| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: Ifab8e7426c88a9d54f8986a6ff065382720bdfe2
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Just a quick example of turning a Dream into a Live Lock Screen ;)
Change-Id: Ib472037fc439db9b88bafd27d07c5aef2dd58ed6
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Bug: 7295909
Change-Id: I46d2d3b8cbd2e8f09e5820e82f97b64687fad2e1
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Bug #7171323
1. Various code cleanups
2. Properly destroy TextureView's SurfaceTexture
3. Stop the render thread on destroy (we were leaking threads before this change)
4. Destroy the renderer synchronously
5. Save a bit of memory by not requesting an alpha channel
Change-Id: I323e6c87903dbb8a6c79fe384a473b7293caf9ea
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The colors dream could continue running indefinitely
if the system terminated it rather an it ending
voluntarily.
There were also problems with the GL finish actions being
performed on the wrong thread.
Refactored the dream to resolve both of these problems cleanly.
Bug: 7267653
Change-Id: Id58c473acebdc2eb3be342d792926c54185984a2
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(At great personal cost.)
This fixes the super-janky startup for Colors.
Bug: 7171323
Change-Id: If9103eaccdb3202ff94bafea7874437d0f4ddcb4
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Bug:7211867
Change-Id: Idcf5a8e94dec80fcf20fb729a99cfbda73f3765d
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Might need to put the colors in a resource.
Change-Id: I1d6d25fbcf9d026edca360222988ce7378372c11
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Change-Id: I2bef9d4a8de77d170d2228318db85db1d6ec59fe
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