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diff --git a/src/org/cyanogenmod/wallpapers/photophase/transitions/FlipTransition.java b/src/org/cyanogenmod/wallpapers/photophase/transitions/FlipTransition.java
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+/*
+ * Copyright (C) 2013 The CyanogenMod Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package org.cyanogenmod.wallpapers.photophase.transitions;
+
+import android.content.Context;
+import android.opengl.GLES20;
+import android.opengl.GLException;
+import android.opengl.Matrix;
+import android.os.SystemClock;
+
+import org.cyanogenmod.wallpapers.photophase.utils.GLESUtil;
+import org.cyanogenmod.wallpapers.photophase.utils.Utils;
+import org.cyanogenmod.wallpapers.photophase.PhotoFrame;
+import org.cyanogenmod.wallpapers.photophase.R;
+import org.cyanogenmod.wallpapers.photophase.TextureManager;
+import org.cyanogenmod.wallpapers.photophase.transitions.Transitions.TRANSITIONS;
+
+import java.nio.FloatBuffer;
+
+/**
+ * A transition that applies a translation transition to the picture.
+ */
+public class FlipTransition extends Transition {
+
+ /**
+ * The enumeration of all possibles translations movements
+ */
+ public enum FLIP_MODES {
+ /**
+ * Flip the picture horizontally
+ */
+ HORIZONTAL,
+ /**
+ * Flip the picture vertically
+ */
+ VERTICAL
+ }
+
+ private static final int[] VERTEX_SHADER = {R.raw.default_vertex_shader, R.raw.default_vertex_shader};
+ private static final int[] FRAGMENT_SHADER = {R.raw.default_fragment_shader, R.raw.default_fragment_shader};
+
+ private static final float TRANSITION_TIME = 600.0f;
+
+ private FLIP_MODES mMode;
+
+ private float[] mTranslationMatrix;
+
+ private boolean mRunning;
+ private long mTime;
+
+ /**
+ * Constructor of <code>FlipTransition</code>
+ *
+ * @param ctx The current context
+ * @param tm The texture manager
+ */
+ public FlipTransition(Context ctx, TextureManager tm) {
+ super(ctx, tm, VERTEX_SHADER, FRAGMENT_SHADER);
+
+ // Initialized
+ mTranslationMatrix = new float[16];
+ reset();
+ }
+
+ /**
+ * {@inheritDoc}
+ */
+ @Override
+ public TRANSITIONS getType() {
+ return TRANSITIONS.FLIP;
+ }
+
+ /**
+ * {@inheritDoc}
+ */
+ @Override
+ public boolean hasTransitionTarget() {
+ return true;
+ }
+
+ /**
+ * {@inheritDoc}
+ */
+ @Override
+ public boolean isRunning() {
+ return mRunning;
+ }
+
+ /**
+ * {@inheritDoc}
+ */
+ @Override
+ public void select(PhotoFrame target) {
+ super.select(target);
+
+ // Random mode
+ FLIP_MODES[] modes = FLIP_MODES.values();
+ int low = 0;
+ int high = modes.length - 1;
+ mMode = modes[Utils.getNextRandom(low, high)];
+ }
+
+ /**
+ * {@inheritDoc}
+ */
+ @Override
+ public boolean isSelectable(PhotoFrame frame) {
+ return true;
+ }
+
+ /**
+ * {@inheritDoc}
+ */
+ @Override
+ public void reset() {
+ mTime = -1;
+ mRunning = true;
+ }
+
+ /**
+ * {@inheritDoc}
+ */
+ @Override
+ public void apply(float[] matrix) throws GLException {
+ // Check internal vars
+ if (mTarget == null ||
+ mTarget.getPositionBuffer() == null ||
+ mTarget.getTextureBuffer() == null) {
+ return;
+ }
+ if (mTransitionTarget == null ||
+ mTransitionTarget.getPositionBuffer() == null ||
+ mTransitionTarget.getTextureBuffer() == null) {
+ return;
+ }
+
+ // Set the time the first time
+ if (mTime == -1) {
+ mTime = SystemClock.uptimeMillis();
+ }
+
+ // Calculate the delta time
+ final float delta = Math.min(SystemClock.uptimeMillis() - mTime, TRANSITION_TIME) / TRANSITION_TIME;
+
+ // Apply the transition
+ applyTransition(delta, matrix, delta <= 0.5 ? mTarget : mTransitionTarget);
+
+ // Transition ending
+ if (delta == 1) {
+ mRunning = false;
+ }
+ }
+
+ /**
+ * Apply the transition
+ *
+ * @param delta The delta time
+ * @param matrix The model-view-projection matrix
+ * @param target The photo frame target
+ */
+ private void applyTransition(float delta, float[] matrix, PhotoFrame target) {
+ // Retrieve the index of the structures
+ int index = delta <= 0.5f ? 0 : 1;
+
+ // Bind default FBO
+ GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
+ GLESUtil.glesCheckError("glBindFramebuffer");
+
+ // Set the program
+ useProgram(index);
+
+ // Disable blending
+ GLES20.glDisable(GLES20.GL_BLEND);
+ GLESUtil.glesCheckError("glDisable");
+
+ // Set the input texture
+ int textureHandle = target.getTextureHandle();
+ GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
+ GLESUtil.glesCheckError("glActiveTexture");
+ GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureHandle);
+ GLESUtil.glesCheckError("glBindTexture");
+ GLES20.glUniform1i(mTextureHandlers[index], 0);
+ GLESUtil.glesCheckError("glBindTexture");
+
+ // Texture
+ FloatBuffer textureBuffer = target.getTextureBuffer();
+ textureBuffer.position(0);
+ GLES20.glVertexAttribPointer(mTextureCoordHandlers[index], 2, GLES20.GL_FLOAT, false, 0, textureBuffer);
+ GLESUtil.glesCheckError("glVertexAttribPointer");
+ GLES20.glEnableVertexAttribArray(mTextureCoordHandlers[index]);
+ GLESUtil.glesCheckError("glEnableVertexAttribArray");
+
+ // Position
+ FloatBuffer positionBuffer = target.getPositionBuffer();
+ positionBuffer.position(0);
+ GLES20.glVertexAttribPointer(mPositionHandlers[index], 2, GLES20.GL_FLOAT, false, 0, positionBuffer);
+ GLESUtil.glesCheckError("glVertexAttribPointer");
+ GLES20.glEnableVertexAttribArray(mPositionHandlers[index]);
+ GLESUtil.glesCheckError("glEnableVertexAttribArray");
+
+ // Calculate the delta angle and the translation and rotate parameters
+ float angle = (delta * 90) / 0.5f;
+ if (index == 1) {
+ angle = 90 - ((delta - 0.5f) * 90) / 0.5f;
+ }
+ float translateX = 0.0f;
+ float translateY = 0.0f;
+ float rotateX = 0.0f;
+ float rotateY = 0.0f;
+ switch (mMode) {
+ case HORIZONTAL:
+ rotateY = -1.0f;
+ translateX = (mTarget.getFrameVertex()[2] - ((mTarget.getFrameVertex()[2] - mTarget.getFrameVertex()[0]) / 2)) * -1;
+ break;
+ case VERTICAL:
+ rotateX = -1.0f;
+ translateY = (mTarget.getFrameVertex()[5] - ((mTarget.getFrameVertex()[5] - mTarget.getFrameVertex()[1]) / 2)) * -1;
+ break;
+
+ default:
+ break;
+ }
+
+ // Apply the projection and view transformation
+ Matrix.setIdentityM(matrix, 0);
+ Matrix.translateM(mTranslationMatrix, 0, matrix, 0, -translateX, -translateY, 0.0f);
+ Matrix.rotateM(mTranslationMatrix, 0, mTranslationMatrix, 0, angle, rotateX, rotateY, 0.0f);
+ Matrix.translateM(mTranslationMatrix, 0, mTranslationMatrix, 0, translateX, translateY, 0.0f);
+ GLES20.glUniformMatrix4fv(mMVPMatrixHandlers[index], 1, false, mTranslationMatrix, 0);
+ GLESUtil.glesCheckError("glUniformMatrix4fv");
+
+ // Draw
+ GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
+ GLESUtil.glesCheckError("glDrawElements");
+
+ // Disable attributes
+ GLES20.glDisableVertexAttribArray(mPositionHandlers[index]);
+ GLESUtil.glesCheckError("glDisableVertexAttribArray");
+ GLES20.glDisableVertexAttribArray(mTextureCoordHandlers[index]);
+ GLESUtil.glesCheckError("glDisableVertexAttribArray");
+ }
+
+}