/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.launcher3.shortcuts; import android.content.Context; import android.support.annotation.IntDef; import android.util.AttributeSet; import com.android.launcher3.BubbleTextView; import com.android.launcher3.R; /** * A {@link BubbleTextView} that represents a deep shortcut within an app. */ public class DeepShortcutView extends BubbleTextView { private static final float HOVER_SCALE = 1.1f; // The direction this view should translate when animating the hover state. // This allows hovered shortcuts to "push" other shortcuts away. @IntDef({DIRECTION_UP, DIRECTION_NONE, DIRECTION_DOWN}) public @interface TranslationDirection {} public static final int DIRECTION_UP = -1; public static final int DIRECTION_NONE = 0; public static final int DIRECTION_DOWN = 1; @TranslationDirection private int mTranslationDirection = DIRECTION_NONE; private int mSpacing; private int mTop; private boolean mIsHoveringOver = false; public DeepShortcutView(Context context) { this(context, null, 0); } public DeepShortcutView(Context context, AttributeSet attrs) { this(context, attrs, 0); } public DeepShortcutView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); mSpacing = getResources().getDimensionPixelSize(R.dimen.deep_shortcuts_spacing); } public int getSpacing() { return mSpacing; } /** * Updates the state of this view based on touches over the container before user lifts finger. * * @param containerContainsTouch whether the {@link DeepShortcutsContainer} this shortcut * is inside contains the current touch * @param isBelowHoveredShortcut whether a sibling shortcut before this one in the * view hierarchy is being hovered over * @param touchY the y coordinate of the touch, relative to the {@link DeepShortcutsContainer} * this shortcut is inside * @return whether this shortcut is being hovered over */ public boolean updateHoverState(boolean containerContainsTouch, boolean isBelowHoveredShortcut, float touchY) { if (!containerContainsTouch) { mIsHoveringOver = false; mTranslationDirection = DIRECTION_NONE; } else if (isBelowHoveredShortcut) { mIsHoveringOver = false; mTranslationDirection = DIRECTION_DOWN; } else { // Include space around the view when determining hover state to avoid gaps. mTop = (int) (getY() - getTranslationY()); mIsHoveringOver = (touchY >= mTop - mSpacing / 2) && (touchY < mTop + getHeight() + mSpacing / 2); mTranslationDirection = mIsHoveringOver ? DIRECTION_NONE : DIRECTION_UP; } animateHoverState(); return mIsHoveringOver; } /** * If this shortcut is being hovered over, we scale it up. If another shortcut is being hovered * over, we translate this one away from it to account for its increased size. * * TODO: apply motion spec here */ private void animateHoverState() { float scale = mIsHoveringOver ? HOVER_SCALE : 1f; setScaleX(scale); setScaleY(scale); float translation = (HOVER_SCALE - 1f) * getHeight(); setTranslationY(translation * mTranslationDirection); } public boolean isHoveringOver() { return mIsHoveringOver; } }