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+/*
+ * Copyright (C) 2013 The CyanogenMod Project
+ *
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+//
+// Based on the shaders of kodemongki:
+// http://kodemongki.blogspot.com.es/2011/06/kameraku-custom-shader-effects-example.html
+//
+
+package org.cyanogenmod.wallpapers.photophase.effects;
+
+import android.media.effect.EffectContext;
+import android.opengl.GLES20;
+import android.util.Log;
+
+import org.cyanogenmod.wallpapers.photophase.utils.GLESUtil;
+
+/**
+ * A halftone effect<br/>
+ * <table>
+ * <tr><td>Parameter name</td><td>Meaning</td><td>Valid values</td></tr>
+ * <tr>
+ * <td><code>strength</code></td>
+ * <td>The halftone strength.</td>
+ * <td>Positive float (>0). Higher numbers produce smallest points.</td>
+ * </tr>
+ * </table>
+ */
+public class HalftoneEffect extends PhotoPhaseEffect {
+
+ private static final String TAG = "HalftoneEffect";
+
+ private static final String STRENGTH_PARAMETER = "strength";
+
+ private static final String FRAGMENT_SHADER =
+ "precision mediump float;\n" +
+ "uniform sampler2D tex_sampler;\n" +
+ "varying vec2 v_texcoord;\n" +
+ "const float step_w = 0.0015625;\n" +
+ "const float step_h = 0.0027778;\n" +
+ "uniform float strength;\n" +
+ "void main(void)\n" +
+ "{\n" +
+ " float offx = floor(v_texcoord.s / (strength * step_w));\n" +
+ " float offy = floor(v_texcoord.t / (strength * step_h));\n" +
+ " vec3 res = texture2D(tex_sampler, vec2(offx * strength * step_w , offy * strength * step_h)).bgr;\n" +
+ " vec2 prc = fract(v_texcoord.st / vec2(strength * step_w, strength * step_h));\n" +
+ " vec2 pw = pow(abs(prc - 0.5), vec2(2.0));\n" +
+ " float rs = pow(0.45, 2.0);\n" +
+ " float gr = smoothstep(rs - 0.1, rs + 0.1, pw.x + pw.y);\n" +
+ " float y = (res.r + res.g + res.b) / 3.0; \n" +
+ " vec3 ra = res / y;\n" +
+ " float ls = 0.3;\n" +
+ " float lb = ceil(y / ls);\n" +
+ " float lf = ls * lb + 0.3;\n" +
+ " res = lf * res;\n" +
+ " gl_FragColor.a = 1.0;\n" +
+ " gl_FragColor.rgb = mix(res, vec3(0.1, 0.1, 0.1), gr);\n" +
+ "}";
+
+ private float mStrength = 16.0f;
+ private int mStepsHandle;
+
+ /**
+ * Constructor of <code>HalftoneEffect</code>.
+ *
+ * @param ctx The effect context
+ * @param name The effect name
+ */
+ public HalftoneEffect(EffectContext ctx, String name) {
+ super(ctx, HalftoneEffect.class.getName());
+ init(VERTEX_SHADER, FRAGMENT_SHADER);
+ }
+
+ /**
+ * {@inheritDoc}
+ */
+ @Override
+ void init(String vertexShader, String fragmentShader) {
+ super.init(vertexShader, fragmentShader);
+
+ // Parameters
+ mStepsHandle = GLES20.glGetUniformLocation(mProgram, "strength");
+ GLESUtil.glesCheckError("glGetUniformLocation");
+ }
+
+ /**
+ * {@inheritDoc}
+ */
+ @Override
+ void applyParameters() {
+ // Set parameters
+ GLES20.glUniform1f(mStepsHandle, mStrength);
+ GLESUtil.glesCheckError("glUniform1f");
+ }
+
+ /**
+ * {@inheritDoc}
+ */
+ @Override
+ public void setParameter(String parameterKey, Object value) {
+ if (parameterKey.compareTo(STRENGTH_PARAMETER) == 0) {
+ try {
+ float strength = Float.parseFloat(value.toString());
+ if (strength <= 0) {
+ Log.w(TAG, "strength parameter must be >= 0");
+ return;
+ }
+ mStrength = strength;
+ } catch (NumberFormatException ex) {
+ // Ignore
+ }
+ }
+ }
+
+}