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/*
 * Copyright (C) 2013 The CyanogenMod Project
 *
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
//
// Based on the shaders of kodemongki:
//   http://kodemongki.blogspot.com.es/2011/06/kameraku-custom-shader-effects-example.html
//

package org.cyanogenmod.wallpapers.photophase.effects;

import android.media.effect.EffectContext;

/**
 * An outline effect (highlight edges)<br/>
 * <table>
 * <tr><td>Parameter name</td><td>Meaning</td><td>Valid values</td></tr>
 * </table>
 */
public class OutlineEffect extends PhotoPhaseEffect {

    private static final String FRAGMENT_SHADER =
            "precision mediump float;\n" +
            "uniform sampler2D tex_sampler;\n" +
            "varying vec2 v_texcoord;\n" +
            "const float step_w = 0.0015625;\n" +
            "const float step_h = 0.0027778;\n" +
            "void main(void)\n" +
            "{\n" +
            "    vec3 t1 = texture2D(tex_sampler, vec2(v_texcoord.x - step_w, v_texcoord.y - step_h)).bgr;\n" +
            "    vec3 t2 = texture2D(tex_sampler, vec2(v_texcoord.x, v_texcoord.y - step_h)).bgr;\n" +
            "    vec3 t3 = texture2D(tex_sampler, vec2(v_texcoord.x + step_w, v_texcoord.y - step_h)).bgr;\n" +
            "    vec3 t4 = texture2D(tex_sampler, vec2(v_texcoord.x - step_w, v_texcoord.y)).bgr;\n" +
            "    vec3 t5 = texture2D(tex_sampler, v_texcoord).bgr;\n" +
            "    vec3 t6 = texture2D(tex_sampler, vec2(v_texcoord.x + step_w, v_texcoord.y)).bgr;\n" +
            "    vec3 t7 = texture2D(tex_sampler, vec2(v_texcoord.x - step_w, v_texcoord.y + step_h)).bgr;\n" +
            "    vec3 t8 = texture2D(tex_sampler, vec2(v_texcoord.x, v_texcoord.y + step_h)).bgr;\n" +
            "    vec3 t9 = texture2D(tex_sampler, vec2(v_texcoord.x + step_w, v_texcoord.y + step_h)).bgr;\n" +
            "    vec3 xx= t1 + 2.0*t2 + t3 - t7 - 2.0*t8 - t9;\n" +
            "    vec3 yy = t1 - t3 + 2.0*t4 - 2.0*t6 + t7 - t9;\n" +
            "    vec3 rr = sqrt(xx * xx + yy * yy);\n" +
            "    float y = (rr.r + rr.g + rr.b) / 3.0;\n" +
            "    if (y > 0.2)\n" +
            "        rr = vec3(0.0, 0.0, 0.0);\n" +
            "    else\n" +
            "        rr = vec3(1.0, 1.0, 1.0);\n" +
            "    gl_FragColor.a = 1.0;\n" +
            "    gl_FragColor.rgb = rr;\n" +
            "}";

    /**
     * Constructor of <code>OutlineEffect</code>.
     *
     * @param ctx The effect context
     * @param name The effect name
     */
    public OutlineEffect(EffectContext ctx, String name) {
        super(ctx, OutlineEffect.class.getName());
        init(VERTEX_SHADER, FRAGMENT_SHADER);
    }

}