/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.launcher3.graphics; import static com.android.launcher3.icons.GraphicsUtils.setColorAlphaBound; import android.app.Notification; import android.content.Context; import android.graphics.Color; import android.util.Log; import com.android.launcher3.R; import com.android.launcher3.util.Themes; import androidx.core.graphics.ColorUtils; /** * Contains colors based on the dominant color of an icon. */ public class IconPalette { private static final boolean DEBUG = false; private static final String TAG = "IconPalette"; private static final float MIN_PRELOAD_COLOR_SATURATION = 0.2f; private static final float MIN_PRELOAD_COLOR_LIGHTNESS = 0.6f; /** * Returns a color suitable for the progress bar color of preload icon. */ public static int getPreloadProgressColor(Context context, int dominantColor) { int result = dominantColor; // Make sure that the dominant color has enough saturation to be visible properly. float[] hsv = new float[3]; Color.colorToHSV(result, hsv); if (hsv[1] < MIN_PRELOAD_COLOR_SATURATION) { result = Themes.getColorAccent(context); } else { hsv[2] = Math.max(MIN_PRELOAD_COLOR_LIGHTNESS, hsv[2]); result = Color.HSVToColor(hsv); } return result; } /** * Resolves a color such that it has enough contrast to be used as the * color of an icon or text on the given background color. * * @return a color of the same hue with enough contrast against the background. * * This was copied from com.android.internal.util.NotificationColorUtil. */ public static int resolveContrastColor(Context context, int color, int background) { final int resolvedColor = resolveColor(context, color); int contrastingColor = ensureTextContrast(resolvedColor, background); if (contrastingColor != resolvedColor) { if (DEBUG){ Log.w(TAG, String.format( "Enhanced contrast of notification for %s " + "%s (over background) by changing #%s to %s", context.getPackageName(), contrastChange(resolvedColor, contrastingColor, background), Integer.toHexString(resolvedColor), Integer.toHexString(contrastingColor))); } } return contrastingColor; } /** * Resolves {@param color} to an actual color if it is {@link Notification#COLOR_DEFAULT} * * This was copied from com.android.internal.util.NotificationColorUtil. */ private static int resolveColor(Context context, int color) { if (color == Notification.COLOR_DEFAULT) { return context.getColor(R.color.notification_icon_default_color); } return color; } /** For debugging. This was copied from com.android.internal.util.NotificationColorUtil. */ private static String contrastChange(int colorOld, int colorNew, int bg) { return String.format("from %.2f:1 to %.2f:1", ColorUtils.calculateContrast(colorOld, bg), ColorUtils.calculateContrast(colorNew, bg)); } /** * Finds a text color with sufficient contrast over bg that has the same hue as the original * color. * * This was copied from com.android.internal.util.NotificationColorUtil. */ private static int ensureTextContrast(int color, int bg) { return findContrastColor(color, bg, 4.5); } /** * Finds a suitable color such that there's enough contrast. * * @param fg the color to start searching from. * @param bg the color to ensure contrast against. * @param minRatio the minimum contrast ratio required. * @return a color with the same hue as {@param color}, potentially darkened to meet the * contrast ratio. * * This was copied from com.android.internal.util.NotificationColorUtil. */ private static int findContrastColor(int fg, int bg, double minRatio) { if (ColorUtils.calculateContrast(fg, bg) >= minRatio) { return fg; } double[] lab = new double[3]; ColorUtils.colorToLAB(bg, lab); double bgL = lab[0]; ColorUtils.colorToLAB(fg, lab); double fgL = lab[0]; boolean isBgDark = bgL < 50; double low = isBgDark ? fgL : 0, high = isBgDark ? 100 : fgL; final double a = lab[1], b = lab[2]; for (int i = 0; i < 15 && high - low > 0.00001; i++) { final double l = (low + high) / 2; fg = ColorUtils.LABToColor(l, a, b); if (ColorUtils.calculateContrast(fg, bg) > minRatio) { if (isBgDark) high = l; else low = l; } else { if (isBgDark) low = l; else high = l; } } return ColorUtils.LABToColor(low, a, b); } public static int getMutedColor(int color, float whiteScrimAlpha) { int whiteScrim = setColorAlphaBound(Color.WHITE, (int) (255 * whiteScrimAlpha)); return ColorUtils.compositeColors(whiteScrim, color); } }