/* * Copyright (C) 2013 Jorge Ruesga * * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // // Based on the shaders of Max Maischein of App-VideoMixer: // http://cpansearch.perl.org/src/CORION/App-VideoMixer-0.02/filters/scanlines.glsl // package com.ruesga.android.wallpapers.photophase.effects; import android.media.effect.EffectContext; /** * A TV scanline effect
* * *
Parameter nameMeaningValid values
*/ public class ScanlinesEffect extends PhotoPhaseEffect { private static final String FRAGMENT_SHADER = "precision mediump float;\n" + "uniform sampler2D tex_sampler;\n" + "uniform float offset;\n" + "float frequency = 83.0;\n" + "varying vec2 v_texcoord;\n" + "void main(void)\n" + "{\n" + " float global_pos = (v_texcoord.y + offset) * frequency;\n" + " float wave_pos = cos((fract(global_pos) - 0.5)*3.14);\n" + " vec4 pel = texture2D(tex_sampler, v_texcoord);\n" + " gl_FragColor = mix(vec4(0,0,0,0), pel, wave_pos);\n" + "}"; /** * Constructor of ScanlinesEffect. * * @param ctx The effect context * @param name The effect name */ public ScanlinesEffect(EffectContext ctx, String name) { super(ctx, ScanlinesEffect.class.getName()); init(VERTEX_SHADER, FRAGMENT_SHADER); } }