package com.android.launcher3.uioverrides; import static com.android.launcher3.LauncherState.ALL_APPS; import static com.android.launcher3.LauncherState.NORMAL; import android.view.MotionEvent; import com.android.launcher3.AbstractFloatingView; import com.android.launcher3.Launcher; import com.android.launcher3.LauncherState; import com.android.launcher3.LauncherStateManager.AnimationComponents; import com.android.launcher3.touch.AbstractStateChangeTouchController; import com.android.launcher3.touch.SwipeDetector; import com.android.launcher3.userevent.nano.LauncherLogProto.ContainerType; /** * TouchController to switch between NORMAL and ALL_APPS state. */ public class AllAppsSwipeController extends AbstractStateChangeTouchController { private MotionEvent mTouchDownEvent; public AllAppsSwipeController(Launcher l) { super(l, SwipeDetector.VERTICAL); } @Override protected boolean canInterceptTouch(MotionEvent ev) { if (ev.getAction() == MotionEvent.ACTION_DOWN) { mTouchDownEvent = ev; } if (mCurrentAnimation != null) { // If we are already animating from a previous state, we can intercept. return true; } if (AbstractFloatingView.getTopOpenView(mLauncher) != null) { return false; } if (!mLauncher.isInState(NORMAL) && !mLauncher.isInState(ALL_APPS)) { // Don't listen for the swipe gesture if we are already in some other state. return false; } if (mLauncher.isInState(ALL_APPS) && !mLauncher.getAppsView().shouldContainerScroll(ev)) { return false; } return true; } @Override protected LauncherState getTargetState(LauncherState fromState, boolean isDragTowardPositive) { if (fromState == NORMAL && isDragTowardPositive) { return ALL_APPS; } else if (fromState == ALL_APPS && !isDragTowardPositive) { return NORMAL; } return fromState; } @Override protected int getLogContainerTypeForNormalState(MotionEvent ev) { return mLauncher.getDragLayer().isEventOverView(mLauncher.getHotseat(), mTouchDownEvent) ? ContainerType.HOTSEAT : ContainerType.WORKSPACE; } @Override protected float initCurrentAnimation(@AnimationComponents int animComponents) { float range = getShiftRange(); long maxAccuracy = (long) (2 * range); mCurrentAnimation = mLauncher.getStateManager() .createAnimationToNewWorkspace(mToState, maxAccuracy, animComponents); float startVerticalShift = mFromState.getVerticalProgress(mLauncher) * range; float endVerticalShift = mToState.getVerticalProgress(mLauncher) * range; float totalShift = endVerticalShift - startVerticalShift; return 1 / totalShift; } }