aboutsummaryrefslogtreecommitdiffstats
path: root/src/org/cyanogenmod/wallpapers/photophase/effects/BlurEffect.java
diff options
context:
space:
mode:
Diffstat (limited to 'src/org/cyanogenmod/wallpapers/photophase/effects/BlurEffect.java')
-rw-r--r--src/org/cyanogenmod/wallpapers/photophase/effects/BlurEffect.java60
1 files changed, 60 insertions, 0 deletions
diff --git a/src/org/cyanogenmod/wallpapers/photophase/effects/BlurEffect.java b/src/org/cyanogenmod/wallpapers/photophase/effects/BlurEffect.java
new file mode 100644
index 0000000..465cb99
--- /dev/null
+++ b/src/org/cyanogenmod/wallpapers/photophase/effects/BlurEffect.java
@@ -0,0 +1,60 @@
+/*
+ * Copyright (C) 2013 The CyanogenMod Project
+ *
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+//
+// Based on the shaders of kodemongki:
+// http://kodemongki.blogspot.com.es/2011/06/kameraku-custom-shader-effects-example.html
+//
+
+package org.cyanogenmod.wallpapers.photophase.effects;
+
+import android.media.effect.EffectContext;
+
+/**
+ * A blur effect<br/>
+ * <table>
+ * <tr><td>Parameter name</td><td>Meaning</td><td>Valid values</td></tr>
+ * </table>
+ */
+public class BlurEffect extends PhotoPhaseEffect {
+
+ private static final String FRAGMENT_SHADER =
+ "precision mediump float;\n" +
+ "uniform sampler2D tex_sampler;\n" +
+ "varying vec2 v_texcoord;\n" +
+ "void main(void)\n" +
+ "{\n" +
+ " float step = 0.02;\n" +
+ " vec3 c1 = texture2D(tex_sampler, vec2(v_texcoord.s - step, v_texcoord.t - step)).bgr;\n" +
+ " vec3 c2 = texture2D(tex_sampler, vec2(v_texcoord.s + step, v_texcoord.t + step)).bgr;\n" +
+ " vec3 c3 = texture2D(tex_sampler, vec2(v_texcoord.s - step, v_texcoord.t + step)).bgr;\n" +
+ " vec3 c4 = texture2D(tex_sampler, vec2(v_texcoord.s + step, v_texcoord.t - step)).bgr;\n" +
+ " gl_FragColor.a = 1.0;\n" +
+ " gl_FragColor.rgb = (c1 + c2 + c3 + c4) / 4.0;\n" +
+ "}";
+
+ /**
+ * Constructor of <code>BlurEffect</code>.
+ *
+ * @param ctx The effect context
+ * @param name The effect name
+ */
+ public BlurEffect(EffectContext ctx, String name) {
+ super(ctx, BlurEffect.class.getName());
+ init(VERTEX_SHADER, FRAGMENT_SHADER);
+ }
+
+}