diff options
author | Glenn Kasten <gkasten@google.com> | 2011-10-18 10:07:11 -0700 |
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committer | Android (Google) Code Review <android-gerrit@google.com> | 2011-10-18 10:07:11 -0700 |
commit | 17b1408666721b83a987c1dc88e761a722a32016 (patch) | |
tree | 29e6aefbaebf8dab5c04aa864559a13428fdc368 | |
parent | 891673f650f233f17f60e2c663fa24279b8dc9af (diff) | |
parent | 2b147de69492231c4ecf52f8b4835dc3c672f471 (diff) | |
download | android_system_media-17b1408666721b83a987c1dc88e761a722a32016.tar.gz android_system_media-17b1408666721b83a987c1dc88e761a722a32016.tar.bz2 android_system_media-17b1408666721b83a987c1dc88e761a722a32016.zip |
Merge "Simplify the native-media demo."
-rw-r--r-- | wilhelm/tests/native-media/src/com/example/nativemedia/MyGLSurfaceView.java | 186 |
1 files changed, 24 insertions, 162 deletions
diff --git a/wilhelm/tests/native-media/src/com/example/nativemedia/MyGLSurfaceView.java b/wilhelm/tests/native-media/src/com/example/nativemedia/MyGLSurfaceView.java index c3f4ce13..688bea75 100644 --- a/wilhelm/tests/native-media/src/com/example/nativemedia/MyGLSurfaceView.java +++ b/wilhelm/tests/native-media/src/com/example/nativemedia/MyGLSurfaceView.java @@ -43,15 +43,16 @@ import java.lang.System; import android.util.AttributeSet; -public class MyGLSurfaceView extends GLSurfaceView implements SensorEventListener { +public class MyGLSurfaceView extends GLSurfaceView { - public MyGLSurfaceView(Context context, AttributeSet attributeSet) { - super(context, attributeSet); - init(context); - } + MyRenderer mRenderer; public MyGLSurfaceView(Context context) { - super(context); + super(context, null); + } + + public MyGLSurfaceView(Context context, AttributeSet attributeSet) { + super(context, attributeSet); init(context); } @@ -59,105 +60,36 @@ public class MyGLSurfaceView extends GLSurfaceView implements SensorEventListene setEGLContextClientVersion(2); mRenderer = new MyRenderer(context); setRenderer(mRenderer); - - mSensorManager = (SensorManager)context.getSystemService(Context.SENSOR_SERVICE); - mAcceleration = mSensorManager.getDefaultSensor(Sensor.TYPE_LINEAR_ACCELERATION); - } - - public boolean onTouchEvent(final MotionEvent event) { - queueEvent(new Runnable(){ - public void run() { - mRenderer.setPosition(event.getX() / getWidth(), - event.getY() / getHeight()); - }}); - return true; } @Override public void onPause() { super.onPause(); - - mSensorManager.unregisterListener(this); } @Override public void onResume() { - - queueEvent(new Runnable() { - public void run() { - }}); - - mSensorManager.registerListener(this, mAcceleration, SensorManager.SENSOR_DELAY_GAME); super.onResume(); } - public void onSensorChanged(SensorEvent event) { - if (event.sensor.getType() == Sensor.TYPE_LINEAR_ACCELERATION) { - final float[] accelerationVector = event.values; - queueEvent(new Runnable(){ - public void run() { - mRenderer.setAcceleration(accelerationVector); - }}); - } - } - - public void onAccuracyChanged(Sensor sensor, int accuracy) { - // Ignoring sensor accuracy changes. - } - - MyRenderer mRenderer; - - SensorManager mSensorManager; - Sensor mAcceleration; - - public SurfaceTexture getSurfaceTexture() - { + public SurfaceTexture getSurfaceTexture() { return mRenderer.getSurfaceTexture(); } - } class MyRenderer implements GLSurfaceView.Renderer, SurfaceTexture.OnFrameAvailableListener { + private Context mContext; public MyRenderer(Context context) { - mContext = context; - mTriangleVertices = ByteBuffer.allocateDirect(mTriangleVerticesData.length + mVertices = ByteBuffer.allocateDirect(mVerticesData.length * FLOAT_SIZE_BYTES).order(ByteOrder.nativeOrder()).asFloatBuffer(); - mTriangleVertices.put(mTriangleVerticesData).position(0); + mVertices.put(mVerticesData).position(0); Matrix.setIdentityM(mSTMatrix, 0); Matrix.setIdentityM(mMMatrix, 0); - - float[] defaultAcceleration = {0.f,0.f,0.f}; - setAcceleration(defaultAcceleration); - mPos[0] = 0.f; - mPos[1] = 0.f; - mPos[2] = 0.f; - mVel[0] = 0.f; - mVel[1] = 0.f; - mVel[2] = 0.f; - - } - - /* The following set methods are not synchronized, so should only - * be called within the rendering thread context. Use GLSurfaceView.queueEvent for safe access. - */ - public void setPosition(float x, float y) { - /* Map from screen (0,0)-(1,1) to scene coordinates */ - mPos[0] = (x*2-1)*mRatio; - mPos[1] = (-y)*2+1; - mPos[2] = 0.f; - mVel[0] = 0; - mVel[1] = 0; - mVel[2] = 0; - } - - public void setAcceleration(float[] accelerationVector) { - mGForce[0] = accelerationVector[0]; - mGForce[1] = accelerationVector[1]; - mGForce[2] = accelerationVector[2]; + Matrix.rotateM(mMMatrix, 0, 20, 0, 1, 0); } public void onDrawFrame(GL10 glUnused) { @@ -166,11 +98,6 @@ class MyRenderer implements GLSurfaceView.Renderer, SurfaceTexture.OnFrameAvaila mSurface.updateTexImage(); mSurface.getTransformMatrix(mSTMatrix); - // Until timestamp support gets in (very soon) - //long timestamp = mSurface.getTimestamp(); - long timestamp = System.nanoTime(); - doPhysics(timestamp); - updateSurface = false; } } @@ -184,16 +111,16 @@ class MyRenderer implements GLSurfaceView.Renderer, SurfaceTexture.OnFrameAvaila GLES20.glActiveTexture(GLES20.GL_TEXTURE0); GLES20.glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureID); - mTriangleVertices.position(TRIANGLE_VERTICES_DATA_POS_OFFSET); + mVertices.position(VERTICES_DATA_POS_OFFSET); GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false, - TRIANGLE_VERTICES_DATA_STRIDE_BYTES, mTriangleVertices); + VERTICES_DATA_STRIDE_BYTES, mVertices); checkGlError("glVertexAttribPointer maPosition"); GLES20.glEnableVertexAttribArray(maPositionHandle); checkGlError("glEnableVertexAttribArray maPositionHandle"); - mTriangleVertices.position(TRIANGLE_VERTICES_DATA_UV_OFFSET); + mVertices.position(VERTICES_DATA_UV_OFFSET); GLES20.glVertexAttribPointer(maTextureHandle, 3, GLES20.GL_FLOAT, false, - TRIANGLE_VERTICES_DATA_STRIDE_BYTES, mTriangleVertices); + VERTICES_DATA_STRIDE_BYTES, mVertices); checkGlError("glVertexAttribPointer maTextureHandle"); GLES20.glEnableVertexAttribArray(maTextureHandle); checkGlError("glEnableVertexAttribArray maTextureHandle"); @@ -203,7 +130,6 @@ class MyRenderer implements GLSurfaceView.Renderer, SurfaceTexture.OnFrameAvaila GLES20.glUniformMatrix4fv(muMVPMatrixHandle, 1, false, mMVPMatrix, 0); GLES20.glUniformMatrix4fv(muSTMatrixHandle, 1, false, mSTMatrix, 0); - GLES20.glUniform1f(muCRatioHandle, mMediaPlayerRatio); GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4); checkGlError("glDrawArrays"); @@ -254,7 +180,6 @@ class MyRenderer implements GLSurfaceView.Renderer, SurfaceTexture.OnFrameAvaila throw new RuntimeException("Could not get attrib location for uSTMatrix"); } - muCRatioHandle = GLES20.glGetUniformLocation(mProgram, "uCRatio"); checkGlError("glGetUniformLocation uCRatio"); if (muMVPMatrixHandle == -1) { throw new RuntimeException("Could not get attrib location for uCRatio"); @@ -291,9 +216,7 @@ class MyRenderer implements GLSurfaceView.Renderer, SurfaceTexture.OnFrameAvaila mSurface = new SurfaceTexture(mTextureID); mSurface.setOnFrameAvailableListener(this); - Matrix.setLookAtM(mVMatrix, 0, 0, 0, 5f, 0f, 0f, 0f, 0f, 1.0f, 0.0f); - - mLastTime = 0; + Matrix.setLookAtM(mVMatrix, 0, 0, 0, 4f, 0f, 0f, 0f, 0f, 1.0f, 0.0f); synchronized(this) { updateSurface = false; @@ -309,49 +232,6 @@ class MyRenderer implements GLSurfaceView.Renderer, SurfaceTexture.OnFrameAvaila //Log.v(TAG, "onFrameAvailable " + surface.getTimestamp()); } - private void doPhysics(long timestamp) { - /* - * Move the camera surface around based on some simple spring physics with drag - */ - - if (mLastTime == 0) - mLastTime = timestamp; - - float deltaT = (timestamp - mLastTime)/1000000000.f; // To seconds - - float springStrength = 20.f; - float frictionCoeff = 10.f; - float mass = 10.f; - float gMultiplier = 4.f; - /* Only update physics every 30 ms */ - if (deltaT > 0.030f) { - mLastTime = timestamp; - - float[] totalForce = new float[3]; - totalForce[0] = -mPos[0] * springStrength - mVel[0]*frictionCoeff + gMultiplier*mGForce[0]*mass; - totalForce[1] = -mPos[1] * springStrength - mVel[1]*frictionCoeff + gMultiplier*mGForce[1]*mass; - totalForce[2] = -mPos[2] * springStrength - mVel[2]*frictionCoeff + gMultiplier*mGForce[2]*mass; - - float[] accel = new float[3]; - accel[0] = totalForce[0]/mass; - accel[1] = totalForce[1]/mass; - accel[2] = totalForce[2]/mass; - - /* Not a very accurate integrator */ - mVel[0] = mVel[0] + accel[0]*deltaT; - mVel[1] = mVel[1] + accel[1]*deltaT; - mVel[2] = mVel[2] + accel[2]*deltaT; - - mPos[0] = mPos[0] + mVel[0]*deltaT; - mPos[1] = mPos[1] + mVel[1]*deltaT; - mPos[2] = mPos[2] + mVel[2]*deltaT; - - Matrix.setIdentityM(mMMatrix, 0); - Matrix.translateM(mMMatrix, 0, mPos[0], mPos[1], mPos[2]); - } - - } - private int loadShader(int shaderType, String source) { int shader = GLES20.glCreateShader(shaderType); if (shader != 0) { @@ -407,10 +287,10 @@ class MyRenderer implements GLSurfaceView.Renderer, SurfaceTexture.OnFrameAvaila } private static final int FLOAT_SIZE_BYTES = 4; - private static final int TRIANGLE_VERTICES_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES; - private static final int TRIANGLE_VERTICES_DATA_POS_OFFSET = 0; - private static final int TRIANGLE_VERTICES_DATA_UV_OFFSET = 3; - private final float[] mTriangleVerticesData = { + private static final int VERTICES_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES; + private static final int VERTICES_DATA_POS_OFFSET = 0; + private static final int VERTICES_DATA_UV_OFFSET = 3; + private final float[] mVerticesData = { // X, Y, Z, U, V -1.0f, -1.0f, 0, 0.f, 0.f, 1.0f, -1.0f, 0, 1.f, 0.f, @@ -418,33 +298,26 @@ class MyRenderer implements GLSurfaceView.Renderer, SurfaceTexture.OnFrameAvaila 1.0f, 1.0f, 0, 1.f, 1.f, }; - private FloatBuffer mTriangleVertices; + private FloatBuffer mVertices; private final String mVertexShader = "uniform mat4 uMVPMatrix;\n" + "uniform mat4 uSTMatrix;\n" + - "uniform float uCRatio;\n" + "attribute vec4 aPosition;\n" + "attribute vec4 aTextureCoord;\n" + "varying vec2 vTextureCoord;\n" + - "varying vec2 vTextureNormCoord;\n" + "void main() {\n" + - " vec4 scaledPos = aPosition;\n" + - " scaledPos.x = scaledPos.x * uCRatio;\n" + - " gl_Position = uMVPMatrix * scaledPos;\n" + + " gl_Position = uMVPMatrix * aPosition;\n" + " vTextureCoord = (uSTMatrix * aTextureCoord).xy;\n" + - " vTextureNormCoord = aTextureCoord.xy;\n" + "}\n"; private final String mFragmentShader = "#extension GL_OES_EGL_image_external : require\n" + "precision mediump float;\n" + "varying vec2 vTextureCoord;\n" + - "varying vec2 vTextureNormCoord;\n" + "uniform samplerExternalOES sTexture;\n" + "void main() {\n" + " gl_FragColor = texture2D(sTexture, vTextureCoord);\n" + - " gl_FragColor.a = 1.0-min(length(vTextureNormCoord-0.5)*2.0,1.0);\n" + "}\n"; private float[] mMVPMatrix = new float[16]; @@ -457,30 +330,19 @@ class MyRenderer implements GLSurfaceView.Renderer, SurfaceTexture.OnFrameAvaila private int mTextureID; private int muMVPMatrixHandle; private int muSTMatrixHandle; - private int muCRatioHandle; private int maPositionHandle; private int maTextureHandle; private float mRatio = 1.0f; - private float mMediaPlayerRatio = 1.0f; - private float[] mVel = new float[3]; - private float[] mPos = new float[3]; - private float[] mGForce = new float[3]; - - private long mLastTime; - private SurfaceTexture mSurface; private boolean updateSurface = false; - private Context mContext; private static final String TAG = "MyRenderer"; // Magic key private static final int GL_TEXTURE_EXTERNAL_OES = 0x8D65; - public SurfaceTexture getSurfaceTexture() - { + public SurfaceTexture getSurfaceTexture() { return mSurface; } - } |