diff options
Diffstat (limited to 'src/org/cyanogenmod/wallpapers/photophase/transitions/FlipTransition.java')
-rw-r--r-- | src/org/cyanogenmod/wallpapers/photophase/transitions/FlipTransition.java | 257 |
1 files changed, 0 insertions, 257 deletions
diff --git a/src/org/cyanogenmod/wallpapers/photophase/transitions/FlipTransition.java b/src/org/cyanogenmod/wallpapers/photophase/transitions/FlipTransition.java deleted file mode 100644 index 8d0bf79..0000000 --- a/src/org/cyanogenmod/wallpapers/photophase/transitions/FlipTransition.java +++ /dev/null @@ -1,257 +0,0 @@ -/* - * Copyright (C) 2013 The CyanogenMod Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -package org.cyanogenmod.wallpapers.photophase.transitions; - -import android.content.Context; -import android.opengl.GLES20; -import android.opengl.GLException; -import android.opengl.Matrix; -import android.os.SystemClock; - -import org.cyanogenmod.wallpapers.photophase.utils.GLESUtil; -import org.cyanogenmod.wallpapers.photophase.utils.Utils; -import org.cyanogenmod.wallpapers.photophase.PhotoFrame; -import org.cyanogenmod.wallpapers.photophase.R; -import org.cyanogenmod.wallpapers.photophase.TextureManager; -import org.cyanogenmod.wallpapers.photophase.transitions.Transitions.TRANSITIONS; - -import java.nio.FloatBuffer; - -/** - * A transition that applies a translation transition to the picture. - */ -public class FlipTransition extends Transition { - - /** - * The enumeration of all possibles translations movements - */ - public enum FLIP_MODES { - /** - * Flip the picture horizontally - */ - HORIZONTAL, - /** - * Flip the picture vertically - */ - VERTICAL - } - - private static final int[] VERTEX_SHADER = {R.raw.default_vertex_shader, R.raw.default_vertex_shader}; - private static final int[] FRAGMENT_SHADER = {R.raw.default_fragment_shader, R.raw.default_fragment_shader}; - - private static final float TRANSITION_TIME = 600.0f; - - private FLIP_MODES mMode; - - private float[] mTranslationMatrix; - - private boolean mRunning; - private long mTime; - - /** - * Constructor of <code>FlipTransition</code> - * - * @param ctx The current context - * @param tm The texture manager - */ - public FlipTransition(Context ctx, TextureManager tm) { - super(ctx, tm, VERTEX_SHADER, FRAGMENT_SHADER); - - // Initialized - mTranslationMatrix = new float[16]; - reset(); - } - - /** - * {@inheritDoc} - */ - @Override - public TRANSITIONS getType() { - return TRANSITIONS.FLIP; - } - - /** - * {@inheritDoc} - */ - @Override - public boolean hasTransitionTarget() { - return true; - } - - /** - * {@inheritDoc} - */ - @Override - public boolean isRunning() { - return mRunning; - } - - /** - * {@inheritDoc} - */ - @Override - public void select(PhotoFrame target) { - super.select(target); - - // Random mode - FLIP_MODES[] modes = FLIP_MODES.values(); - int low = 0; - int high = modes.length - 1; - mMode = modes[Utils.getNextRandom(low, high)]; - } - - /** - * {@inheritDoc} - */ - @Override - public boolean isSelectable(PhotoFrame frame) { - return true; - } - - /** - * {@inheritDoc} - */ - @Override - public void reset() { - mTime = -1; - mRunning = true; - } - - /** - * {@inheritDoc} - */ - @Override - public void apply(float[] matrix) throws GLException { - // Check internal vars - if (mTarget == null || - mTarget.getPositionBuffer() == null || - mTarget.getTextureBuffer() == null) { - return; - } - if (mTransitionTarget == null || - mTransitionTarget.getPositionBuffer() == null || - mTransitionTarget.getTextureBuffer() == null) { - return; - } - - // Set the time the first time - if (mTime == -1) { - mTime = SystemClock.uptimeMillis(); - } - - // Calculate the delta time - final float delta = Math.min(SystemClock.uptimeMillis() - mTime, TRANSITION_TIME) / TRANSITION_TIME; - - // Apply the transition - applyTransition(delta, matrix, delta <= 0.5 ? mTarget : mTransitionTarget); - - // Transition ending - if (delta == 1) { - mRunning = false; - } - } - - /** - * Apply the transition - * - * @param delta The delta time - * @param matrix The model-view-projection matrix - * @param target The photo frame target - */ - private void applyTransition(float delta, float[] matrix, PhotoFrame target) { - // Retrieve the index of the structures - int index = delta <= 0.5f ? 0 : 1; - - // Bind default FBO - GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); - GLESUtil.glesCheckError("glBindFramebuffer"); - - // Set the program - useProgram(index); - - // Disable blending - GLES20.glDisable(GLES20.GL_BLEND); - GLESUtil.glesCheckError("glDisable"); - - // Set the input texture - int textureHandle = target.getTextureHandle(); - GLES20.glActiveTexture(GLES20.GL_TEXTURE0); - GLESUtil.glesCheckError("glActiveTexture"); - GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureHandle); - GLESUtil.glesCheckError("glBindTexture"); - GLES20.glUniform1i(mTextureHandlers[index], 0); - GLESUtil.glesCheckError("glBindTexture"); - - // Texture - FloatBuffer textureBuffer = target.getTextureBuffer(); - textureBuffer.position(0); - GLES20.glVertexAttribPointer(mTextureCoordHandlers[index], 2, GLES20.GL_FLOAT, false, 0, textureBuffer); - GLESUtil.glesCheckError("glVertexAttribPointer"); - GLES20.glEnableVertexAttribArray(mTextureCoordHandlers[index]); - GLESUtil.glesCheckError("glEnableVertexAttribArray"); - - // Position - FloatBuffer positionBuffer = target.getPositionBuffer(); - positionBuffer.position(0); - GLES20.glVertexAttribPointer(mPositionHandlers[index], 2, GLES20.GL_FLOAT, false, 0, positionBuffer); - GLESUtil.glesCheckError("glVertexAttribPointer"); - GLES20.glEnableVertexAttribArray(mPositionHandlers[index]); - GLESUtil.glesCheckError("glEnableVertexAttribArray"); - - // Calculate the delta angle and the translation and rotate parameters - float angle = (delta * 90) / 0.5f; - if (index == 1) { - angle = 90 - ((delta - 0.5f) * 90) / 0.5f; - } - float translateX = 0.0f; - float translateY = 0.0f; - float rotateX = 0.0f; - float rotateY = 0.0f; - switch (mMode) { - case HORIZONTAL: - rotateY = -1.0f; - translateX = (mTarget.getFrameVertex()[2] - ((mTarget.getFrameVertex()[2] - mTarget.getFrameVertex()[0]) / 2)) * -1; - break; - case VERTICAL: - rotateX = -1.0f; - translateY = (mTarget.getFrameVertex()[5] - ((mTarget.getFrameVertex()[5] - mTarget.getFrameVertex()[1]) / 2)) * -1; - break; - - default: - break; - } - - // Apply the projection and view transformation - Matrix.setIdentityM(matrix, 0); - Matrix.translateM(mTranslationMatrix, 0, matrix, 0, -translateX, -translateY, 0.0f); - Matrix.rotateM(mTranslationMatrix, 0, mTranslationMatrix, 0, angle, rotateX, rotateY, 0.0f); - Matrix.translateM(mTranslationMatrix, 0, mTranslationMatrix, 0, translateX, translateY, 0.0f); - GLES20.glUniformMatrix4fv(mMVPMatrixHandlers[index], 1, false, mTranslationMatrix, 0); - GLESUtil.glesCheckError("glUniformMatrix4fv"); - - // Draw - GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4); - GLESUtil.glesCheckError("glDrawElements"); - - // Disable attributes - GLES20.glDisableVertexAttribArray(mPositionHandlers[index]); - GLESUtil.glesCheckError("glDisableVertexAttribArray"); - GLES20.glDisableVertexAttribArray(mTextureCoordHandlers[index]); - GLESUtil.glesCheckError("glDisableVertexAttribArray"); - } - -} |