/* * Copyright (C) 2013 The CyanogenMod Project * * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // // Based on the shaders of kodemongki: // http://kodemongki.blogspot.com.es/2011/06/kameraku-custom-shader-effects-example.html // package org.cyanogenmod.wallpapers.photophase.effects; import android.media.effect.EffectContext; import android.opengl.GLES20; import android.util.Log; import org.cyanogenmod.wallpapers.photophase.utils.GLESUtil; /** * A halftone effect
* * * * * * * *
Parameter nameMeaningValid values
strengthThe halftone strength.Positive float (>0). Higher numbers produce smallest points.
*/ public class HalftoneEffect extends PhotoPhaseEffect { private static final String TAG = "HalftoneEffect"; private static final String STRENGTH_PARAMETER = "strength"; private static final String FRAGMENT_SHADER = "precision mediump float;\n" + "uniform sampler2D tex_sampler;\n" + "varying vec2 v_texcoord;\n" + "const float step_w = 0.0015625;\n" + "const float step_h = 0.0027778;\n" + "uniform float strength;\n" + "void main(void)\n" + "{\n" + " float offx = floor(v_texcoord.s / (strength * step_w));\n" + " float offy = floor(v_texcoord.t / (strength * step_h));\n" + " vec3 res = texture2D(tex_sampler, vec2(offx * strength * step_w , offy * strength * step_h)).bgr;\n" + " vec2 prc = fract(v_texcoord.st / vec2(strength * step_w, strength * step_h));\n" + " vec2 pw = pow(abs(prc - 0.5), vec2(2.0));\n" + " float rs = pow(0.45, 2.0);\n" + " float gr = smoothstep(rs - 0.1, rs + 0.1, pw.x + pw.y);\n" + " float y = (res.r + res.g + res.b) / 3.0; \n" + " vec3 ra = res / y;\n" + " float ls = 0.3;\n" + " float lb = ceil(y / ls);\n" + " float lf = ls * lb + 0.3;\n" + " res = lf * res;\n" + " gl_FragColor.a = 1.0;\n" + " gl_FragColor.rgb = mix(res, vec3(0.1, 0.1, 0.1), gr);\n" + "}"; private float mStrength = 16.0f; private int mStepsHandle; /** * Constructor of HalftoneEffect. * * @param ctx The effect context * @param name The effect name */ public HalftoneEffect(EffectContext ctx, String name) { super(ctx, HalftoneEffect.class.getName()); init(VERTEX_SHADER, FRAGMENT_SHADER); } /** * {@inheritDoc} */ @Override void init(String vertexShader, String fragmentShader) { super.init(vertexShader, fragmentShader); // Parameters mStepsHandle = GLES20.glGetUniformLocation(mProgram, "strength"); GLESUtil.glesCheckError("glGetUniformLocation"); } /** * {@inheritDoc} */ @Override void applyParameters() { // Set parameters GLES20.glUniform1f(mStepsHandle, mStrength); GLESUtil.glesCheckError("glUniform1f"); } /** * {@inheritDoc} */ @Override public void setParameter(String parameterKey, Object value) { if (parameterKey.compareTo(STRENGTH_PARAMETER) == 0) { try { float strength = Float.parseFloat(value.toString()); if (strength <= 0) { Log.w(TAG, "strength parameter must be >= 0"); return; } mStrength = strength; } catch (NumberFormatException ex) { // Ignore } } } }