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diff --git a/src/com/android/magicsmoke/MagicSmokeRS.java b/src/com/android/magicsmoke/MagicSmokeRS.java
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+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.magicsmoke;
+
+import static android.renderscript.ProgramFragment.EnvMode.REPLACE;
+import static android.renderscript.Sampler.Value.LINEAR;
+import static android.renderscript.Sampler.Value.WRAP;
+
+import com.android.magicsmoke.R;
+
+import android.content.Context;
+import android.content.SharedPreferences;
+import android.content.SharedPreferences.Editor;
+import android.content.SharedPreferences.OnSharedPreferenceChangeListener;
+import android.graphics.Bitmap;
+import android.graphics.BitmapFactory;
+import android.media.MediaPlayer;
+import android.os.Handler;
+import android.renderscript.Allocation;
+import android.renderscript.Dimension;
+import android.renderscript.Element;
+import android.renderscript.Primitive;
+import android.renderscript.ProgramFragment;
+import android.renderscript.ProgramStore;
+import android.renderscript.ProgramVertex;
+import android.renderscript.Sampler;
+import android.renderscript.ScriptC;
+import android.renderscript.SimpleMesh;
+import android.renderscript.Type;
+import android.renderscript.Element.Builder;
+import android.renderscript.ProgramStore.BlendDstFunc;
+import android.renderscript.ProgramStore.BlendSrcFunc;
+import android.util.Log;
+import android.view.MotionEvent;
+
+import java.util.TimeZone;
+
+class MagicSmokeRS extends RenderScriptScene implements OnSharedPreferenceChangeListener {
+
+ static class WorldState {
+ public float mXOffset;
+ public float mTilt;
+ public int mPreset;
+ public int mTextureMask;
+ public int mRotate;
+ public int mTextureSwap;
+ public int mProcessTextureMode;
+ public int mBackCol;
+ public int mLowCol;
+ public int mHighCol;
+ public float mAlphaMul;
+ public int mPreMul;
+ public int mBlendFunc;
+ }
+ WorldState mWorldState = new WorldState();
+ private Type mStateType;
+ private Allocation mState;
+
+ private ProgramStore mPfsBackgroundOne;
+ private ProgramStore mPfsBackgroundSrc;
+ private ProgramFragment mPfBackground;
+ private Sampler mSampler;
+ private Allocation[] mSourceTextures;
+ private Allocation[] mRealTextures;
+
+ private ProgramVertex mPVBackground;
+ private ProgramVertex.MatrixAllocation mPVAlloc;
+
+ private static final int RSID_STATE = 0;
+ //private static final int RSID_PROGRAMVERTEX = 3;
+ private static final int RSID_NOISESRC1 = 1;
+ private static final int RSID_NOISESRC2 = 2;
+ private static final int RSID_NOISESRC3 = 3;
+ private static final int RSID_NOISESRC4 = 4;
+ private static final int RSID_NOISESRC5 = 5;
+ private static final int RSID_NOISEDST1 = 6;
+ private static final int RSID_NOISEDST2 = 7;
+ private static final int RSID_NOISEDST3 = 8;
+ private static final int RSID_NOISEDST4 = 9;
+ private static final int RSID_NOISEDST5 = 10;
+
+ private Context mContext;
+ private SharedPreferences mSharedPref;
+
+ static class Preset {
+ Preset(int processmode, int backcol, int locol, int hicol, float mul, int mask,
+ boolean rot, int blend, boolean texswap, boolean premul) {
+ mProcessTextureMode = processmode;
+ mBackColor = backcol;
+ mLowColor = locol;
+ mHighColor = hicol;
+ mAlphaMul = mul;
+ mTextureMask = mask;
+ mRotate = rot;
+ mBlendFunc = blend;
+ mTextureSwap = texswap;
+ mPreMul = premul;
+ }
+ public int mProcessTextureMode;
+ public int mBackColor;
+ public int mLowColor;
+ public int mHighColor;
+ public float mAlphaMul;
+ public int mTextureMask;
+ public boolean mRotate;
+ public int mBlendFunc;
+ public boolean mTextureSwap;
+ public boolean mPreMul;
+ }
+
+ public static final int DEFAULT_PRESET = 4;
+ public static final Preset [] mPreset = new Preset[] {
+ // proc back low high alph mask rot blend swap premul
+ new Preset(1, 0x000000, 0x000000, 0xffffff, 2.0f, 0x0f, true, 0, false, false),
+ new Preset(1, 0x0000ff, 0x000000, 0xffffff, 2.0f, 0x0f, true, 0, false, false),
+ new Preset(1, 0x00ff00, 0x000000, 0xffffff, 2.0f, 0x0f, true, 0, false, false),
+ new Preset(1, 0x00ff00, 0x000000, 0xffffff, 2.0f, 0x0f, true, 0, false, true),
+ new Preset(1, 0x00ff00, 0x00ff00, 0xffffff, 2.5f, 0x1f, true, 0, true, true),
+ new Preset(1, 0x800000, 0xff0000, 0xffffff, 2.5f, 0x1f, true, 0, true, false),
+ new Preset(0, 0x000000, 0x000000, 0xffffff, 0.0f, 0x1f, true, 0, false, false),
+ new Preset(1, 0x0000ff, 0x00ff00, 0xffff00, 2.0f, 0x1f, true, 0, true, false),
+ new Preset(1, 0x008000, 0x00ff00, 0xffffff, 2.5f, 0x1f, true, 0, true, false),
+ new Preset(1, 0x800000, 0xff0000, 0xffffff, 2.5f, 0x1f, true, 0, true, true),
+ new Preset(1, 0x808080, 0x000000, 0xffffff, 2.0f, 0x0f, true, 0, false, true),
+ new Preset(1, 0x0000ff, 0x000000, 0xffffff, 2.0f, 0x0f, true, 0, false, true),
+ new Preset(1, 0x0000ff, 0x00ff00, 0xffff00, 1.5f, 0x1f, false, 0, false, true),
+ new Preset(1, 0x0000ff, 0x00ff00, 0xffff00, 2.0f, 0x1f, true, 0, true, true),
+ new Preset(1, 0x0000ff, 0x00ff00, 0xffff00, 1.5f, 0x1f, true, 0, true, true),
+ new Preset(1, 0x808080, 0x000000, 0xffffff, 2.0f, 0x0f, true, 0, false, false),
+ new Preset(1, 0x000000, 0x000000, 0xffffff, 2.0f, 0x0f, true, 0, true, false),
+ new Preset(2, 0x000000, 0x000070, 0xff2020, 2.5f, 0x1f, true, 0, false, false),
+ new Preset(2, 0x6060ff, 0x000070, 0xffffff, 2.5f, 0x1f, true, 0, false, false),
+ new Preset(3, 0x0000f0, 0x000000, 0xffffff, 2.0f, 0x0f, true, 0, true, false),
+ };
+
+ private float mTouchY;
+
+ MagicSmokeRS(Context context, int width, int height) {
+ super(width, height);
+ mWidth = width;
+ mHeight = height;
+ mWorldState.mTilt = 0;
+ mContext = context;
+ mSharedPref = mContext.getSharedPreferences("magicsmoke", Context.MODE_PRIVATE);
+ makeNewState();
+ }
+
+ public void onSharedPreferenceChanged(SharedPreferences sharedPreferences, String key) {
+
+ makeNewState();
+ mState.data(mWorldState);
+ }
+
+ void makeNewState() {
+ int p = mSharedPref.getInt("preset", DEFAULT_PRESET);
+ if (p >= mPreset.length) {
+ p = 0;
+ }
+ mWorldState.mPreset = p;
+ mWorldState.mTextureMask = mPreset[p].mTextureMask;
+ mWorldState.mRotate = mPreset[p].mRotate ? 1 : 0;
+ mWorldState.mTextureSwap = mPreset[p].mTextureSwap ? 1 : 0;
+ mWorldState.mProcessTextureMode = mPreset[p].mProcessTextureMode;
+ mWorldState.mBackCol = mPreset[p].mBackColor;
+ mWorldState.mLowCol = mPreset[p].mLowColor;
+ mWorldState.mHighCol = mPreset[p].mHighColor;
+ mWorldState.mAlphaMul = mPreset[p].mAlphaMul;
+ mWorldState.mPreMul = mPreset[p].mPreMul ? 1 : 0;
+ mWorldState.mBlendFunc = mPreset[p].mBlendFunc;
+ }
+
+ @Override
+ public void resize(int width, int height) {
+ super.resize(width, height);
+ if (mPVAlloc != null) {
+ mPVAlloc.setupProjectionNormalized(width, height);
+ }
+ }
+
+ @Override
+ public void onTouchEvent(MotionEvent event) {
+ switch(event.getAction()) {
+ case MotionEvent.ACTION_DOWN:
+ mTouchY = event.getY();
+ break;
+ case MotionEvent.ACTION_MOVE:
+ float dy = event.getY() - mTouchY;
+ mTouchY += dy;
+ dy /= 20;
+ dy += mWorldState.mTilt;
+ if (dy > 4) {
+ dy = 4;
+ } else if (dy < -4) {
+ dy = -4;
+ }
+ mWorldState.mTilt = dy;
+ mState.data(mWorldState);
+ }
+ }
+
+ @Override
+ public void setOffset(float xOffset, float yOffset, float xStep, float yStep,
+ int xPixels, int yPixels) {
+ // update our state, then push it to the renderscript
+ mWorldState.mXOffset = xOffset;
+ mState.data(mWorldState);
+ }
+
+ @Override
+ public void stop() {
+ mSharedPref.unregisterOnSharedPreferenceChangeListener(this);
+ super.stop();
+ }
+
+ @Override
+ public void start() {
+ super.start();
+ mSharedPref.registerOnSharedPreferenceChangeListener(this);
+ makeNewState();
+ mState.data(mWorldState);
+ }
+
+ float alphafactor;
+ Type mTextureType;
+
+ void loadBitmap(int id, int index, String name, float alphamul, int lowcol, int highcol) {
+ BitmapFactory.Options opts = new BitmapFactory.Options();
+ opts.inPreferredConfig = Bitmap.Config.ARGB_8888;
+ Bitmap in = BitmapFactory.decodeResource(mResources, id, opts);
+
+ int pixels[] = new int[65536];
+ in.getPixels(pixels, 0, 256, 0, 0, 256, 256);
+ mRealTextures[index] = Allocation.createTyped(mRS, mTextureType);
+ mSourceTextures[index] = Allocation.createTyped(mRS, mTextureType);
+ mSourceTextures[index].setName(name+"_src");
+ mSourceTextures[index].data(pixels);
+ mRealTextures[index].setName(name);
+ in.recycle();
+ }
+
+ void loadBitmaps() {
+ alphafactor = 1f;
+ float alphamul = mPreset[mWorldState.mPreset].mAlphaMul;
+ int lowcol = mPreset[mWorldState.mPreset].mLowColor;
+ int highcol = mPreset[mWorldState.mPreset].mHighColor;
+ //Log.i("@@@@", "preset " + mWorldState.mPreset + ", mul: " + alphamul +
+ // ", colors: " + Integer.toHexString(lowcol) + "/" + Integer.toHexString(highcol));
+
+ // TODO: using different high and low colors for each layer offers some cool effects too
+ loadBitmap(R.drawable.noise1, 0, "Tnoise1", alphamul, lowcol, highcol);
+ loadBitmap(R.drawable.noise2, 1, "Tnoise2", alphamul, lowcol, highcol);
+ loadBitmap(R.drawable.noise3, 2, "Tnoise3", alphamul, lowcol, highcol);
+ loadBitmap(R.drawable.noise4, 3, "Tnoise4", alphamul, lowcol, highcol);
+ loadBitmap(R.drawable.noise5, 4, "Tnoise5", alphamul, lowcol, highcol);
+ }
+
+ @Override
+ protected ScriptC createScript() {
+
+ // Create a renderscript type from a java class. The specified name doesn't
+ // really matter; the name by which we refer to the object in RenderScript
+ // will be specified later.
+ mStateType = Type.createFromClass(mRS, WorldState.class, 1, "WorldState");
+ // Create an allocation from the type we just created.
+ mState = Allocation.createTyped(mRS, mStateType);
+ mState.data(mWorldState);
+
+ // First set up the coordinate system and such
+ ProgramVertex.Builder pvb = new ProgramVertex.Builder(mRS, null, null);
+ mPVBackground = pvb.create();
+ mPVBackground.setName("PVBackground");
+ mPVAlloc = new ProgramVertex.MatrixAllocation(mRS);
+ mPVBackground.bindAllocation(mPVAlloc);
+ mPVAlloc.setupProjectionNormalized(mWidth, mHeight);
+
+ mSourceTextures = new Allocation[5];
+ mRealTextures = new Allocation[5];
+
+ Type.Builder tb = new Type.Builder(mRS, Element.RGBA_8888(mRS));
+ tb.add(Dimension.X, 256);
+ tb.add(Dimension.Y, 256);
+ mTextureType = tb.create();
+ loadBitmaps();
+
+ Sampler.Builder samplerBuilder = new Sampler.Builder(mRS);
+ samplerBuilder.setMin(LINEAR);
+ samplerBuilder.setMag(LINEAR);
+ samplerBuilder.setWrapS(WRAP);
+ samplerBuilder.setWrapT(WRAP);
+ mSampler = samplerBuilder.create();
+
+ {
+ ProgramFragment.Builder builder = new ProgramFragment.Builder(mRS, null, null);
+ builder.setTexEnable(true, 0);
+ builder.setTexEnvMode(ProgramFragment.EnvMode.MODULATE, 0);
+ mPfBackground = builder.create();
+ mPfBackground.setName("PFBackground");
+ mPfBackground.bindSampler(mSampler, 0);
+ }
+
+ {
+ ProgramStore.Builder builder = new ProgramStore.Builder(mRS, null, null);
+ builder.setDepthFunc(ProgramStore.DepthFunc.EQUAL);
+ builder.setBlendFunc(BlendSrcFunc.ONE, BlendDstFunc.ONE_MINUS_SRC_ALPHA);
+ builder.setDitherEnable(true); // without dithering there is severe banding
+ builder.setDepthMask(false);
+ mPfsBackgroundOne = builder.create();
+ mPfsBackgroundOne.setName("PFSBackgroundOne");
+ builder.setBlendFunc(BlendSrcFunc.SRC_ALPHA, BlendDstFunc.ONE_MINUS_SRC_ALPHA);
+ mPfsBackgroundSrc = builder.create();
+ mPfsBackgroundSrc.setName("PFSBackgroundSrc");
+ }
+
+ // Time to create the script
+ ScriptC.Builder sb = new ScriptC.Builder(mRS);
+ // Specify the name by which to refer to the WorldState object in the
+ // renderscript.
+ sb.setType(mStateType, "State", RSID_STATE);
+ sb.setType(mTextureType, "noisesrc1", RSID_NOISESRC1);
+ sb.setType(mTextureType, "noisedst1", RSID_NOISEDST1);
+ sb.setType(mTextureType, "noisesrc2", RSID_NOISESRC2);
+ sb.setType(mTextureType, "noisedst2", RSID_NOISEDST2);
+ sb.setType(mTextureType, "noisesrc3", RSID_NOISESRC3);
+ sb.setType(mTextureType, "noisedst3", RSID_NOISEDST3);
+ sb.setType(mTextureType, "noisesrc4", RSID_NOISESRC4);
+ sb.setType(mTextureType, "noisedst4", RSID_NOISEDST4);
+ sb.setType(mTextureType, "noisesrc5", RSID_NOISESRC5);
+ sb.setType(mTextureType, "noisedst5", RSID_NOISEDST5);
+ sb.setScript(mResources, R.raw.clouds);
+ sb.setRoot(true);
+
+ ScriptC script = sb.create();
+ script.setClearColor(0.0f, 0.0f, 0.0f, 1.0f);
+ script.setTimeZone(TimeZone.getDefault().getID());
+
+ script.bindAllocation(mState, RSID_STATE);
+ script.bindAllocation(mSourceTextures[0], RSID_NOISESRC1);
+ script.bindAllocation(mRealTextures[0], RSID_NOISEDST1);
+ script.bindAllocation(mSourceTextures[1], RSID_NOISESRC2);
+ script.bindAllocation(mRealTextures[1], RSID_NOISEDST2);
+ script.bindAllocation(mSourceTextures[2], RSID_NOISESRC3);
+ script.bindAllocation(mRealTextures[2], RSID_NOISEDST3);
+ script.bindAllocation(mSourceTextures[3], RSID_NOISESRC4);
+ script.bindAllocation(mRealTextures[3], RSID_NOISEDST4);
+ script.bindAllocation(mSourceTextures[4], RSID_NOISESRC5);
+ script.bindAllocation(mRealTextures[4], RSID_NOISEDST5);
+ //script.bindAllocation(mPVAlloc.mAlloc, RSID_PROGRAMVERTEX);
+
+
+ return script;
+ }
+}