/* * Copyright (C) 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.launcher3.graphics; import static androidx.core.graphics.ColorUtils.compositeColors; import android.content.Context; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Path; import android.graphics.Rect; import com.android.launcher3.FastBitmapDrawable; import com.android.launcher3.ItemInfoWithIcon; import com.android.launcher3.R; import com.android.launcher3.icons.BitmapInfo; import com.android.launcher3.util.Themes; /** * Subclass which draws a placeholder icon when the actual icon is not yet loaded */ public class PlaceHolderIconDrawable extends FastBitmapDrawable { // Path in [0, 100] bounds. private final Path mProgressPath; public PlaceHolderIconDrawable(BitmapInfo info, Path progressPath, Context context) { this(info.icon, info.color, progressPath, context); } public PlaceHolderIconDrawable(ItemInfoWithIcon info, Path progressPath, Context context) { this(info.iconBitmap, info.iconColor, progressPath, context); } protected PlaceHolderIconDrawable(Bitmap b, int iconColor, Path progressPath, Context context) { super(b, iconColor); mProgressPath = progressPath; mPaint.setColor(compositeColors( Themes.getAttrColor(context, R.attr.loadingIconColor), iconColor)); } @Override protected void drawInternal(Canvas canvas, Rect bounds) { int saveCount = canvas.save(); canvas.translate(bounds.left, bounds.top); canvas.scale(bounds.width() / 100f, bounds.height() / 100f); canvas.drawPath(mProgressPath, mPaint); canvas.restoreToCount(saveCount); } }