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* call the parent implementation of onAttachedToWindow().Chris Wren2012-10-171-0/+1
| | | | | Bug: 7295909 Change-Id: I46d2d3b8cbd2e8f09e5820e82f97b64687fad2e1
* Various fixes for the Colors dreamRomain Guy2012-10-072-18/+20
| | | | | | | | | | | | Bug #7171323 1. Various code cleanups 2. Properly destroy TextureView's SurfaceTexture 3. Stop the render thread on destroy (we were leaking threads before this change) 4. Destroy the renderer synchronously 5. Save a bit of memory by not requesting an alpha channel Change-Id: I323e6c87903dbb8a6c79fe384a473b7293caf9ea
* Fix threading and stopping issues in Colors dream.Jeff Brown2012-10-032-417/+494
| | | | | | | | | | | | | | The colors dream could continue running indefinitely if the system terminated it rather an it ending voluntarily. There were also problems with the GL finish actions being performed on the wrong thread. Refactored the dream to resolve both of these problems cleanly. Bug: 7267653 Change-Id: Id58c473acebdc2eb3be342d792926c54185984a2
* Convert Colors from GLSurfaceView to TextureView.Daniel Sandler2012-09-241-120/+316
| | | | | | | | | (At great personal cost.) This fixes the super-janky startup for Colors. Bug: 7171323 Change-Id: If9103eaccdb3202ff94bafea7874437d0f4ddcb4
* Migrate away from lightsOut() in Basic color dream.John Spurlock2012-09-211-1/+1
| | | | | Bug:7211867 Change-Id: Idcf5a8e94dec80fcf20fb729a99cfbda73f3765d
* Something a little prettier.Daniel Sandler2012-08-311-8/+29
| | | | | | Might need to put the colors in a resource. Change-Id: I1d6d25fbcf9d026edca360222988ce7378372c11
* This was so much harder than it should have been.Daniel Sandler2012-08-311-0/+271
Change-Id: I2bef9d4a8de77d170d2228318db85db1d6ec59fe