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path: root/tests/src/com/android/providers/downloads/ThreadingTest.java
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* Move DownloadManager to use JobScheduler.Jeff Sharkey2016-04-251-16/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | JobScheduler is in a much better position to coordinate tasks across the platform to optimize battery and RAM usage. This change removes a bunch of manual scheduling logic by representing each download as a separate job with relevant scheduling constraints. Requested network types, retry backoff timing, and newly added charging and idle constraints are plumbed through as job parameters. When a job times out, we halt the download and schedule it to resume later. The majority of downloads should have ETag values to enable resuming like this. Remove local wakelocks, since the platform now acquires and blames our jobs on the requesting app. When an active download is pushing updates to the database, check for both paused and cancelled state to quickly halt an ongoing download. Shift DownloadNotifier to update directly based on a Cursor, since we no longer have the overhead of fully-parsed DownloadInfo objects. Unify a handful of worker threads into a single shared thread. Remove legacy "large download" activity that was thrown in the face of the user; the UX best-practice is to go through notification, and update that dialog to let the user override and continue if under the hard limit. Bug: 28098882, 26571724 Change-Id: I33ebe59b3c2ea9c89ec526f70b1950c734abc4a7
* Many improvements to download storage management.Jeff Sharkey2014-02-061-2/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Change all data transfer to occur through FileDescriptors instead of relying on local files. This paves the way for downloading directly to content:// Uris in the future. Rewrite storage management logic to preflight download when size is known. If enough space is found, immediately reserve the space with fallocate(), advising the kernel block allocator to try giving us a contiguous block regions to reduce fragmentation. When preflighting on internal storage or emulated external storage, ask PackageManager to clear private app caches to free up space. Since we fallocate() the entire file, use the database as the source of truth for resume locations, which requires that we fsync() before each database update. Store in-progress downloads in separate directories to keep the OS from deleting out from under us. Clean up filename generation logic to break ties in this new dual-directory case. Clearer enforcement of successful download preconditions around content lengths and ETags. Move all database field mutations to clearer DownloadInfoDelta object, and write back through single code path. Catch and log uncaught exceptions from DownloadThread. Tests to verify new storage behaviors. Fixed existing test to reflect correct RFC behavior. Bug: 5287571, 3213677, 12663412 Change-Id: I6bb905eca7c7d1a6bc88df3db28b65d70f660221
* Fix race conditions around filename claiming.Jeff Sharkey2013-03-011-0/+46
| | | | | | | | | | | | | When multiple downloads are running in parallel, they can end up claiming the same filename and clobber over each other. This change introduces locking around filename generation, and touches the claimed filename so other threads fail the File.exists() check and keep looking. Tests to verify. Bug: 8255596 Change-Id: Ie75ed047c199cf679832c75159056ca036eac18d
* Tests for max retries/redirects, ETag switches.Jeff Sharkey2013-01-291-0/+2
| | | | | | | | | | Verify that servers responding with many retries or redirects result in failed download, instead of spinning out of control. Test to verify that changed ETag results in download failing. Also fix handling of HTTP 301 to update Uri in database. Change-Id: Iff2948d79961a245b7900117d107edaa356618c9
* Clean up DownloadManager threading tests.Jeff Sharkey2013-01-081-8/+1
| | | | | | | | | | | Change runUntilStatus() methods to polling with timeout instead of requiring internal knowledge about threading. Fix notification tests, and move opening of InputStream until after handling headers to avoid FNFE. Always reset facade to defaults before each test. Change-Id: I6b2d6cfc4e685d2090c1133b1b2e89ae12760f8b
* Migrate to shared MockWebServer.Jeff Sharkey2012-03-291-1/+1
| | | | | Bug: 4726601 Change-Id: Ibe537bd5c2a092dbf974360cd454751881f7f4ea
* Manual merge: Moved DownloadManager to android.appSteve Howard2010-09-281-1/+1
| | | | Change-Id: Id1de44459ec1bf53e928cae826047467b355823d
* Serialize threading for download manager testing.Steve Howard2010-07-271-0/+56
The download manager uses threading in a simple way -- it launches two threads, UpdateThread and DownloadThread, and both are "fire and forget". This is fortunate for testing, since it means we can eliminate multithreading and simply run each thread in order, and everything still works. This change does just that, abstracting Thread.start() behind SystemFacade and making FakeSystemFacade put new threads into a queue and then run through them serially. This simplifies much of the test code and makes it all much more predictable. I've simplified the test code as much as possible here and moved a few more tests over to PublicApiFunctionalTest, leaving only a minimum in DownloadManagerFunctionalTest, which will eventually be deleted altogether. I've also improved testing in some areas -- for example, we can now test that running notifications get cancelled after the download completes in a robust way. There is one test case that checks for race conditions and requires multithreading. I've moved this into a new ThreadingTest class, which uses a custom FakeSystemFacade that allows multithreading. I've extracted AbstractPublicApiTest for the newly shared code. Change-Id: Ic1d5c76bfa9913fe053174c3d8b516790ca8b25f