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-rw-r--r--src/com/ruesga/android/wallpapers/photophase/effects/BlurEffect.java60
-rw-r--r--src/com/ruesga/android/wallpapers/photophase/effects/Effects.java338
-rw-r--r--src/com/ruesga/android/wallpapers/photophase/effects/EmbossEffect.java68
-rw-r--r--src/com/ruesga/android/wallpapers/photophase/effects/GlowEffect.java69
-rw-r--r--src/com/ruesga/android/wallpapers/photophase/effects/HalftoneEffect.java128
-rw-r--r--src/com/ruesga/android/wallpapers/photophase/effects/MirrorEffect.java63
-rw-r--r--src/com/ruesga/android/wallpapers/photophase/effects/NullEffect.java61
-rw-r--r--src/com/ruesga/android/wallpapers/photophase/effects/OutlineEffect.java74
-rw-r--r--src/com/ruesga/android/wallpapers/photophase/effects/PhotoPhaseEffect.java268
-rw-r--r--src/com/ruesga/android/wallpapers/photophase/effects/PhotoPhaseEffectFactory.java124
-rw-r--r--src/com/ruesga/android/wallpapers/photophase/effects/PixelateEffect.java118
-rw-r--r--src/com/ruesga/android/wallpapers/photophase/effects/PopArtEffect.java64
-rw-r--r--src/com/ruesga/android/wallpapers/photophase/effects/ScanlinesEffect.java59
13 files changed, 1494 insertions, 0 deletions
diff --git a/src/com/ruesga/android/wallpapers/photophase/effects/BlurEffect.java b/src/com/ruesga/android/wallpapers/photophase/effects/BlurEffect.java
new file mode 100644
index 0000000..857fdc6
--- /dev/null
+++ b/src/com/ruesga/android/wallpapers/photophase/effects/BlurEffect.java
@@ -0,0 +1,60 @@
+/*
+ * Copyright (C) 2013 Jorge Ruesga
+ *
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+//
+// Based on the shaders of kodemongki:
+// http://kodemongki.blogspot.com.es/2011/06/kameraku-custom-shader-effects-example.html
+//
+
+package com.ruesga.android.wallpapers.photophase.effects;
+
+import android.media.effect.EffectContext;
+
+/**
+ * A blur effect<br/>
+ * <table>
+ * <tr><td>Parameter name</td><td>Meaning</td><td>Valid values</td></tr>
+ * </table>
+ */
+public class BlurEffect extends PhotoPhaseEffect {
+
+ private static final String FRAGMENT_SHADER =
+ "precision mediump float;\n" +
+ "uniform sampler2D tex_sampler;\n" +
+ "varying vec2 v_texcoord;\n" +
+ "void main(void)\n" +
+ "{\n" +
+ " float step = 0.02;\n" +
+ " vec3 c1 = texture2D(tex_sampler, vec2(v_texcoord.s - step, v_texcoord.t - step)).bgr;\n" +
+ " vec3 c2 = texture2D(tex_sampler, vec2(v_texcoord.s + step, v_texcoord.t + step)).bgr;\n" +
+ " vec3 c3 = texture2D(tex_sampler, vec2(v_texcoord.s - step, v_texcoord.t + step)).bgr;\n" +
+ " vec3 c4 = texture2D(tex_sampler, vec2(v_texcoord.s + step, v_texcoord.t - step)).bgr;\n" +
+ " gl_FragColor.a = 1.0;\n" +
+ " gl_FragColor.rgb = (c1 + c2 + c3 + c4) / 4.0;\n" +
+ "}";
+
+ /**
+ * Constructor of <code>BlurEffect</code>.
+ *
+ * @param ctx The effect context
+ * @param name The effect name
+ */
+ public BlurEffect(EffectContext ctx, String name) {
+ super(ctx, BlurEffect.class.getName());
+ init(VERTEX_SHADER, FRAGMENT_SHADER);
+ }
+
+}
diff --git a/src/com/ruesga/android/wallpapers/photophase/effects/Effects.java b/src/com/ruesga/android/wallpapers/photophase/effects/Effects.java
new file mode 100644
index 0000000..796cc2d
--- /dev/null
+++ b/src/com/ruesga/android/wallpapers/photophase/effects/Effects.java
@@ -0,0 +1,338 @@
+/*
+ * Copyright (C) 2013 Jorge Ruesga
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.ruesga.android.wallpapers.photophase.effects;
+
+import android.graphics.Color;
+import android.media.effect.Effect;
+import android.media.effect.EffectContext;
+import android.media.effect.EffectFactory;
+
+import com.ruesga.android.wallpapers.photophase.preferences.PreferencesProvider.Preferences;
+import com.ruesga.android.wallpapers.photophase.utils.Utils;
+
+import java.util.Arrays;
+import java.util.HashMap;
+import java.util.List;
+import java.util.Map;
+
+/**
+ * A class that manages all the supported effects
+ */
+public class Effects {
+
+ /**
+ * Enumeration of the supported effects
+ */
+ public enum EFFECTS {
+ /**
+ * @see PhotoPhaseEffectFactory#EFFECT_NULL
+ */
+ NO_EFFECT,
+ /**
+ * @see EffectFactory#EFFECT_AUTOFIX
+ */
+ AUTOFIX,
+ /**
+ * @see PhotoPhaseEffectFactory#EFFECT_BLUR
+ */
+ BLUR,
+ /**
+ * @see EffectFactory#EFFECT_CROSSPROCESS
+ */
+ CROSSPROCESS,
+ /**
+ * @see EffectFactory#EFFECT_DOCUMENTARY
+ */
+ DOCUMENTARY,
+ /**
+ * @see EffectFactory#EFFECT_DUOTONE
+ */
+ DUOTONE,
+ /**
+ * @see PhotoPhaseEffectFactory#EFFECT_EMBOSS
+ */
+ EMBOSS,
+ /**
+ * @see EffectFactory#EFFECT_FISHEYE
+ */
+ FISHEYE,
+ /**
+ * @see PhotoPhaseEffectFactory#EFFECT_GLOW
+ */
+ GLOW,
+ /**
+ * @see EffectFactory#EFFECT_GRAIN
+ */
+ GRAIN,
+ /**
+ * @see EffectFactory#EFFECT_GRAYSCALE
+ */
+ GRAYSCALE,
+ /**
+ * @see PhotoPhaseEffectFactory#EFFECT_HALFTONE
+ */
+ HALFTONE,
+ /**
+ * @see EffectFactory#EFFECT_LOMOISH
+ */
+ LOMOISH,
+ /**
+ * @see PhotoPhaseEffectFactory#EFFECT_MIRROR
+ */
+ MIRROR,
+ /**
+ * @see EffectFactory#EFFECT_NEGATIVE
+ */
+ NEGATIVE,
+ /**
+ * @see PhotoPhaseEffectFactory#EFFECT_OUTLINE
+ */
+ OUTLINE,
+ /**
+ * @see PhotoPhaseEffectFactory#EFFECT_PIXELATE
+ */
+ PIXELATE,
+ /**
+ * @see PhotoPhaseEffectFactory#EFFECT_POPART
+ */
+ POPART,
+ /**
+ * @see EffectFactory#EFFECT_POSTERIZE
+ */
+ POSTERIZE,
+ /**
+ * @see EffectFactory#EFFECT_SATURATE
+ */
+ SATURATE,
+ /**
+ * @see PhotoPhaseEffectFactory#EFFECT_SCANLINES
+ */
+ SCANLINES,
+ /**
+ * @see EffectFactory#EFFECT_SEPIA
+ */
+ SEPIA,
+ /**
+ * @see EffectFactory#EFFECT_TEMPERATURE
+ */
+ TEMPERATURE,
+ /**
+ * @see EffectFactory#EFFECT_TINT
+ */
+ TINT,
+ /**
+ * @see EffectFactory#EFFECT_VIGNETTE
+ */
+ VIGNETTE;
+
+ /**
+ * Method that returns the effect from its ordinal position
+ *
+ * @param ordinal The ordinal position
+ * @return EFFECTS The effect or null if wasn't found
+ */
+ public static EFFECTS fromOrdinal(int ordinal) {
+ for (EFFECTS effect : EFFECTS.values()) {
+ if (effect.ordinal() == ordinal) {
+ return effect;
+ }
+ }
+ return null;
+ }
+ }
+
+ private final Map<EFFECTS, Effect> mCachedEffects;
+ private final EffectContext mEffectContext;
+
+ /**
+ * Constructor of <code>Effects</code>
+ *
+ * @param effectContext The current effect context
+ */
+ public Effects(EffectContext effectContext) {
+ super();
+ mCachedEffects = new HashMap<Effects.EFFECTS, Effect>();
+ mEffectContext = effectContext;
+ }
+
+ /**
+ * Method that that release the cached data
+ */
+ public void release() {
+ if (mCachedEffects != null) {
+ for (Effect effect : mCachedEffects.values()) {
+ effect.release();
+ }
+ mCachedEffects.clear();
+ }
+ }
+
+ /**
+ * Method that return the next effect to use with the picture.
+ *
+ * @return Effect The next effect to use or null if no need to apply any effect
+ */
+ @SuppressWarnings("boxing")
+ public Effect getNextEffect() {
+ // Get a new instance of a effect factory
+ EffectFactory effectFactory = mEffectContext.getFactory();
+ Effect effect = null;
+
+ // Get an effect based on the user preference
+ List<EFFECTS> effects = Arrays.asList(Preferences.General.Effects.getEffectTypes());
+ EFFECTS nextEffect = null;
+ if (effects.size() > 0) {
+ int low = 0;
+ int high = effects.size() - 1;
+ int pos = Utils.getNextRandom(low, high);
+ nextEffect = effects.get(pos);
+ }
+ if (nextEffect == null) {
+ if (EffectFactory.isEffectSupported(PhotoPhaseEffectFactory.EFFECT_NULL)) {
+ effect = effectFactory.createEffect(PhotoPhaseEffectFactory.EFFECT_NULL);
+ mCachedEffects.put(nextEffect, effect);
+ }
+ return effect;
+ }
+
+ // Has a cached effect?
+ if (mCachedEffects.containsKey(nextEffect)) {
+ return mCachedEffects.get(nextEffect);
+ }
+
+ // Select the effect if is available
+ if (nextEffect.compareTo(EFFECTS.AUTOFIX) == 0) {
+ if (EffectFactory.isEffectSupported(EffectFactory.EFFECT_AUTOFIX)) {
+ effect = effectFactory.createEffect(EffectFactory.EFFECT_AUTOFIX);
+ effect.setParameter("scale", 0.5f);
+ }
+ } else if (nextEffect.compareTo(EFFECTS.BLUR) == 0) {
+ if (EffectFactory.isEffectSupported(PhotoPhaseEffectFactory.EFFECT_BLUR)) {
+ effect = effectFactory.createEffect(PhotoPhaseEffectFactory.EFFECT_BLUR);
+ }
+ } else if (nextEffect.compareTo(EFFECTS.CROSSPROCESS) == 0) {
+ if (EffectFactory.isEffectSupported(EffectFactory.EFFECT_CROSSPROCESS)) {
+ effect = effectFactory.createEffect(EffectFactory.EFFECT_CROSSPROCESS);
+ }
+ } else if (nextEffect.compareTo(EFFECTS.DOCUMENTARY) == 0) {
+ if (EffectFactory.isEffectSupported(EffectFactory.EFFECT_DOCUMENTARY)) {
+ effect = effectFactory.createEffect(EffectFactory.EFFECT_DOCUMENTARY);
+ }
+ } else if (nextEffect.compareTo(EFFECTS.DUOTONE) == 0) {
+ if (EffectFactory.isEffectSupported(EffectFactory.EFFECT_DUOTONE)) {
+ effect = effectFactory.createEffect(EffectFactory.EFFECT_DUOTONE);
+ effect.setParameter("first_color", Color.parseColor("#FF8CACFF"));
+ effect.setParameter("second_color", Color.WHITE);
+ }
+ } else if (nextEffect.compareTo(EFFECTS.EMBOSS) == 0) {
+ if (EffectFactory.isEffectSupported(PhotoPhaseEffectFactory.EFFECT_EMBOSS)) {
+ effect = effectFactory.createEffect(PhotoPhaseEffectFactory.EFFECT_EMBOSS);
+ }
+ } else if (nextEffect.compareTo(EFFECTS.FISHEYE) == 0) {
+ if (EffectFactory.isEffectSupported(EffectFactory.EFFECT_FISHEYE)) {
+ effect = effectFactory.createEffect(EffectFactory.EFFECT_FISHEYE);
+ effect.setParameter("scale", 1.0f);
+ }
+ } else if (nextEffect.compareTo(EFFECTS.GLOW) == 0) {
+ if (EffectFactory.isEffectSupported(PhotoPhaseEffectFactory.EFFECT_GLOW)) {
+ effect = effectFactory.createEffect(PhotoPhaseEffectFactory.EFFECT_GLOW);
+ }
+ } else if (nextEffect.compareTo(EFFECTS.GRAIN) == 0) {
+ if (EffectFactory.isEffectSupported(EffectFactory.EFFECT_GRAIN)) {
+ effect = effectFactory.createEffect(EffectFactory.EFFECT_GRAIN);
+ effect.setParameter("strength", 1.0f);
+ }
+ } else if (nextEffect.compareTo(EFFECTS.GRAYSCALE) == 0) {
+ if (EffectFactory.isEffectSupported(EffectFactory.EFFECT_GRAYSCALE)) {
+ effect = effectFactory.createEffect(EffectFactory.EFFECT_GRAYSCALE);
+ }
+ } else if (nextEffect.compareTo(EFFECTS.HALFTONE) == 0) {
+ if (EffectFactory.isEffectSupported(PhotoPhaseEffectFactory.EFFECT_HALFTONE)) {
+ effect = effectFactory.createEffect(PhotoPhaseEffectFactory.EFFECT_HALFTONE);
+ effect.setParameter("strength", 8.0f);
+ }
+ } else if (nextEffect.compareTo(EFFECTS.MIRROR) == 0) {
+ if (EffectFactory.isEffectSupported(PhotoPhaseEffectFactory.EFFECT_MIRROR)) {
+ effect = effectFactory.createEffect(PhotoPhaseEffectFactory.EFFECT_MIRROR);
+ }
+ } else if (nextEffect.compareTo(EFFECTS.LOMOISH) == 0) {
+ if (EffectFactory.isEffectSupported(EffectFactory.EFFECT_LOMOISH)) {
+ effect = effectFactory.createEffect(EffectFactory.EFFECT_LOMOISH);
+ }
+ } else if (nextEffect.compareTo(EFFECTS.NEGATIVE) == 0) {
+ if (EffectFactory.isEffectSupported(EffectFactory.EFFECT_NEGATIVE)) {
+ effect = effectFactory.createEffect(EffectFactory.EFFECT_NEGATIVE);
+ }
+ } else if (nextEffect.compareTo(EFFECTS.OUTLINE) == 0) {
+ if (EffectFactory.isEffectSupported(PhotoPhaseEffectFactory.EFFECT_OUTLINE)) {
+ effect = effectFactory.createEffect(PhotoPhaseEffectFactory.EFFECT_OUTLINE);
+ }
+ } else if (nextEffect.compareTo(EFFECTS.PIXELATE) == 0) {
+ if (EffectFactory.isEffectSupported(PhotoPhaseEffectFactory.EFFECT_PIXELATE)) {
+ effect = effectFactory.createEffect(PhotoPhaseEffectFactory.EFFECT_PIXELATE);
+ effect.setParameter("strength", 8.0f);
+ }
+ } else if (nextEffect.compareTo(EFFECTS.POPART) == 0) {
+ if (EffectFactory.isEffectSupported(PhotoPhaseEffectFactory.EFFECT_POPART)) {
+ effect = effectFactory.createEffect(PhotoPhaseEffectFactory.EFFECT_POPART);
+ }
+ } else if (nextEffect.compareTo(EFFECTS.POSTERIZE) == 0) {
+ if (EffectFactory.isEffectSupported(EffectFactory.EFFECT_POSTERIZE)) {
+ effect = effectFactory.createEffect(EffectFactory.EFFECT_POSTERIZE);
+ }
+ } else if (nextEffect.compareTo(EFFECTS.SATURATE) == 0) {
+ if (EffectFactory.isEffectSupported(EffectFactory.EFFECT_SATURATE)) {
+ effect = effectFactory.createEffect(EffectFactory.EFFECT_SATURATE);
+ effect.setParameter("scale", .5f);
+ }
+ } else if (nextEffect.compareTo(EFFECTS.SCANLINES) == 0) {
+ if (EffectFactory.isEffectSupported(PhotoPhaseEffectFactory.EFFECT_SCANLINES)) {
+ effect = effectFactory.createEffect(PhotoPhaseEffectFactory.EFFECT_SCANLINES);
+ }
+ } else if (nextEffect.compareTo(EFFECTS.SEPIA) == 0) {
+ if (EffectFactory.isEffectSupported(EffectFactory.EFFECT_SEPIA)) {
+ effect = effectFactory.createEffect(EffectFactory.EFFECT_SEPIA);
+ }
+ } else if (nextEffect.compareTo(EFFECTS.TEMPERATURE) == 0) {
+ if (EffectFactory.isEffectSupported(EffectFactory.EFFECT_TEMPERATURE)) {
+ effect = effectFactory.createEffect(EffectFactory.EFFECT_TEMPERATURE);
+ effect.setParameter("scale", .9f);
+ }
+ } else if (nextEffect.compareTo(EFFECTS.TINT) == 0) {
+ if (EffectFactory.isEffectSupported(EffectFactory.EFFECT_TINT)) {
+ effect = effectFactory.createEffect(EffectFactory.EFFECT_TINT);
+ }
+ } else if (nextEffect.compareTo(EFFECTS.VIGNETTE) == 0) {
+ if (EffectFactory.isEffectSupported(EffectFactory.EFFECT_VIGNETTE)) {
+ effect = effectFactory.createEffect(EffectFactory.EFFECT_VIGNETTE);
+ effect.setParameter("scale", .5f);
+ }
+ }
+
+ // Instead of not to apply any effect, just use one null effect to follow the same
+ // effect model. This allow to use the same height when Effect.apply is applied for all
+ // the frames
+ if (effect == null && EffectFactory.isEffectSupported(PhotoPhaseEffectFactory.EFFECT_NULL)) {
+ effect = effectFactory.createEffect(PhotoPhaseEffectFactory.EFFECT_NULL);
+ nextEffect = EFFECTS.NO_EFFECT;
+ }
+
+ // Cache the effects
+ mCachedEffects.put(nextEffect, effect);
+ return effect;
+ }
+}
diff --git a/src/com/ruesga/android/wallpapers/photophase/effects/EmbossEffect.java b/src/com/ruesga/android/wallpapers/photophase/effects/EmbossEffect.java
new file mode 100644
index 0000000..b67458b
--- /dev/null
+++ b/src/com/ruesga/android/wallpapers/photophase/effects/EmbossEffect.java
@@ -0,0 +1,68 @@
+/*
+ * Copyright (C) 2013 Jorge Ruesga
+ *
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+//
+// Based on the shaders of kodemongki:
+// http://kodemongki.blogspot.com.es/2011/06/kameraku-custom-shader-effects-example.html
+//
+
+package com.ruesga.android.wallpapers.photophase.effects;
+
+import android.media.effect.EffectContext;
+
+/**
+ * An emboss effect<br/>
+ * <table>
+ * <tr><td>Parameter name</td><td>Meaning</td><td>Valid values</td></tr>
+ * </table>
+ */
+public class EmbossEffect extends PhotoPhaseEffect {
+
+ private static final String FRAGMENT_SHADER =
+ "precision mediump float;\n" +
+ "uniform sampler2D tex_sampler;\n" +
+ "varying vec2 v_texcoord;\n" +
+ "const float step_w = 0.0015625;\n" +
+ "const float step_h = 0.0027778;\n" +
+ "void main(void)\n" +
+ "{\n" +
+ " vec3 t1 = texture2D(tex_sampler, vec2(v_texcoord.x - step_w, v_texcoord.y - step_h)).bgr;\n" +
+ " vec3 t2 = texture2D(tex_sampler, vec2(v_texcoord.x, v_texcoord.y - step_h)).bgr;\n" +
+ " vec3 t3 = texture2D(tex_sampler, vec2(v_texcoord.x + step_w, v_texcoord.y - step_h)).bgr;\n" +
+ " vec3 t4 = texture2D(tex_sampler, vec2(v_texcoord.x - step_w, v_texcoord.y)).bgr;\n" +
+ " vec3 t5 = texture2D(tex_sampler, v_texcoord).bgr;\n" +
+ " vec3 t6 = texture2D(tex_sampler, vec2(v_texcoord.x + step_w, v_texcoord.y)).bgr;\n" +
+ " vec3 t7 = texture2D(tex_sampler, vec2(v_texcoord.x - step_w, v_texcoord.y + step_h)).bgr;\n" +
+ " vec3 t8 = texture2D(tex_sampler, vec2(v_texcoord.x, v_texcoord.y + step_h)).bgr;\n" +
+ " vec3 t9 = texture2D(tex_sampler, vec2(v_texcoord.x + step_w, v_texcoord.y + step_h)).bgr;\n" +
+ " vec3 rr = -4.0 * t1 - 4.0 * t2 - 4.0 * t4 + 12.0 * t5;\n" +
+ " float y = (rr.r + rr.g + rr.b) / 3.0;\n" +
+ " gl_FragColor.a = 1.0;\n" +
+ " gl_FragColor.rgb = vec3(y, y, y) + 0.3;\n" +
+ "}";
+
+ /**
+ * Constructor of <code>EmbossEffect</code>.
+ *
+ * @param ctx The effect context
+ * @param name The effect name
+ */
+ public EmbossEffect(EffectContext ctx, String name) {
+ super(ctx, EmbossEffect.class.getName());
+ init(VERTEX_SHADER, FRAGMENT_SHADER);
+ }
+
+}
diff --git a/src/com/ruesga/android/wallpapers/photophase/effects/GlowEffect.java b/src/com/ruesga/android/wallpapers/photophase/effects/GlowEffect.java
new file mode 100644
index 0000000..25f1143
--- /dev/null
+++ b/src/com/ruesga/android/wallpapers/photophase/effects/GlowEffect.java
@@ -0,0 +1,69 @@
+/*
+ * Copyright (C) 2013 Jorge Ruesga
+ *
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+//
+// Based on the shaders of kodemongki:
+// http://kodemongki.blogspot.com.es/2011/06/kameraku-custom-shader-effects-example.html
+//
+
+package com.ruesga.android.wallpapers.photophase.effects;
+
+import android.media.effect.EffectContext;
+
+/**
+ * A glow effect<br/>
+ * <table>
+ * <tr><td>Parameter name</td><td>Meaning</td><td>Valid values</td></tr>
+ * </table>
+ */
+public class GlowEffect extends PhotoPhaseEffect {
+
+ private static final String FRAGMENT_SHADER =
+ "precision mediump float;\n" +
+ "uniform sampler2D tex_sampler;\n" +
+ "varying vec2 v_texcoord;\n" +
+ "const float step_w = 0.0015625;\n" +
+ "const float step_h = 0.0027778;\n" +
+ "void main(void)\n" +
+ "{\n" +
+ " vec3 t1 = texture2D(tex_sampler, vec2(v_texcoord.x - step_w, v_texcoord.y - step_h)).bgr;\n" +
+ " vec3 t2 = texture2D(tex_sampler, vec2(v_texcoord.x, v_texcoord.y - step_h)).bgr;\n" +
+ " vec3 t3 = texture2D(tex_sampler, vec2(v_texcoord.x + step_w, v_texcoord.y - step_h)).bgr;\n" +
+ " vec3 t4 = texture2D(tex_sampler, vec2(v_texcoord.x - step_w, v_texcoord.y)).bgr;\n" +
+ " vec3 t5 = texture2D(tex_sampler, v_texcoord).bgr;\n" +
+ " vec3 t6 = texture2D(tex_sampler, vec2(v_texcoord.x + step_w, v_texcoord.y)).bgr;\n" +
+ " vec3 t7 = texture2D(tex_sampler, vec2(v_texcoord.x - step_w, v_texcoord.y + step_h)).bgr;\n" +
+ " vec3 t8 = texture2D(tex_sampler, vec2(v_texcoord.x, v_texcoord.y + step_h)).bgr;\n" +
+ " vec3 t9 = texture2D(tex_sampler, vec2(v_texcoord.x + step_w, v_texcoord.y + step_h)).bgr;\n" +
+ " vec3 xx= t1 + 2.0*t2 + t3 - t7 - 2.0*t8 - t9;\n" +
+ " vec3 yy = t1 - t3 + 2.0*t4 - 2.0*t6 + t7 - t9;\n" +
+ " vec3 rr = sqrt(xx * xx + yy * yy);\n" +
+ " gl_FragColor.a = 1.0;\n" +
+ " gl_FragColor.rgb = rr * 2.0 * t5;\n" +
+ "}";
+
+ /**
+ * Constructor of <code>GlowEffect</code>.
+ *
+ * @param ctx The effect context
+ * @param name The effect name
+ */
+ public GlowEffect(EffectContext ctx, String name) {
+ super(ctx, GlowEffect.class.getName());
+ init(VERTEX_SHADER, FRAGMENT_SHADER);
+ }
+
+}
diff --git a/src/com/ruesga/android/wallpapers/photophase/effects/HalftoneEffect.java b/src/com/ruesga/android/wallpapers/photophase/effects/HalftoneEffect.java
new file mode 100644
index 0000000..7f7bb4c
--- /dev/null
+++ b/src/com/ruesga/android/wallpapers/photophase/effects/HalftoneEffect.java
@@ -0,0 +1,128 @@
+/*
+ * Copyright (C) 2013 Jorge Ruesga
+ *
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+//
+// Based on the shaders of kodemongki:
+// http://kodemongki.blogspot.com.es/2011/06/kameraku-custom-shader-effects-example.html
+//
+
+package com.ruesga.android.wallpapers.photophase.effects;
+
+import android.media.effect.EffectContext;
+import android.opengl.GLES20;
+import android.util.Log;
+
+import com.ruesga.android.wallpapers.photophase.utils.GLESUtil;
+
+/**
+ * A halftone effect<br/>
+ * <table>
+ * <tr><td>Parameter name</td><td>Meaning</td><td>Valid values</td></tr>
+ * <tr>
+ * <td><code>strength</code></td>
+ * <td>The halftone strength.</td>
+ * <td>Positive float (>0). Higher numbers produce smallest points.</td>
+ * </tr>
+ * </table>
+ */
+public class HalftoneEffect extends PhotoPhaseEffect {
+
+ private static final String TAG = "HalftoneEffect";
+
+ private static final String STRENGTH_PARAMETER = "strength";
+
+ private static final String FRAGMENT_SHADER =
+ "precision mediump float;\n" +
+ "uniform sampler2D tex_sampler;\n" +
+ "varying vec2 v_texcoord;\n" +
+ "const float step_w = 0.0015625;\n" +
+ "const float step_h = 0.0027778;\n" +
+ "uniform float strength;\n" +
+ "void main(void)\n" +
+ "{\n" +
+ " float offx = floor(v_texcoord.s / (strength * step_w));\n" +
+ " float offy = floor(v_texcoord.t / (strength * step_h));\n" +
+ " vec3 res = texture2D(tex_sampler, vec2(offx * strength * step_w , offy * strength * step_h)).bgr;\n" +
+ " vec2 prc = fract(v_texcoord.st / vec2(strength * step_w, strength * step_h));\n" +
+ " vec2 pw = pow(abs(prc - 0.5), vec2(2.0));\n" +
+ " float rs = pow(0.45, 2.0);\n" +
+ " float gr = smoothstep(rs - 0.1, rs + 0.1, pw.x + pw.y);\n" +
+ " float y = (res.r + res.g + res.b) / 3.0; \n" +
+ " vec3 ra = res / y;\n" +
+ " float ls = 0.3;\n" +
+ " float lb = ceil(y / ls);\n" +
+ " float lf = ls * lb + 0.3;\n" +
+ " res = lf * res;\n" +
+ " gl_FragColor.a = 1.0;\n" +
+ " gl_FragColor.rgb = mix(res, vec3(0.1, 0.1, 0.1), gr);\n" +
+ "}";
+
+ private float mStrength = 16.0f;
+ private int mStepsHandle;
+
+ /**
+ * Constructor of <code>HalftoneEffect</code>.
+ *
+ * @param ctx The effect context
+ * @param name The effect name
+ */
+ public HalftoneEffect(EffectContext ctx, String name) {
+ super(ctx, HalftoneEffect.class.getName());
+ init(VERTEX_SHADER, FRAGMENT_SHADER);
+ }
+
+ /**
+ * {@inheritDoc}
+ */
+ @Override
+ void init(String vertexShader, String fragmentShader) {
+ super.init(vertexShader, fragmentShader);
+
+ // Parameters
+ mStepsHandle = GLES20.glGetUniformLocation(mProgram, "strength");
+ GLESUtil.glesCheckError("glGetUniformLocation");
+ }
+
+ /**
+ * {@inheritDoc}
+ */
+ @Override
+ void applyParameters() {
+ // Set parameters
+ GLES20.glUniform1f(mStepsHandle, mStrength);
+ GLESUtil.glesCheckError("glUniform1f");
+ }
+
+ /**
+ * {@inheritDoc}
+ */
+ @Override
+ public void setParameter(String parameterKey, Object value) {
+ if (parameterKey.compareTo(STRENGTH_PARAMETER) == 0) {
+ try {
+ float strength = Float.parseFloat(value.toString());
+ if (strength <= 0) {
+ Log.w(TAG, "strength parameter must be >= 0");
+ return;
+ }
+ mStrength = strength;
+ } catch (NumberFormatException ex) {
+ // Ignore
+ }
+ }
+ }
+
+}
diff --git a/src/com/ruesga/android/wallpapers/photophase/effects/MirrorEffect.java b/src/com/ruesga/android/wallpapers/photophase/effects/MirrorEffect.java
new file mode 100644
index 0000000..d9fef06
--- /dev/null
+++ b/src/com/ruesga/android/wallpapers/photophase/effects/MirrorEffect.java
@@ -0,0 +1,63 @@
+/*
+ * Copyright (C) 2013 Jorge Ruesga
+ *
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+//
+// Based on the shaders of kodemongki:
+// http://kodemongki.blogspot.com.es/2011/06/kameraku-custom-shader-effects-example.html
+//
+
+package com.ruesga.android.wallpapers.photophase.effects;
+
+import android.media.effect.EffectContext;
+
+/**
+ * A mirror effect<br/>
+ * <table>
+ * <tr><td>Parameter name</td><td>Meaning</td><td>Valid values</td></tr>
+ * </table>
+ */
+public class MirrorEffect extends PhotoPhaseEffect {
+
+ private static final String FRAGMENT_SHADER =
+ "precision mediump float;\n" +
+ "uniform sampler2D tex_sampler;\n" +
+ "varying vec2 v_texcoord;\n" +
+ "void main(void)\n" +
+ "{\n" +
+ " vec2 off = vec2(0.0, 0.0);\n" +
+ " if (v_texcoord.t > 0.5) {\n" +
+ " off.t = 1.0 - v_texcoord.t;\n" +
+ " off.s = v_texcoord.s;\n" +
+ " } else {\n" +
+ " off = v_texcoord;\n" +
+ " }\n" +
+ " vec3 color = texture2D(tex_sampler, vec2(off)).bgr;\n" +
+ " gl_FragColor.a = 1.0;\n" +
+ " gl_FragColor.rgb = color;\n" +
+ "}";
+
+ /**
+ * Constructor of <code>MirrorEffect</code>.
+ *
+ * @param ctx The effect context
+ * @param name The effect name
+ */
+ public MirrorEffect(EffectContext ctx, String name) {
+ super(ctx, MirrorEffect.class.getName());
+ init(VERTEX_SHADER, FRAGMENT_SHADER);
+ }
+
+}
diff --git a/src/com/ruesga/android/wallpapers/photophase/effects/NullEffect.java b/src/com/ruesga/android/wallpapers/photophase/effects/NullEffect.java
new file mode 100644
index 0000000..8bc6c42
--- /dev/null
+++ b/src/com/ruesga/android/wallpapers/photophase/effects/NullEffect.java
@@ -0,0 +1,61 @@
+/*
+ * Copyright (C) 2013 Jorge Ruesga
+ *
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+//
+// Based on the shaders of kodemongki:
+// http://kodemongki.blogspot.com.es/2011/06/kameraku-custom-shader-effects-example.html
+//
+
+package com.ruesga.android.wallpapers.photophase.effects;
+
+import android.media.effect.EffectContext;
+
+/**
+ * This effect only copies the source texture to the destination texture.<br/>
+ * <table>
+ * <tr><td>Parameter name</td><td>Meaning</td><td>Valid values</td></tr>
+ * </table>
+ */
+public class NullEffect extends PhotoPhaseEffect {
+
+ private static final String FRAGMENT_SHADER =
+ "precision mediump float;\n" +
+ "uniform sampler2D tex_sampler;\n" +
+ "varying vec2 v_texcoord;\n" +
+ "void main(void)\n" +
+ "{\n" +
+ " gl_FragColor = texture2D(tex_sampler, v_texcoord);\n" +
+ "}";
+
+ /**
+ * Constructor of <code>NullEffect</code>.
+ *
+ * @param ctx The effect context
+ * @param name The effect name
+ */
+ public NullEffect(EffectContext ctx, String name) {
+ super(ctx, NullEffect.class.getName());
+ init(VERTEX_SHADER, FRAGMENT_SHADER);
+ }
+
+ /**
+ * {@inheritDoc}
+ */
+ @Override
+ void apply(int inputTexId) {
+ // Nothing to draw
+ }
+}
diff --git a/src/com/ruesga/android/wallpapers/photophase/effects/OutlineEffect.java b/src/com/ruesga/android/wallpapers/photophase/effects/OutlineEffect.java
new file mode 100644
index 0000000..2652b89
--- /dev/null
+++ b/src/com/ruesga/android/wallpapers/photophase/effects/OutlineEffect.java
@@ -0,0 +1,74 @@
+/*
+ * Copyright (C) 2013 Jorge Ruesga
+ *
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+//
+// Based on the shaders of kodemongki:
+// http://kodemongki.blogspot.com.es/2011/06/kameraku-custom-shader-effects-example.html
+//
+
+package com.ruesga.android.wallpapers.photophase.effects;
+
+import android.media.effect.EffectContext;
+
+/**
+ * An outline effect (highlight edges)<br/>
+ * <table>
+ * <tr><td>Parameter name</td><td>Meaning</td><td>Valid values</td></tr>
+ * </table>
+ */
+public class OutlineEffect extends PhotoPhaseEffect {
+
+ private static final String FRAGMENT_SHADER =
+ "precision mediump float;\n" +
+ "uniform sampler2D tex_sampler;\n" +
+ "varying vec2 v_texcoord;\n" +
+ "const float step_w = 0.0015625;\n" +
+ "const float step_h = 0.0027778;\n" +
+ "void main(void)\n" +
+ "{\n" +
+ " vec3 t1 = texture2D(tex_sampler, vec2(v_texcoord.x - step_w, v_texcoord.y - step_h)).bgr;\n" +
+ " vec3 t2 = texture2D(tex_sampler, vec2(v_texcoord.x, v_texcoord.y - step_h)).bgr;\n" +
+ " vec3 t3 = texture2D(tex_sampler, vec2(v_texcoord.x + step_w, v_texcoord.y - step_h)).bgr;\n" +
+ " vec3 t4 = texture2D(tex_sampler, vec2(v_texcoord.x - step_w, v_texcoord.y)).bgr;\n" +
+ " vec3 t5 = texture2D(tex_sampler, v_texcoord).bgr;\n" +
+ " vec3 t6 = texture2D(tex_sampler, vec2(v_texcoord.x + step_w, v_texcoord.y)).bgr;\n" +
+ " vec3 t7 = texture2D(tex_sampler, vec2(v_texcoord.x - step_w, v_texcoord.y + step_h)).bgr;\n" +
+ " vec3 t8 = texture2D(tex_sampler, vec2(v_texcoord.x, v_texcoord.y + step_h)).bgr;\n" +
+ " vec3 t9 = texture2D(tex_sampler, vec2(v_texcoord.x + step_w, v_texcoord.y + step_h)).bgr;\n" +
+ " vec3 xx= t1 + 2.0*t2 + t3 - t7 - 2.0*t8 - t9;\n" +
+ " vec3 yy = t1 - t3 + 2.0*t4 - 2.0*t6 + t7 - t9;\n" +
+ " vec3 rr = sqrt(xx * xx + yy * yy);\n" +
+ " float y = (rr.r + rr.g + rr.b) / 3.0;\n" +
+ " if (y > 0.2)\n" +
+ " rr = vec3(0.0, 0.0, 0.0);\n" +
+ " else\n" +
+ " rr = vec3(1.0, 1.0, 1.0);\n" +
+ " gl_FragColor.a = 1.0;\n" +
+ " gl_FragColor.rgb = rr;\n" +
+ "}";
+
+ /**
+ * Constructor of <code>OutlineEffect</code>.
+ *
+ * @param ctx The effect context
+ * @param name The effect name
+ */
+ public OutlineEffect(EffectContext ctx, String name) {
+ super(ctx, OutlineEffect.class.getName());
+ init(VERTEX_SHADER, FRAGMENT_SHADER);
+ }
+
+}
diff --git a/src/com/ruesga/android/wallpapers/photophase/effects/PhotoPhaseEffect.java b/src/com/ruesga/android/wallpapers/photophase/effects/PhotoPhaseEffect.java
new file mode 100644
index 0000000..3d2c0fd
--- /dev/null
+++ b/src/com/ruesga/android/wallpapers/photophase/effects/PhotoPhaseEffect.java
@@ -0,0 +1,268 @@
+/*
+ * Copyright (C) 2013 Jorge Ruesga
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.ruesga.android.wallpapers.photophase.effects;
+
+import android.media.effect.Effect;
+import android.media.effect.EffectContext;
+import android.media.effect.EffectFactory;
+import android.opengl.GLES20;
+import android.opengl.GLUtils;
+
+import com.ruesga.android.wallpapers.photophase.utils.GLESUtil;
+
+import java.nio.ByteBuffer;
+import java.nio.ByteOrder;
+import java.nio.FloatBuffer;
+
+/**
+ * An abstract class definition for all the PhotoPhase custom effects
+ */
+public abstract class PhotoPhaseEffect extends Effect {
+
+ private static final int FLOAT_SIZE_BYTES = 4;
+
+ private static final String MCA_IDENTITY_EFFECT = "IdentityEffect";
+
+ static final String VERTEX_SHADER =
+ "attribute vec4 a_position;\n" +
+ "attribute vec2 a_texcoord;\n" +
+ "varying vec2 v_texcoord;\n" +
+ "void main() {\n" +
+ " gl_Position = vec4(a_position.xy, 0.0, 1.0);\n" +
+ " gl_Position = sign(gl_Position);\n" +
+ " v_texcoord = a_texcoord;\n" +
+ "}\n";
+
+ private static final float[] TEX_VERTICES = {0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f};
+ private static final float[] POS_VERTICES = {-1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f};
+
+ private final int GL_STATE_FBO = 0;
+ private final int GL_STATE_PROGRAM = 1;
+ private final int GL_STATE_ARRAYBUFFER = 2;
+ private final int GL_STATE_COUNT = 3;
+
+ private int[] mOldState = new int[GL_STATE_COUNT];
+
+ private final EffectContext mEffectContext;
+ private final String mName;
+
+ private Effect mIdentityEffect;
+
+ int mProgram;
+ int mTexSamplerHandle;
+ int mTexCoordHandle;
+ int mPosCoordHandle;
+
+ FloatBuffer mTexVertices;
+ FloatBuffer mPosVertices;
+
+ /**
+ * An abstract constructor of <code>Effect</code> to follow the rules
+ * defined by {@link EffectFactory}.
+ *
+ * @param ctx The effect context
+ * @param name The effect name
+ */
+ public PhotoPhaseEffect(EffectContext ctx, String name) {
+ super();
+ mEffectContext = ctx;
+ mName = name;
+
+ // Stand on MCA identity effect for the initialization work
+ EffectFactory effectFactory = mEffectContext.getFactory();
+ mIdentityEffect = effectFactory.createEffect(MCA_IDENTITY_EFFECT);
+ }
+
+ /**
+ * Method that initializes the effect
+ */
+ void init(String vertexShader, String fragmentShader) {
+ // Create program
+ mProgram = GLESUtil.createProgram(vertexShader, fragmentShader);
+
+ // Bind attributes and uniforms
+ mTexSamplerHandle = GLES20.glGetUniformLocation(mProgram, "tex_sampler");
+ GLESUtil.glesCheckError("glGetUniformLocation");
+ mTexCoordHandle = GLES20.glGetAttribLocation(mProgram, "a_texcoord");
+ GLESUtil.glesCheckError("glGetAttribLocation");
+ mPosCoordHandle = GLES20.glGetAttribLocation(mProgram, "a_position");
+ GLESUtil.glesCheckError("glGetAttribLocation");
+
+ // Setup coordinate buffers
+ mTexVertices = ByteBuffer.allocateDirect(
+ TEX_VERTICES.length * FLOAT_SIZE_BYTES)
+ .order(ByteOrder.nativeOrder()).asFloatBuffer();
+ mTexVertices.put(TEX_VERTICES).position(0);
+ mPosVertices = ByteBuffer.allocateDirect(
+ POS_VERTICES.length * FLOAT_SIZE_BYTES)
+ .order(ByteOrder.nativeOrder()).asFloatBuffer();
+ mPosVertices.put(POS_VERTICES).position(0);
+ }
+
+ /**
+ * {@inheritDoc}
+ */
+ @Override
+ public String getName() {
+ return mName;
+ }
+
+ /**
+ * Method that returns the effect context
+ *
+ * @return EffectContext The effect context
+ */
+ public EffectContext getEffectContext() {
+ return mEffectContext;
+ }
+
+ /**
+ * {@inheritDoc}
+ */
+ @Override
+ public final synchronized void apply(int inputTexId, int width, int height, int outputTexId) {
+ // Save the GLES state
+ saveGLState();
+
+ try {
+ // Create a framebuffer object and call the effect apply method to draw the effect
+ int[] fb = new int[1];
+ GLES20.glGenFramebuffers(1, fb, 0);
+ GLESUtil.glesCheckError("glGenFramebuffers");
+ GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fb[0]);
+ GLESUtil.glesCheckError("glBindFramebuffer");
+
+ // Render on the whole framebuffer
+ GLES20.glViewport(0, 0, width, height);
+ GLESUtil.glesCheckError("glViewport");
+
+ // Create a new output texture (Use the MCA identity to clone the input to the output)
+ mIdentityEffect.apply(inputTexId, width, height, outputTexId);
+
+ // Create the framebuffer
+ GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20. GL_TEXTURE_2D, outputTexId, 0);
+ GLESUtil.glesCheckError("glFramebufferTexture2D");
+
+ // Check if the buffer was built successfully
+ if (GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER) != GLES20.GL_FRAMEBUFFER_COMPLETE) {
+ // Something when wrong. Throw an exception
+ GLESUtil.glesCheckError("glCheckFramebufferStatus");
+ int error = GLES20.glGetError();
+ throw new android.opengl.GLException(error, GLUtils.getEGLErrorString(error));
+ }
+
+ // Apply the effect
+ apply(inputTexId);
+
+ } finally {
+ // Restore the GLES state
+ restoreGLState();
+ }
+
+ }
+
+ /**
+ * {@inheritDoc}
+ */
+ @Override
+ public void setParameter(String parameterKey, Object value) {
+ // Ignore
+ }
+
+ /**
+ * {@inheritDoc}
+ */
+ @Override
+ public void release() {
+ if (GLES20.glIsProgram(mProgram)) {
+ GLES20.glDeleteProgram(mProgram);
+ GLESUtil.glesCheckError("glDeleteProgram");
+ }
+ mTexVertices = null;
+ mPosVertices = null;
+ }
+
+ /**
+ * Method that applies the effect.
+ *
+ * @param inputTexId The input texture
+ */
+ void apply(int inputTexId) {
+ // Use our shader program
+ GLES20.glUseProgram(mProgram);
+ GLESUtil.glesCheckError("glUseProgram");
+
+ // Disable blending
+ GLES20.glDisable(GLES20.GL_BLEND);
+ GLESUtil.glesCheckError("glDisable");
+
+ // Set the vertex attributes
+ GLES20.glVertexAttribPointer(mTexCoordHandle, 2, GLES20.GL_FLOAT, false, 0, mTexVertices);
+ GLESUtil.glesCheckError("glVertexAttribPointer");
+ GLES20.glEnableVertexAttribArray(mTexCoordHandle);
+ GLESUtil.glesCheckError("glEnableVertexAttribArray");
+ GLES20.glVertexAttribPointer(mPosCoordHandle, 2, GLES20.GL_FLOAT, false, 0, mPosVertices);
+ GLESUtil.glesCheckError("glVertexAttribPointer");
+ GLES20.glEnableVertexAttribArray(mPosCoordHandle);
+ GLESUtil.glesCheckError("glEnableVertexAttribArray");
+
+ // Set parameters
+ applyParameters();
+
+ // Set the input texture
+ GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
+ GLESUtil.glesCheckError("glActiveTexture");
+ GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, inputTexId);
+ GLESUtil.glesCheckError("glBindTexture");
+ GLES20.glUniform1i(mTexSamplerHandle, 0);
+ GLESUtil.glesCheckError("glUniform1i");
+
+ // Draw
+ GLES20.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
+ GLESUtil.glesCheckError("glClearColor");
+ GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
+ GLESUtil.glesCheckError("glClear");
+ GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
+ GLESUtil.glesCheckError("glDrawArrays");
+
+ // Disable attributes
+ GLES20.glDisableVertexAttribArray(mTexCoordHandle);
+ GLESUtil.glesCheckError("glDisableVertexAttribArray");
+ GLES20.glDisableVertexAttribArray(mPosCoordHandle);
+ GLESUtil.glesCheckError("glDisableVertexAttribArray");
+ }
+
+ /**
+ * Method that applies the parameters of the effect.
+ */
+ void applyParameters() {
+ // Do nothing
+ }
+
+
+ private final void saveGLState() {
+ GLES20.glGetIntegerv(GLES20.GL_FRAMEBUFFER_BINDING, mOldState, GL_STATE_FBO);
+ GLES20.glGetIntegerv(GLES20.GL_CURRENT_PROGRAM, mOldState, GL_STATE_PROGRAM);
+ GLES20.glGetIntegerv(GLES20.GL_ARRAY_BUFFER_BINDING, mOldState, GL_STATE_ARRAYBUFFER);
+ }
+
+ private final void restoreGLState() {
+ GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mOldState[GL_STATE_FBO]);
+ GLES20.glUseProgram(mOldState[GL_STATE_PROGRAM]);
+ GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, mOldState[GL_STATE_ARRAYBUFFER]);
+ }
+}
diff --git a/src/com/ruesga/android/wallpapers/photophase/effects/PhotoPhaseEffectFactory.java b/src/com/ruesga/android/wallpapers/photophase/effects/PhotoPhaseEffectFactory.java
new file mode 100644
index 0000000..0e3a027
--- /dev/null
+++ b/src/com/ruesga/android/wallpapers/photophase/effects/PhotoPhaseEffectFactory.java
@@ -0,0 +1,124 @@
+/*
+ * Copyright (C) 2013 Jorge Ruesga
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.ruesga.android.wallpapers.photophase.effects;
+
+/**
+ * A class that defines the own PhotoPhase's effects implementation. This class follows the
+ * rules of the MCA aosp library.
+ */
+public class PhotoPhaseEffectFactory {
+
+ /**
+ * <p>Applies a blur effect to the image.</p>
+ * <p>Available parameters:</p>
+ * <table>
+ * <tr><td>Parameter name</td><td>Meaning</td><td>Valid values</td></tr>
+ * </table>
+ */
+ public static final String EFFECT_BLUR = "com.ruesga.android.wallpapers.photophase.effects.BlurEffect";
+
+ /**
+ * <p>Applies an emboss effect to the image.</p>
+ * <p>Available parameters:</p>
+ * <table>
+ * <tr><td>Parameter name</td><td>Meaning</td><td>Valid values</td></tr>
+ * </table>
+ */
+ public static final String EFFECT_EMBOSS = "com.ruesga.android.wallpapers.photophase.effects.EmbossEffect";
+
+ /**
+ * <p>Applies a glow effect to the image.</p>
+ * <p>Available parameters:</p>
+ * <table>
+ * <tr><td>Parameter name</td><td>Meaning</td><td>Valid values</td></tr>
+ * </table>
+ */
+ public static final String EFFECT_GLOW = "com.ruesga.android.wallpapers.photophase.effects.GlowEffect";
+
+ /**
+ * <p>Applies a halftone effect to the image.</p>
+ * <p>Available parameters:</p>
+ * <table>
+ * <tr><td>Parameter name</td><td>Meaning</td><td>Valid values</td></tr>
+ * <tr>
+ * <td><code>strength</code></td>
+ * <td>The halftone steps multiplier.</td>
+ * <td>Positive float (>0). Higher numbers produce smallest points</td>
+ * </tr>
+ * </table>
+ */
+ public static final String EFFECT_HALFTONE = "com.ruesga.android.wallpapers.photophase.effects.HalftoneEffect";
+
+ /**
+ * <p>Applies a mirror effect to the image.</p>
+ * <p>Available parameters:</p>
+ * <table>
+ * <tr><td>Parameter name</td><td>Meaning</td><td>Valid values</td></tr>
+ * </table>
+ */
+ public static final String EFFECT_MIRROR = "com.ruesga.android.wallpapers.photophase.effects.MirrorEffect";
+
+ /**
+ * <p>Doesn't apply any effect.</p>
+ * <p>Available parameters:</p>
+ * <table>
+ * <tr><td>Parameter name</td><td>Meaning</td><td>Valid values</td></tr>
+ * </table>
+ */
+ public static final String EFFECT_NULL = "com.ruesga.android.wallpapers.photophase.effects.NullEffect";
+
+ /**
+ * <p>Applies an outline effect to the image.</p>
+ * <p>Available parameters:</p>
+ * <table>
+ * <tr><td>Parameter name</td><td>Meaning</td><td>Valid values</td></tr>
+ * </table>
+ */
+ public static final String EFFECT_OUTLINE = "com.ruesga.android.wallpapers.photophase.effects.OutlineEffect";
+
+ /**
+ * <p>Applies a pixelate effect to the image.</p>
+ * <p>Available parameters:</p>
+ * <table>
+ * <tr><td>Parameter name</td><td>Meaning</td><td>Valid values</td></tr>
+ * <tr>
+ * <td><code>strength</code></td>
+ * <td>The pixelate steps multiplier.</td>
+ * <td>Positive float (>0). Higher numbers produce more pixelation.</td>
+ * </tr>
+ * </table>
+ */
+ public static final String EFFECT_PIXELATE = "com.ruesga.android.wallpapers.photophase.effects.PixelateEffect";
+
+ /**
+ * <p>Applies a pop art (Warhol) effect to the image.</p>
+ * <p>Available parameters:</p>
+ * <table>
+ * <tr><td>Parameter name</td><td>Meaning</td><td>Valid values</td></tr>
+ * </table>
+ */
+ public static final String EFFECT_POPART = "com.ruesga.android.wallpapers.photophase.effects.PopArtEffect";
+
+ /**
+ * <p>Applies a TV scan line effect to the image.</p>
+ * <p>Available parameters:</p>
+ * <table>
+ * <tr><td>Parameter name</td><td>Meaning</td><td>Valid values</td></tr>
+ * </table>
+ */
+ public static final String EFFECT_SCANLINES = "com.ruesga.android.wallpapers.photophase.effects.ScanlinesEffect";
+}
diff --git a/src/com/ruesga/android/wallpapers/photophase/effects/PixelateEffect.java b/src/com/ruesga/android/wallpapers/photophase/effects/PixelateEffect.java
new file mode 100644
index 0000000..1f7ea70
--- /dev/null
+++ b/src/com/ruesga/android/wallpapers/photophase/effects/PixelateEffect.java
@@ -0,0 +1,118 @@
+/*
+ * Copyright (C) 2013 Jorge Ruesga
+ *
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+//
+// Based on the shaders of kodemongki:
+// http://kodemongki.blogspot.com.es/2011/06/kameraku-custom-shader-effects-example.html
+//
+
+package com.ruesga.android.wallpapers.photophase.effects;
+
+import android.media.effect.EffectContext;
+import android.opengl.GLES20;
+import android.util.Log;
+
+import com.ruesga.android.wallpapers.photophase.utils.GLESUtil;
+
+/**
+ * A pixelate effect<br/>
+ * <table>
+ * <tr><td>Parameter name</td><td>Meaning</td><td>Valid values</td></tr>
+ * <tr>
+ * <td><code>strength</code></td>
+ * <td>The pixelate strength.</td>
+ * <td>Positive float (>0). Higher numbers produce more pixelation.</td>
+ * </tr>
+ * </table>
+ */
+public class PixelateEffect extends PhotoPhaseEffect {
+
+ private static final String TAG = "PixelateEffect";
+
+ private static final String STRENGTH_PARAMETER = "strength";
+
+ private static final String FRAGMENT_SHADER =
+ "precision mediump float;\n" +
+ "uniform sampler2D tex_sampler;\n" +
+ "varying vec2 v_texcoord;\n" +
+ "const float step_w = 0.0015625;\n" +
+ "const float step_h = 0.0027778;\n" +
+ "uniform float strength;\n" +
+ "void main(void)\n" +
+ "{\n" +
+ " float offx = floor(v_texcoord.s / (strength * step_w));\n" +
+ " float offy = floor(v_texcoord.t / (strength * step_h));\n" +
+ " vec3 res = texture2D(tex_sampler, vec2(offx * strength * step_w , offy * strength * step_h)).bgr;\n" +
+ " gl_FragColor.a = 1.0;\n" +
+ " gl_FragColor.rgb = res;\n" +
+ "}";
+
+ private float mStrength = 8.0f;
+ private int mStepsHandle;
+
+ /**
+ * Constructor of <code>PixelateEffect</code>.
+ *
+ * @param ctx The effect context
+ * @param name The effect name
+ */
+ public PixelateEffect(EffectContext ctx, String name) {
+ super(ctx, PixelateEffect.class.getName());
+ init(VERTEX_SHADER, FRAGMENT_SHADER);
+ }
+
+ /**
+ * {@inheritDoc}
+ */
+ @Override
+ void init(String vertexShader, String fragmentShader) {
+ super.init(vertexShader, fragmentShader);
+
+ // Parameters
+ mStepsHandle = GLES20.glGetUniformLocation(mProgram, "strength");
+ GLESUtil.glesCheckError("glGetUniformLocation");
+ }
+
+ /**
+ * {@inheritDoc}
+ */
+ @Override
+ void applyParameters() {
+ // Set parameters
+ GLES20.glUniform1f(mStepsHandle, mStrength);
+ GLESUtil.glesCheckError("glUniform1f");
+ }
+
+ /**
+ * {@inheritDoc}
+ */
+ @Override
+ public void setParameter(String parameterKey, Object value) {
+ if (parameterKey.compareTo(STRENGTH_PARAMETER) == 0) {
+ try {
+ float strength = Float.parseFloat(value.toString());
+ if (strength <= 0) {
+ Log.w(TAG, "strength parameter must be >= 0");
+ return;
+ }
+ mStrength = strength;
+ } catch (NumberFormatException ex) {
+ // Ignore
+ }
+ }
+ }
+
+}
diff --git a/src/com/ruesga/android/wallpapers/photophase/effects/PopArtEffect.java b/src/com/ruesga/android/wallpapers/photophase/effects/PopArtEffect.java
new file mode 100644
index 0000000..cda5fb0
--- /dev/null
+++ b/src/com/ruesga/android/wallpapers/photophase/effects/PopArtEffect.java
@@ -0,0 +1,64 @@
+/*
+ * Copyright (C) 2013 Jorge Ruesga
+ *
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+//
+// Based on the shaders of kodemongki:
+// http://kodemongki.blogspot.com.es/2011/06/kameraku-custom-shader-effects-example.html
+//
+
+package com.ruesga.android.wallpapers.photophase.effects;
+
+import android.media.effect.EffectContext;
+
+/**
+ * A pop art (Warhol) effect<br/>
+ * <table>
+ * <tr><td>Parameter name</td><td>Meaning</td><td>Valid values</td></tr>
+ * </table>
+ */
+public class PopArtEffect extends PhotoPhaseEffect {
+
+ private static final String FRAGMENT_SHADER =
+ "precision mediump float;\n" +
+ "uniform sampler2D tex_sampler;\n" +
+ "varying vec2 v_texcoord;\n" +
+ "void main(void)\n" +
+ "{\n" +
+ " vec3 col = texture2D(tex_sampler, v_texcoord).bgr;\n" +
+ " float y = 0.3 *col.r + 0.59 * col.g + 0.11 * col.b;\n" +
+ " y = y < 0.3 ? 0.0 : (y < 0.6 ? 0.5 : 1.0);\n" +
+ " if (y == 0.5)\n" +
+ " col = vec3(0.8, 0.0, 0.0);\n" +
+ " else if (y == 1.0)\n" +
+ " col = vec3(0.9, 0.9, 0.0);\n" +
+ " else\n" +
+ " col = vec3(0.0, 0.0, 0.0);\n" +
+ " gl_FragColor.a = 1.0;\n" +
+ " gl_FragColor.rgb = col;\n" +
+ "}";
+
+ /**
+ * Constructor of <code>PopArtEffect</code>.
+ *
+ * @param ctx The effect context
+ * @param name The effect name
+ */
+ public PopArtEffect(EffectContext ctx, String name) {
+ super(ctx, PopArtEffect.class.getName());
+ init(VERTEX_SHADER, FRAGMENT_SHADER);
+ }
+
+}
diff --git a/src/com/ruesga/android/wallpapers/photophase/effects/ScanlinesEffect.java b/src/com/ruesga/android/wallpapers/photophase/effects/ScanlinesEffect.java
new file mode 100644
index 0000000..8343ed2
--- /dev/null
+++ b/src/com/ruesga/android/wallpapers/photophase/effects/ScanlinesEffect.java
@@ -0,0 +1,59 @@
+/*
+ * Copyright (C) 2013 Jorge Ruesga
+ *
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+//
+// Based on the shaders of Max Maischein of App-VideoMixer:
+// http://cpansearch.perl.org/src/CORION/App-VideoMixer-0.02/filters/scanlines.glsl
+//
+
+package com.ruesga.android.wallpapers.photophase.effects;
+
+import android.media.effect.EffectContext;
+
+/**
+ * A TV scanline effect<br/>
+ * <table>
+ * <tr><td>Parameter name</td><td>Meaning</td><td>Valid values</td></tr>
+ * </table>
+ */
+public class ScanlinesEffect extends PhotoPhaseEffect {
+
+ private static final String FRAGMENT_SHADER =
+ "precision mediump float;\n" +
+ "uniform sampler2D tex_sampler;\n" +
+ "uniform float offset;\n" +
+ "float frequency = 83.0;\n" +
+ "varying vec2 v_texcoord;\n" +
+ "void main(void)\n" +
+ "{\n" +
+ " float global_pos = (v_texcoord.y + offset) * frequency;\n" +
+ " float wave_pos = cos((fract(global_pos) - 0.5)*3.14);\n" +
+ " vec4 pel = texture2D(tex_sampler, v_texcoord);\n" +
+ " gl_FragColor = mix(vec4(0,0,0,0), pel, wave_pos);\n" +
+ "}";
+
+ /**
+ * Constructor of <code>ScanlinesEffect</code>.
+ *
+ * @param ctx The effect context
+ * @param name The effect name
+ */
+ public ScanlinesEffect(EffectContext ctx, String name) {
+ super(ctx, ScanlinesEffect.class.getName());
+ init(VERTEX_SHADER, FRAGMENT_SHADER);
+ }
+
+}