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-rw-r--r--src/org/cyanogenmod/wallpapers/photophase/effects/HalftoneEffect.java51
1 files changed, 28 insertions, 23 deletions
diff --git a/src/org/cyanogenmod/wallpapers/photophase/effects/HalftoneEffect.java b/src/org/cyanogenmod/wallpapers/photophase/effects/HalftoneEffect.java
index 3f9c4e7..07da491 100644
--- a/src/org/cyanogenmod/wallpapers/photophase/effects/HalftoneEffect.java
+++ b/src/org/cyanogenmod/wallpapers/photophase/effects/HalftoneEffect.java
@@ -1,5 +1,4 @@
/*
- * Copyright (C) 2008 Max Maischein
* Copyright (C) 2013 The CyanogenMod Project
*
*
@@ -16,14 +15,13 @@
* limitations under the License.
*/
//
-// Based in the shaders of Max Maischein of App-VideoMixer:
-// http://cpansearch.perl.org/src/CORION/App-VideoMixer-0.02/filters/halftone.glsl
+// Based on the shaders of kodemongki:
+// http://kodemongki.blogspot.com.es/2011/06/kameraku-custom-shader-effects-example.html
//
package org.cyanogenmod.wallpapers.photophase.effects;
import android.media.effect.EffectContext;
-import android.media.effect.EffectFactory;
import android.opengl.GLES20;
import android.util.Log;
@@ -35,8 +33,8 @@ import org.cyanogenmod.wallpapers.photophase.utils.GLESUtil;
* <tr><td>Parameter name</td><td>Meaning</td><td>Valid values</td></tr>
* <tr>
* <td><code>strength</code></td>
- * <td>The halftone steps multiplier.</td>
- * <td>Positive float (>0). Higher numbers produce smallest points;</td>
+ * <td>The halftone strength.</td>
+ * <td>Positive float (>0). Higher numbers produce smallest points.</td>
* </tr>
* </table>
*/
@@ -50,26 +48,33 @@ public class HalftoneEffect extends PhotoPhaseEffect {
"precision mediump float;\n" +
"uniform sampler2D tex_sampler;\n" +
"varying vec2 v_texcoord;\n" +
- "uniform float steps\n;" +
- "float dotsize = 1.0 / steps ;\n" +
- "float half_step = dotsize / 2.0;\n" +
- "void main() {\n" +
- " vec2 center = v_texcoord - vec2(mod(v_texcoord.x, dotsize),mod(v_texcoord.y, dotsize)) + half_step;\n" +
- " vec4 pel = texture2D(tex_sampler, center);\n" +
- " float size = length(pel);\n" +
- " if (distance(v_texcoord,center) <= dotsize*size/4.0) {\n" +
- " gl_FragColor = pel;\n" +
- " } else {\n" +
- " gl_FragColor = vec4(0.0,0.0,0.0,0.0);\n" +
- " };\n" +
- "}\n";
+ "const float step_w = 0.0015625;\n" +
+ "const float step_h = 0.0027778;\n" +
+ "uniform float strength;\n" +
+ "void main(void)\n" +
+ "{\n" +
+ " float offx = floor(v_texcoord.s / (strength * step_w));\n" +
+ " float offy = floor(v_texcoord.t / (strength * step_h));\n" +
+ " vec3 res = texture2D(tex_sampler, vec2(offx * strength * step_w , offy * strength * step_h)).bgr;\n" +
+ " vec2 prc = fract(v_texcoord.st / vec2(strength * step_w, strength * step_h));\n" +
+ " vec2 pw = pow(abs(prc - 0.5), vec2(2.0));\n" +
+ " float rs = pow(0.45, 2.0);\n" +
+ " float gr = smoothstep(rs - 0.1, rs + 0.1, pw.x + pw.y);\n" +
+ " float y = (res.r + res.g + res.b) / 3.0; \n" +
+ " vec3 ra = res / y;\n" +
+ " float ls = 0.3;\n" +
+ " float lb = ceil(y / ls);\n" +
+ " float lf = ls * lb + 0.3;\n" +
+ " res = lf * res;\n" +
+ " gl_FragColor.a = 1.0;\n" +
+ " gl_FragColor.rgb = mix(res, vec3(0.1, 0.1, 0.1), gr);\n" +
+ "}";
- private float mStrength = 32.0f;
+ private float mStrength = 16.0f;
private int mStepsHandle;
/**
- * An abstract constructor of <code>Effect</code> to follow the rules
- * defined by {@link EffectFactory}.
+ * Constructor of <code>HalftoneEffect</code>.
*
* @param ctx The effect context
* @param name The effect name
@@ -87,7 +92,7 @@ public class HalftoneEffect extends PhotoPhaseEffect {
super.init(vertexShader, fragmentShader);
// Parameters
- mStepsHandle = GLES20.glGetUniformLocation(mProgram, "steps");
+ mStepsHandle = GLES20.glGetUniformLocation(mProgram, "strength");
GLESUtil.glesCheckError("glGetUniformLocation");
}