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path: root/src/com/android/launcher/BubbleTextView.java
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/*
 * Copyright (C) 2008 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.android.launcher;

import android.widget.TextView;
import android.content.Context;
import android.util.AttributeSet;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.RectF;
import android.graphics.Rect;
import android.text.Layout;

/**
 * TextView that draws a bubble behind the text. We cannot use a LineBackgroundSpan
 * because we want to make the bubble taller than the text and TextView's clip is
 * too aggressive.
 */
public class BubbleTextView extends TextView {
    private static final float CORNER_RADIUS = 8.0f;
    private static final float PADDING_H = 5.0f;
    private static final float PADDING_V = 1.0f;

    private final RectF mRect = new RectF();
    private Paint mPaint;

    public BubbleTextView(Context context) {
        super(context);
        init();
    }

    public BubbleTextView(Context context, AttributeSet attrs) {
        super(context, attrs);
        init();
    }

    public BubbleTextView(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
        init();
    }

    private void init() {
        setFocusable(true);

        mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
        mPaint.setColor(getContext().getResources().getColor(R.color.bubble_dark_background));
    }

    @Override
    public void onDraw(Canvas canvas) {
        final Layout layout = getLayout();
        final RectF rect = mRect;
        final int left = getCompoundPaddingLeft();
        final int top = getExtendedPaddingTop();

        rect.set(left + layout.getLineLeft(0) - PADDING_H,
                top + layout.getLineTop(0) - PADDING_V,
                left + layout.getLineRight(0) + PADDING_H,
                top + layout.getLineBottom(0) + PADDING_V);
        canvas.drawRoundRect(rect, CORNER_RADIUS, CORNER_RADIUS, mPaint);

        super.onDraw(canvas);
    }
}