(float[] accelerationVector) {
- mGForce[0] = accelerationVector[0];
- mGForce[1] = accelerationVector[1];
- mGForce[2] = accelerationVector[2];
+ Matrix.rotateM(mMMatrix, 0, 20, 0, 1, 0);
}
public void onDrawFrame(GL10 glUnused) {
@@ -166,11 +98,6 @@ class MyRenderer implements GLSurfaceView.Renderer, SurfaceTexture.OnFrameAvaila
mSurface.updateTexImage();
mSurface.getTransformMatrix(mSTMatrix);
- // Until timestamp support gets in (very soon)
- //long timestamp = mSurface.getTimestamp();
- long timestamp = System.nanoTime();
- doPhysics(timestamp);
-
updateSurface = false;
}
}
@@ -184,16 +111,16 @@ class MyRenderer implements GLSurfaceView.Renderer, SurfaceTexture.OnFrameAvaila
GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
GLES20.glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureID);
- mTriangleVertices.position(TRIANGLE_VERTICES_DATA_POS_OFFSET);
+ mVertices.position(VERTICES_DATA_POS_OFFSET);
GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false,
- TRIANGLE_VERTICES_DATA_STRIDE_BYTES, mTriangleVertices);
+ VERTICES_DATA_STRIDE_BYTES, mVertices);
checkGlError("glVertexAttribPointer maPosition");
GLES20.glEnableVertexAttribArray(maPositionHandle);
checkGlError("glEnableVertexAttribArray maPositionHandle");
- mTriangleVertices.position(TRIANGLE_VERTICES_DATA_UV_OFFSET);
+ mVertices.position(VERTICES_DATA_UV_OFFSET);
GLES20.glVertexAttribPointer(maTextureHandle, 3, GLES20.GL_FLOAT, false,
- TRIANGLE_VERTICES_DATA_STRIDE_BYTES, mTriangleVertices);
+ VERTICES_DATA_STRIDE_BYTES, mVertices);
checkGlError("glVertexAttribPointer maTextureHandle");
GLES20.glEnableVertexAttribArray(maTextureHandle);
checkGlError("glEnableVertexAttribArray maTextureHandle");
@@ -203,7 +130,6 @@ class MyRenderer implements GLSurfaceView.Renderer, SurfaceTexture.OnFrameAvaila
GLES20.glUniformMatrix4fv(muMVPMatrixHandle, 1, false, mMVPMatrix, 0);
GLES20.glUniformMatrix4fv(muSTMatrixHandle, 1, false, mSTMatrix, 0);
- GLES20.glUniform1f(muCRatioHandle, mMediaPlayerRatio);
GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
checkGlError("glDrawArrays");
@@ -254,7 +180,6 @@ class MyRenderer implements GLSurfaceView.Renderer, SurfaceTexture.OnFrameAvaila
throw new RuntimeException("Could not get attrib location for uSTMatrix");
}
- muCRatioHandle = GLES20.glGetUniformLocation(mProgram, "uCRatio");
checkGlError("glGetUniformLocation uCRatio");
if (muMVPMatrixHandle == -1) {
throw new RuntimeException("Could not get attrib location for uCRatio");
@@ -291,9 +216,7 @@ class MyRenderer implements GLSurfaceView.Renderer, SurfaceTexture.OnFrameAvaila
mSurface = new SurfaceTexture(mTextureID);
mSurface.setOnFrameAvailableListener(this);
- Matrix.setLookAtM(mVMatrix, 0, 0, 0, 5f, 0f, 0f, 0f, 0f, 1.0f, 0.0f);
-
- mLastTime = 0;
+ Matrix.setLookAtM(mVMatrix, 0, 0, 0, 4f, 0f, 0f, 0f, 0f, 1.0f, 0.0f);
synchronized(this) {
updateSurface = false;
@@ -309,49 +232,6 @@ class MyRenderer implements GLSurfaceView.Renderer, SurfaceTexture.OnFrameAvaila
//Log.v(TAG, "onFrameAvailable " + surface.getTimestamp());
}
- private void doPhysics(long timestamp) {
- /*
- * Move the camera surface around based on some simple spring physics with drag
- */
-
- if (mLastTime == 0)
- mLastTime = timestamp;
-
- float deltaT = (timestamp - mLastTime)/1000000000.f; // To seconds
-
- float springStrength = 20.f;
- float frictionCoeff = 10.f;
- float mass = 10.f;
- float gMultiplier = 4.f;
- /* Only update physics every 30 ms */
- if (deltaT > 0.030f) {
- mLastTime = timestamp;
-
- float[] totalForce = new float[3];
- totalForce[0] = -mPos[0] * springStrength - mVel[0]*frictionCoeff + gMultiplier*mGForce[0]*mass;
- totalForce[1] = -mPos[1] * springStrength - mVel[1]*frictionCoeff + gMultiplier*mGForce[1]*mass;
- totalForce[2] = -mPos[2] * springStrength - mVel[2]*frictionCoeff + gMultiplier*mGForce[2]*mass;
-
- float[] accel = new float[3];
- accel[0] = totalForce[0]/mass;
- accel[1] = totalForce[1]/mass;
- accel[2] = totalForce[2]/mass;
-
- /* Not a very accurate integrator */
- mVel[0] = mVel[0] + accel[0]*deltaT;
- mVel[1] = mVel[1] + accel[1]*deltaT;
- mVel[2] = mVel[2] + accel[2]*deltaT;
-
- mPos[0] = mPos[0] + mVel[0]*deltaT;
- mPos[1] = mPos[1] + mVel[1]*deltaT;
- mPos[2] = mPos[2] + mVel[2]*deltaT;
-
- Matrix.setIdentityM(mMMatrix, 0);
- Matrix.translateM(mMMatrix, 0, mPos[0], mPos[1], mPos[2]);
- }
-
- }
-
private int loadShader(int shaderType, String source) {
int shader = GLES20.glCreateShader(shaderType);
if (shader != 0) {
@@ -407,10 +287,10 @@ class MyRenderer implements GLSurfaceView.Renderer, SurfaceTexture.OnFrameAvaila
}
private static final int FLOAT_SIZE_BYTES = 4;
- private static final int TRIANGLE_VERTICES_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES;
- private static final int TRIANGLE_VERTICES_DATA_POS_OFFSET = 0;
- private static final int TRIANGLE_VERTICES_DATA_UV_OFFSET = 3;
- private final float[] mTriangleVerticesData = {
+ private static final int VERTICES_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES;
+ private static final int VERTICES_DATA_POS_OFFSET = 0;
+ private static final int VERTICES_DATA_UV_OFFSET = 3;
+ private final float[] mVerticesData = {
// X, Y, Z, U, V
-1.0f, -1.0f, 0, 0.f, 0.f,
1.0f, -1.0f, 0, 1.f, 0.f,
@@ -418,33 +298,26 @@ class MyRenderer implements GLSurfaceView.Renderer, SurfaceTexture.OnFrameAvaila
1.0f, 1.0f, 0, 1.f, 1.f,
};
- private FloatBuffer mTriangleVertices;
+ private FloatBuffer mVertices;
private final String mVertexShader =
"uniform mat4 uMVPMatrix;\n" +
"uniform mat4 uSTMatrix;\n" +
- "uniform float uCRatio;\n" +
"attribute vec4 aPosition;\n" +
"attribute vec4 aTextureCoord;\n" +
"varying vec2 vTextureCoord;\n" +
- "varying vec2 vTextureNormCoord;\n" +
"void main() {\n" +
- " vec4 scaledPos = aPosition;\n" +
- " scaledPos.x = scaledPos.x * uCRatio;\n" +
- " gl_Position = uMVPMatrix * scaledPos;\n" +
+ " gl_Position = uMVPMatrix * aPosition;\n" +
" vTextureCoord = (uSTMatrix * aTextureCoord).xy;\n" +
- " vTextureNormCoord = aTextureCoord.xy;\n" +
"}\n";
private final String mFragmentShader =
"#extension GL_OES_EGL_image_external : require\n" +
"precision mediump float;\n" +
"varying vec2 vTextureCoord;\n" +
- "varying vec2 vTextureNormCoord;\n" +
"uniform samplerExternalOES sTexture;\n" +
"void main() {\n" +
" gl_FragColor = texture2D(sTexture, vTextureCoord);\n" +
- " gl_FragColor.a = 1.0-min(length(vTextureNormCoord-0.5)*2.0,1.0);\n" +
"}\n";
private float[] mMVPMatrix = new float[16];
@@ -457,30 +330,19 @@ class MyRenderer implements GLSurfaceView.Renderer, SurfaceTexture.OnFrameAvaila
private int mTextureID;
private int muMVPMatrixHandle;
private int muSTMatrixHandle;
- private int muCRatioHandle;
private int maPositionHandle;
private int maTextureHandle;
private float mRatio = 1.0f;
- private float mMediaPlayerRatio = 1.0f;
- private float[] mVel = new float[3];
- private float[] mPos = new float[3];
- private float[] mGForce = new float[3];
-
- private long mLastTime;
-
private SurfaceTexture mSurface;
private boolean updateSurface = false;
- private Context mContext;
private static final String TAG = "MyRenderer";
// Magic key
private static final int GL_TEXTURE_EXTERNAL_OES = 0x8D65;
- public SurfaceTexture getSurfaceTexture()
- {
+ public SurfaceTexture getSurfaceTexture() {
return mSurface;
}
-
}