/* * Copyright (C) 2014 The CyanogenMod Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.cyanogenmod.wallpapers.photophase.transitions; import android.content.Context; import android.opengl.GLES20; import android.opengl.GLException; import org.cyanogenmod.wallpapers.photophase.utils.GLESUtil; import org.cyanogenmod.wallpapers.photophase.PhotoFrame; import org.cyanogenmod.wallpapers.photophase.R; import org.cyanogenmod.wallpapers.photophase.TextureManager; import org.cyanogenmod.wallpapers.photophase.transitions.Transitions.TRANSITIONS; import java.nio.FloatBuffer; /** * A special transition that does nothing other than draw the {@link PhotoFrame} * on the screen continually. No transition is done. */ public class NullTransition extends Transition { private static final int[] VERTEX_SHADER = {R.raw.default_vertex_shader}; private static final int[] FRAGMENT_SHADER = {R.raw.default_fragment_shader}; /** * Constructor of NullTransition * * @param ctx The current context * @param tm The texture manager */ public NullTransition(Context ctx, TextureManager tm) { super(ctx, tm, VERTEX_SHADER, FRAGMENT_SHADER); } /** * {@inheritDoc} */ @Override public void select(PhotoFrame target) { super.select(target); } /** * {@inheritDoc} */ @Override public TRANSITIONS getType() { return TRANSITIONS.NO_TRANSITION; } /** * {@inheritDoc} */ @Override public boolean hasTransitionTarget() { return false; } /** * {@inheritDoc} */ @Override public boolean isRunning() { return mTarget == null || !mTarget.isLoaded(); } /** * {@inheritDoc} */ @Override public boolean isSelectable(PhotoFrame frame) { return true; } /** * {@inheritDoc} */ @Override public void reset() { // Nothing to do } /** * {@inheritDoc} */ @Override public void apply(float[] matrix) throws GLException { // Check internal vars if (mTarget == null || mTarget.getPositionBuffer() == null || mTarget.getTextureBuffer() == null) { return; } // Draw the current target draw(mTarget, matrix); } /** * Method that draws the picture texture * * @param target The target to draw * @param matrix The model-view-projection matrix */ protected void draw(PhotoFrame target, float[] matrix) { // Bind default FBO GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); GLESUtil.glesCheckError("glBindFramebuffer"); // Use our shader program useProgram(0); // Disable blending GLES20.glDisable(GLES20.GL_BLEND); GLESUtil.glesCheckError("glDisable"); // Apply the projection and view transformation GLES20.glUniformMatrix4fv(mMVPMatrixHandlers[0], 1, false, matrix, 0); GLESUtil.glesCheckError("glUniformMatrix4fv"); // Texture FloatBuffer textureBuffer = target.getTextureBuffer(); textureBuffer.position(0); GLES20.glVertexAttribPointer(mTextureCoordHandlers[0], 2, GLES20.GL_FLOAT, false, 0, textureBuffer); GLESUtil.glesCheckError("glVertexAttribPointer"); GLES20.glEnableVertexAttribArray(mTextureCoordHandlers[0]); GLESUtil.glesCheckError("glEnableVertexAttribArray"); // Position FloatBuffer positionBuffer = target.getPositionBuffer(); positionBuffer.position(0); GLES20.glVertexAttribPointer(mPositionHandlers[0], 2, GLES20.GL_FLOAT, false, 0, positionBuffer); GLESUtil.glesCheckError("glVertexAttribPointer"); GLES20.glEnableVertexAttribArray(mPositionHandlers[0]); GLESUtil.glesCheckError("glEnableVertexAttribArray"); // Set the input texture int textureHandle = target.getTextureHandle(); GLES20.glActiveTexture(GLES20.GL_TEXTURE0); GLESUtil.glesCheckError("glActiveTexture"); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureHandle); GLESUtil.glesCheckError("glBindTexture"); GLES20.glUniform1i(mTextureHandlers[0], 0); GLESUtil.glesCheckError("glUniform1i"); // Draw GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4); GLESUtil.glesCheckError("glDrawElements"); // Disable attributes GLES20.glDisableVertexAttribArray(mPositionHandlers[0]); GLESUtil.glesCheckError("glDisableVertexAttribArray"); GLES20.glDisableVertexAttribArray(mTextureCoordHandlers[0]); GLESUtil.glesCheckError("glDisableVertexAttribArray"); } }