diff options
Diffstat (limited to 'src/com/ruesga/android/wallpapers/photophase/Colors.java')
-rw-r--r-- | src/com/ruesga/android/wallpapers/photophase/Colors.java | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/src/com/ruesga/android/wallpapers/photophase/Colors.java b/src/com/ruesga/android/wallpapers/photophase/Colors.java new file mode 100644 index 0000000..94de590 --- /dev/null +++ b/src/com/ruesga/android/wallpapers/photophase/Colors.java @@ -0,0 +1,58 @@ +/* + * Copyright (C) 2013 Jorge Ruesga + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package com.ruesga.android.wallpapers.photophase; + +import android.content.Context; +import android.content.res.Resources; + +import com.ruesga.android.wallpapers.photophase.utils.GLESUtil.GLColor; +import com.ruesga.android.wallpapers.photophase.preferences.PreferencesProvider.Preferences; + +/** + * A class that defines some wallpaper GLColor colors. + */ +public class Colors { + + private static GLColor sBackground = new GLColor(0); + private static GLColor sOverlay = new GLColor(0); + + /** + * This method should be called on initialization for load the preferences color + */ + public static void register(Context ctx) { + Resources res = ctx.getResources(); + sBackground = Preferences.General.getBackgroundColor(); + sOverlay = new GLColor(res.getColor(R.color.wallpaper_overlay_color)); + } + + public static GLColor getBackground() { + return sBackground; + } + + public static void setBackground(GLColor background) { + Colors.sBackground = background; + } + + public static GLColor getOverlay() { + return sOverlay; + } + + public static void setOverlay(GLColor overlay) { + Colors.sOverlay = overlay; + } + +} |