summaryrefslogtreecommitdiffstats
path: root/src/com/android/launcher3/anim/SpringAnimationBuilder.java
blob: 0f34c1e97e5a653a4bf812b4004c79a48a72e326 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
/*
 * Copyright (C) 2019 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package com.android.launcher3.anim;

import android.animation.Animator;
import android.animation.ObjectAnimator;
import android.content.Context;
import android.util.FloatProperty;

import com.android.launcher3.util.DefaultDisplay;

import androidx.annotation.FloatRange;
import androidx.dynamicanimation.animation.SpringForce;

/**
 * Utility class to build an object animator which follows the same path as a spring animation for
 * an underdamped spring.
 */
public class SpringAnimationBuilder<T> extends FloatProperty<T> {

    private final T mTarget;
    private final FloatProperty<T> mProperty;

    private float mStartValue;
    private float mEndValue;
    private float mVelocity = 0;

    private float mStiffness = SpringForce.STIFFNESS_MEDIUM;
    private float mDampingRatio = SpringForce.DAMPING_RATIO_MEDIUM_BOUNCY;
    private float mMinVisibleChange = 1;

    // Multiplier to the min visible change value for value threshold
    private static final float THRESHOLD_MULTIPLIER = 0.65f;

    /**
     * The spring equation is given as
     *   x = e^(-beta*t/2) * (a cos(gamma * t) + b sin(gamma * t)
     *   v = e^(-beta*t/2) * ((2 * a * gamma + beta * b) * sin(gamma * t)
     *                  + (a * beta - 2 * b * gamma) * cos(gamma * t)) / 2
     *
     *   a = x(0)
     *   b = beta * x(0) / (2 * gamma) + v(0) / gamma
     */
    private double beta;
    private double gamma;

    private double a, b;
    private double va, vb;

    // Threshold for velocity and value to determine when it's reasonable to assume that the spring
    // is approximately at rest.
    private double mValueThreshold;
    private double mVelocityThreshold;

    private float mCurrentTime = 0;

    public SpringAnimationBuilder(T target, FloatProperty<T> property) {
        super("dynamic-spring-property");
        mTarget = target;
        mProperty = property;

        mStartValue = mProperty.get(target);
    }

    public SpringAnimationBuilder<T> setEndValue(float value) {
        mEndValue = value;
        return this;
    }

    public SpringAnimationBuilder<T> setStartValue(float value) {
        mStartValue = value;
        return this;
    }

    public SpringAnimationBuilder<T> setValues(float... values) {
        if (values.length > 1) {
            mStartValue = values[0];
            mEndValue = values[values.length - 1];
        } else {
            mEndValue = values[0];
        }
        return this;
    }

    public SpringAnimationBuilder<T> setStiffness(
            @FloatRange(from = 0.0, fromInclusive = false) float stiffness) {
        if (stiffness <= 0) {
            throw new IllegalArgumentException("Spring stiffness constant must be positive.");
        }
        mStiffness = stiffness;
        return this;
    }

    public SpringAnimationBuilder<T> setDampingRatio(
            @FloatRange(from = 0.0, to = 1.0, fromInclusive = false, toInclusive = false)
                    float dampingRatio) {
        if (dampingRatio <= 0 || dampingRatio >= 1) {
            throw new IllegalArgumentException("Damping ratio must be between 0 and 1");
        }
        mDampingRatio = dampingRatio;
        return this;
    }

    public SpringAnimationBuilder<T> setMinimumVisibleChange(
            @FloatRange(from = 0.0, fromInclusive = false) float minimumVisibleChange) {
        if (minimumVisibleChange <= 0) {
            throw new IllegalArgumentException("Minimum visible change must be positive.");
        }
        mMinVisibleChange = minimumVisibleChange;
        return this;
    }

    public SpringAnimationBuilder<T> setStartVelocity(float startVelocity) {
        mVelocity = startVelocity;
        return this;
    }

    @Override
    public void setValue(T object, float time) {
        mCurrentTime = time;
        mProperty.setValue(
                object, (float) (exponentialComponent(time) * cosSinX(time)) + mEndValue);
    }

    @Override
    public Float get(T t) {
        return mCurrentTime;
    }

    public ObjectAnimator build(Context context) {
        int singleFrameMs = DefaultDisplay.getSingleFrameMs(context);
        double naturalFreq = Math.sqrt(mStiffness);
        double dampedFreq = naturalFreq * Math.sqrt(1 - mDampingRatio * mDampingRatio);

        // All the calculations assume the stable position to be 0, shift the values accordingly.
        beta = 2 * mDampingRatio * naturalFreq;
        gamma = dampedFreq;
        a =  mStartValue - mEndValue;
        b = beta * a / (2 * gamma) + mVelocity / gamma;

        va = a * beta / 2 - b * gamma;
        vb = a * gamma + beta * b / 2;

        mValueThreshold = mMinVisibleChange * THRESHOLD_MULTIPLIER;

        // This multiplier is used to calculate the velocity threshold given a certain value
        // threshold. The idea is that if it takes >= 1 frame to move the value threshold amount,
        // then the velocity is a reasonable threshold.
        mVelocityThreshold = mValueThreshold * 1000.0 / singleFrameMs;

        // Find the duration (in seconds) for the spring to reach equilibrium.
        // equilibrium is reached when x = 0
        double duration = Math.atan2(-a, b) / gamma;

        // Keep moving ahead until the velocity reaches equilibrium.
        double piByG = Math.PI / gamma;
        while (duration < 0 || Math.abs(exponentialComponent(duration) * cosSinV(duration))
                >= mVelocityThreshold) {
            duration += piByG;
        }

        // Find the shortest time
        double edgeTime = Math.max(0, duration - piByG / 2);
        double minDiff = singleFrameMs / 2000.0;    // Half frame time in seconds

        do {
            if ((duration - edgeTime) < minDiff) {
                break;
            }
            double mid = (edgeTime + duration) / 2;
            if (isAtEquilibrium(mid)) {
                duration = mid;
            } else {
                edgeTime = mid;
            }
        } while (true);


        long durationMs = (long) (1000.0 * duration);
        ObjectAnimator animator = ObjectAnimator.ofFloat(mTarget, this, 0, (float) duration);
        animator.setDuration(durationMs).setInterpolator(Interpolators.LINEAR);
        animator.addListener(new AnimationSuccessListener() {
            @Override
            public void onAnimationSuccess(Animator animator) {
                mProperty.setValue(mTarget, mEndValue);
            }
        });
        return animator;
    }

    private boolean isAtEquilibrium(double t) {
        double ec = exponentialComponent(t);

        if (Math.abs(ec * cosSinX(t)) >= mValueThreshold) {
            return false;
        }
        return Math.abs(ec * cosSinV(t)) < mVelocityThreshold;
    }

    private double exponentialComponent(double t) {
        return Math.pow(Math.E, - beta * t / 2);
    }

    private double cosSinX(double t) {
        return cosSin(t, a, b);
    }

    private double cosSinV(double t) {
        return cosSin(t, va, vb);
    }

    private double cosSin(double t, double cosFactor, double sinFactor) {
        double angle = t * gamma;
        return cosFactor * Math.cos(angle) + sinFactor * Math.sin(angle);
    }
}