/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.launcher3.graphics; import android.content.Context; import android.graphics.Bitmap; import android.graphics.Bitmap.Config; import android.graphics.BlurMaskFilter; import android.graphics.BlurMaskFilter.Blur; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.RectF; import android.support.v4.graphics.ColorUtils; import com.android.launcher3.LauncherAppState; /** * Utility class to add shadows to bitmaps. */ public class ShadowGenerator { // Percent of actual icon size private static final float HALF_DISTANCE = 0.5f; public static final float BLUR_FACTOR = 0.5f/48; // Percent of actual icon size public static final float KEY_SHADOW_DISTANCE = 1f/48; private static final int KEY_SHADOW_ALPHA = 61; private static final int AMBIENT_SHADOW_ALPHA = 30; private static final Object LOCK = new Object(); // Singleton object guarded by {@link #LOCK} private static ShadowGenerator sShadowGenerator; private final int mIconSize; private final Canvas mCanvas; private final Paint mBlurPaint; private final Paint mDrawPaint; private final BlurMaskFilter mDefaultBlurMaskFilter; private ShadowGenerator(Context context) { mIconSize = LauncherAppState.getIDP(context).iconBitmapSize; mCanvas = new Canvas(); mBlurPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG); mDrawPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG); mDefaultBlurMaskFilter = new BlurMaskFilter(mIconSize * BLUR_FACTOR, Blur.NORMAL); } public synchronized Bitmap recreateIcon(Bitmap icon) { return recreateIcon(icon, true, mDefaultBlurMaskFilter, AMBIENT_SHADOW_ALPHA, KEY_SHADOW_ALPHA); } public synchronized Bitmap recreateIcon(Bitmap icon, boolean resize, BlurMaskFilter blurMaskFilter, int ambientAlpha, int keyAlpha) { int width = resize ? mIconSize : icon.getWidth(); int height = resize ? mIconSize : icon.getHeight(); int[] offset = new int[2]; mBlurPaint.setMaskFilter(blurMaskFilter); Bitmap shadow = icon.extractAlpha(mBlurPaint, offset); Bitmap result = Bitmap.createBitmap(width, height, Config.ARGB_8888); mCanvas.setBitmap(result); // Draw ambient shadow mDrawPaint.setAlpha(ambientAlpha); mCanvas.drawBitmap(shadow, offset[0], offset[1], mDrawPaint); // Draw key shadow mDrawPaint.setAlpha(keyAlpha); mCanvas.drawBitmap(shadow, offset[0], offset[1] + KEY_SHADOW_DISTANCE * mIconSize, mDrawPaint); // Draw the icon mDrawPaint.setAlpha(255); mCanvas.drawBitmap(icon, 0, 0, mDrawPaint); mCanvas.setBitmap(null); return result; } public static ShadowGenerator getInstance(Context context) { // TODO: This currently fails as the system default icon also needs a shadow as it // uses adaptive icon. // Preconditions.assertNonUiThread(); synchronized (LOCK) { if (sShadowGenerator == null) { sShadowGenerator = new ShadowGenerator(context); } } return sShadowGenerator; } /** * Returns the minimum amount by which an icon with {@param bounds} should be scaled * so that the shadows do not get clipped. */ public static float getScaleForBounds(RectF bounds) { float scale = 1; // For top, left & right, we need same space. float minSide = Math.min(Math.min(bounds.left, bounds.right), bounds.top); if (minSide < BLUR_FACTOR) { scale = (HALF_DISTANCE - BLUR_FACTOR) / (HALF_DISTANCE - minSide); } float bottomSpace = BLUR_FACTOR + KEY_SHADOW_DISTANCE; if (bounds.bottom < bottomSpace) { scale = Math.min(scale, (HALF_DISTANCE - bottomSpace) / (HALF_DISTANCE - bounds.bottom)); } return scale; } public static class Builder { public final RectF bounds = new RectF(); public final int color; public int ambientShadowAlpha = AMBIENT_SHADOW_ALPHA; public float shadowBlur; public float keyShadowDistance; public int keyShadowAlpha = KEY_SHADOW_ALPHA; public float radius; public Builder(int color) { this.color = color; } public Builder setupBlurForSize(int height) { shadowBlur = height * 1f / 32; keyShadowDistance = height * 1f / 16; return this; } public Bitmap createPill(int width, int height) { radius = height / 2; int centerX = Math.round(width / 2 + shadowBlur); int centerY = Math.round(radius + shadowBlur + keyShadowDistance); int center = Math.max(centerX, centerY); bounds.set(0, 0, width, height); bounds.offsetTo(center - width / 2, center - height / 2); int size = center * 2; Bitmap result = Bitmap.createBitmap(size, size, Config.ARGB_8888); drawShadow(new Canvas(result)); return result; } public void drawShadow(Canvas c) { Paint p = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG); p.setColor(color); // Key shadow p.setShadowLayer(shadowBlur, 0, keyShadowDistance, ColorUtils.setAlphaComponent(Color.BLACK, keyShadowAlpha)); c.drawRoundRect(bounds, radius, radius, p); // Ambient shadow p.setShadowLayer(shadowBlur, 0, 0, ColorUtils.setAlphaComponent(Color.BLACK, ambientShadowAlpha)); c.drawRoundRect(bounds, radius, radius, p); } } }