diff options
Diffstat (limited to 'res')
-rw-r--r-- | res/raw/pv4tex.glslv | 14 | ||||
-rw-r--r-- | res/raw/pv5tex.glslv | 16 |
2 files changed, 15 insertions, 15 deletions
diff --git a/res/raw/pv4tex.glslv b/res/raw/pv4tex.glslv index 9fd1f04..5634efe 100644 --- a/res/raw/pv4tex.glslv +++ b/res/raw/pv4tex.glslv @@ -3,18 +3,18 @@ varying vec2 varTex1; varying vec2 varTex2; varying vec2 varTex3; -vec2 mul(vec4 uni, vec2 attr, float idx) +vec2 mul(vec4 uni, vec2 attr, float idx, vec2 offset) { float invz = 0.35 + idx*0.05; return vec2( - 0.5 + 0.5 * invz * (uni.z * ( uni.y * attr.x + uni.x * attr.y)) + uni.w, - 0.5 + 0.5 * invz * (uni.z * (-uni.x * attr.x + uni.y * attr.y))); + 0.5 + 0.5 * invz * (uni.z * ( uni.y * (attr.x + offset.x) + uni.x * (attr.y + offset.y))) + uni.w, + 0.5 + 0.5 * invz * (uni.z * (-uni.x * (attr.x + offset.x) + uni.y * (attr.y + offset.y)))); } void main() { - varTex0 = mul(UNI_layer0, ATTRIB_position.xy, 1.0); - varTex1 = mul(UNI_layer1, ATTRIB_position.xy, 2.0); - varTex2 = mul(UNI_layer2, ATTRIB_position.xy, 3.0); - varTex3 = mul(UNI_layer3, ATTRIB_position.xy, 4.0); + varTex0 = mul(UNI_layer0, ATTRIB_position.xy, 1.0, UNI_panoffset); + varTex1 = mul(UNI_layer1, ATTRIB_position.xy, 2.0, UNI_panoffset); + varTex2 = mul(UNI_layer2, ATTRIB_position.xy, 3.0, UNI_panoffset); + varTex3 = mul(UNI_layer3, ATTRIB_position.xy, 4.0, UNI_panoffset); gl_Position = ATTRIB_position; } diff --git a/res/raw/pv5tex.glslv b/res/raw/pv5tex.glslv index 998f209..bb190e8 100644 --- a/res/raw/pv5tex.glslv +++ b/res/raw/pv5tex.glslv @@ -4,19 +4,19 @@ varying vec2 varTex2; varying vec2 varTex3; varying vec2 varTex4; -vec2 mul(vec4 uni, vec2 attr, float idx) +vec2 mul(vec4 uni, vec2 attr, float idx, vec2 offset) { float invz = 0.5 + idx*0.05; return vec2( - 0.5 + 0.5 * invz * (uni.z * ( uni.y * attr.x + uni.x * attr.y)) + uni.w, - 0.5 + 0.5 * invz * (uni.z * (-uni.x * attr.x + uni.y * attr.y))); + 0.5 + 0.5 * invz * (uni.z * ( uni.y * (attr.x + offset.x) + uni.x * (attr.y + offset.y))) + uni.w, + 0.5 + 0.5 * invz * (uni.z * (-uni.x * (attr.x + offset.x) + uni.y * (attr.y + offset.y)))); } void main() { - varTex0 = mul(UNI_layer0, ATTRIB_position.xy, 1.0); - varTex1 = mul(UNI_layer1, ATTRIB_position.xy, 2.0); - varTex2 = mul(UNI_layer2, ATTRIB_position.xy, 3.0); - varTex3 = mul(UNI_layer3, ATTRIB_position.xy, 4.0); - varTex4 = mul(UNI_layer4, ATTRIB_position.xy, 5.0); + varTex0 = mul(UNI_layer0, ATTRIB_position.xy, 1.0, UNI_panoffset); + varTex1 = mul(UNI_layer1, ATTRIB_position.xy, 2.0, UNI_panoffset); + varTex2 = mul(UNI_layer2, ATTRIB_position.xy, 3.0, UNI_panoffset); + varTex3 = mul(UNI_layer3, ATTRIB_position.xy, 4.0, UNI_panoffset); + varTex4 = mul(UNI_layer4, ATTRIB_position.xy, 5.0, UNI_panoffset); gl_Position = ATTRIB_position; } |