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+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package org.cyanogenmod.wallpapers.photophase.animations;
+
+import android.view.animation.Animation;
+import android.view.animation.Transformation;
+import android.graphics.Camera;
+import android.graphics.Matrix;
+
+/**
+ * An animation that rotates the view on the Y axis between two specified angles.
+ * This animation also adds a translation on the Z axis (depth) to improve the effect.
+ */
+public class Rotate3dAnimation extends Animation {
+ private final float mFromDegrees;
+ private final float mToDegrees;
+ private final float mCenterX;
+ private final float mCenterY;
+ private final float mDepthZ;
+ private final boolean mReverse;
+ private Camera mCamera;
+
+ /**
+ * Creates a new 3D rotation on the Y axis. The rotation is defined by its
+ * start angle and its end angle. Both angles are in degrees. The rotation
+ * is performed around a center point on the 2D space, definied by a pair
+ * of X and Y coordinates, called centerX and centerY. When the animation
+ * starts, a translation on the Z axis (depth) is performed. The length
+ * of the translation can be specified, as well as whether the translation
+ * should be reversed in time.
+ *
+ * @param fromDegrees the start angle of the 3D rotation
+ * @param toDegrees the end angle of the 3D rotation
+ * @param centerX the X center of the 3D rotation
+ * @param centerY the Y center of the 3D rotation
+ * @param reverse true if the translation should be reversed, false otherwise
+ */
+ public Rotate3dAnimation(float fromDegrees, float toDegrees,
+ float centerX, float centerY, float depthZ, boolean reverse) {
+ mFromDegrees = fromDegrees;
+ mToDegrees = toDegrees;
+ mCenterX = centerX;
+ mCenterY = centerY;
+ mDepthZ = depthZ;
+ mReverse = reverse;
+ }
+
+ @Override
+ public void initialize(int width, int height, int parentWidth, int parentHeight) {
+ super.initialize(width, height, parentWidth, parentHeight);
+ mCamera = new Camera();
+ }
+
+ @Override
+ protected void applyTransformation(float interpolatedTime, Transformation t) {
+ final float fromDegrees = mFromDegrees;
+ float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime);
+
+ final float centerX = mCenterX;
+ final float centerY = mCenterY;
+ final Camera camera = mCamera;
+
+ final Matrix matrix = t.getMatrix();
+
+ camera.save();
+ if (mReverse) {
+ camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime);
+ } else {
+ camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime));
+ }
+ camera.rotateY(degrees);
+ camera.getMatrix(matrix);
+ camera.restore();
+
+ matrix.preTranslate(-centerX, -centerY);
+ matrix.postTranslate(centerX, centerY);
+ }
+}
+