/* * Copyright (C) 2013 The CyanogenMod Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ precision mediump float; varying vec2 vTextureCoord; uniform sampler2D sTexture1; uniform sampler2D sTexture2; void main() { vec4 color1 = texture2D(sTexture1, vTextureCoord); vec4 color2 = texture2D(sTexture1, vTextureCoord); gl_FragColor = color2 * color1; }