blob: ce03eee6280b869069b2d4ef6d2f8f6cca7e8725 (
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varying float pointSize;
void main() {
if (pointSize > 4.0) {
gl_FragColor = texture2D(UNI_Tex1, gl_PointCoord);
} else {
gl_FragColor = texture2D(UNI_Tex0, gl_PointCoord);
}
}
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