diff options
author | jruesga <jorge@ruesga.com> | 2013-07-01 02:42:54 +0200 |
---|---|---|
committer | jruesga <jorge@ruesga.com> | 2013-07-01 02:42:54 +0200 |
commit | f29d68d929061ccbb982019c5020be721bbef862 (patch) | |
tree | 24ce41fb0dd7f942ca9dbe956fe93fe836da66c2 /res/raw | |
download | android_packages_wallpapers_PhotoPhase-f29d68d929061ccbb982019c5020be721bbef862.tar.gz android_packages_wallpapers_PhotoPhase-f29d68d929061ccbb982019c5020be721bbef862.tar.bz2 android_packages_wallpapers_PhotoPhase-f29d68d929061ccbb982019c5020be721bbef862.zip |
Initial commit
Signed-off-by: jruesga <jorge@ruesga.com>
Diffstat (limited to 'res/raw')
-rw-r--r-- | res/raw/alpha_fragment_shader.glsl | 26 | ||||
-rw-r--r-- | res/raw/alpha_vertex_shader.glsl | 30 | ||||
-rw-r--r-- | res/raw/color_fragment_shader.glsl | 23 | ||||
-rw-r--r-- | res/raw/color_vertex_shader.glsl | 27 | ||||
-rw-r--r-- | res/raw/default_fragment_shader.glsl | 24 | ||||
-rw-r--r-- | res/raw/default_vertex_shader.glsl | 27 | ||||
-rw-r--r-- | res/raw/translate_fragment_shader.glsl | 24 | ||||
-rw-r--r-- | res/raw/translate_vertex_shader.glsl | 27 |
8 files changed, 208 insertions, 0 deletions
diff --git a/res/raw/alpha_fragment_shader.glsl b/res/raw/alpha_fragment_shader.glsl new file mode 100644 index 0000000..777f6a2 --- /dev/null +++ b/res/raw/alpha_fragment_shader.glsl @@ -0,0 +1,26 @@ +/* + * Copyright (C) 2013 The CyanogenMod Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +precision mediump float; + +uniform sampler2D sTexture; + +varying vec2 vTextureCoord; +varying float vAlpha; + +void main() { + gl_FragColor = texture2D(sTexture, vTextureCoord); +} diff --git a/res/raw/alpha_vertex_shader.glsl b/res/raw/alpha_vertex_shader.glsl new file mode 100644 index 0000000..d411ad5 --- /dev/null +++ b/res/raw/alpha_vertex_shader.glsl @@ -0,0 +1,30 @@ +/* + * Copyright (C) 2013 The CyanogenMod Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +uniform mat4 uMVPMatrix; + +attribute vec4 aPosition; +attribute vec2 aTextureCoord; +attribute float aAlpha; + +varying vec2 vTextureCoord; +varying float vAlpha; + +void main() { + gl_Position = uMVPMatrix * aPosition; + vTextureCoord = aTextureCoord; + vAlpha = aAlpha; +} diff --git a/res/raw/color_fragment_shader.glsl b/res/raw/color_fragment_shader.glsl new file mode 100644 index 0000000..d1ad102 --- /dev/null +++ b/res/raw/color_fragment_shader.glsl @@ -0,0 +1,23 @@ +/* + * Copyright (C) 2013 The CyanogenMod Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +precision mediump float; + +varying vec4 vColor; + +void main() { + gl_FragColor = vColor; +} diff --git a/res/raw/color_vertex_shader.glsl b/res/raw/color_vertex_shader.glsl new file mode 100644 index 0000000..c1143e5 --- /dev/null +++ b/res/raw/color_vertex_shader.glsl @@ -0,0 +1,27 @@ +/* + * Copyright (C) 2013 The CyanogenMod Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +uniform mat4 uMVPMatrix; + +attribute vec4 aPosition; +attribute vec4 aColor; + +varying vec4 vColor; + +void main() { + gl_Position = uMVPMatrix * aPosition; + vColor = aColor; +} diff --git a/res/raw/default_fragment_shader.glsl b/res/raw/default_fragment_shader.glsl new file mode 100644 index 0000000..55cbf0b --- /dev/null +++ b/res/raw/default_fragment_shader.glsl @@ -0,0 +1,24 @@ +/* + * Copyright (C) 2013 The CyanogenMod Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +precision mediump float; + +varying vec2 vTextureCoord; +uniform sampler2D sTexture; + +void main() { + gl_FragColor = texture2D(sTexture, vTextureCoord); +} diff --git a/res/raw/default_vertex_shader.glsl b/res/raw/default_vertex_shader.glsl new file mode 100644 index 0000000..dad4d5a --- /dev/null +++ b/res/raw/default_vertex_shader.glsl @@ -0,0 +1,27 @@ +/* + * Copyright (C) 2013 The CyanogenMod Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +uniform mat4 uMVPMatrix; + +attribute vec4 aPosition; +attribute vec2 aTextureCoord; + +varying vec2 vTextureCoord; + +void main() { + gl_Position = uMVPMatrix * aPosition; + vTextureCoord = aTextureCoord; +} diff --git a/res/raw/translate_fragment_shader.glsl b/res/raw/translate_fragment_shader.glsl new file mode 100644 index 0000000..55cbf0b --- /dev/null +++ b/res/raw/translate_fragment_shader.glsl @@ -0,0 +1,24 @@ +/* + * Copyright (C) 2013 The CyanogenMod Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +precision mediump float; + +varying vec2 vTextureCoord; +uniform sampler2D sTexture; + +void main() { + gl_FragColor = texture2D(sTexture, vTextureCoord); +} diff --git a/res/raw/translate_vertex_shader.glsl b/res/raw/translate_vertex_shader.glsl new file mode 100644 index 0000000..1229d64 --- /dev/null +++ b/res/raw/translate_vertex_shader.glsl @@ -0,0 +1,27 @@ +/* + * Copyright (C) 2013 The CyanogenMod Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +uniform mat4 uMVPMatrix; + +attribute vec4 aPosition; +attribute vec2 aTextureCoord; + +varying vec2 vTextureCoord; + +void main() { + gl_Position = uMVPMatrix * aPosition; + vTextureCoord = aTextureCoord; +} |