package com.android.launcher3.folder; public class ClippedFolderIconLayoutRule implements FolderIcon.PreviewLayoutRule { static final int MAX_NUM_ITEMS_IN_PREVIEW = 4; private static final int MIN_NUM_ITEMS_IN_PREVIEW = 2; private static final float MIN_SCALE = 0.48f; private static final float MAX_SCALE = 0.58f; private static final float MAX_RADIUS_DILATION = 0.15f; private static final float ITEM_RADIUS_SCALE_FACTOR = 1.33f; private static final int EXIT_INDEX = -2; private static final int ENTER_INDEX = -3; private float[] mTmpPoint = new float[2]; private float mAvailableSpace; private float mRadius; private float mIconSize; private boolean mIsRtl; private float mBaselineIconScale; @Override public void init(int availableSpace, float intrinsicIconSize, boolean rtl) { mAvailableSpace = availableSpace; mRadius = ITEM_RADIUS_SCALE_FACTOR * availableSpace / 2f; mIconSize = intrinsicIconSize; mIsRtl = rtl; mBaselineIconScale = availableSpace / (intrinsicIconSize * 1f); } @Override public PreviewItemDrawingParams computePreviewItemDrawingParams(int index, int curNumItems, PreviewItemDrawingParams params) { float totalScale = scaleForItem(index, curNumItems); float transX; float transY; float overlayAlpha = 0; if (index == getExitIndex()) { // 0 1 * <-- Exit position (row 0, col 2) // 2 3 getGridPosition(0, 2, mTmpPoint); } else if (index == getEnterIndex()) { // 0 1 // 2 3 * <-- Enter position (row 1, col 2) getGridPosition(1, 2, mTmpPoint); } else if (index >= MAX_NUM_ITEMS_IN_PREVIEW) { // Items beyond those displayed in the preview are animated to the center mTmpPoint[0] = mTmpPoint[1] = mAvailableSpace / 2 - (mIconSize * totalScale) / 2; } else { getPosition(index, curNumItems, mTmpPoint); } transX = mTmpPoint[0]; transY = mTmpPoint[1]; if (params == null) { params = new PreviewItemDrawingParams(transX, transY, totalScale, overlayAlpha); } else { params.update(transX, transY, totalScale); params.overlayAlpha = overlayAlpha; } return params; } /** * Builds a grid based on the positioning of the items when there are * {@link #MAX_NUM_ITEMS_IN_PREVIEW} in the preview. * * Positions in the grid: 0 1 // 0 is row 0, col 1 * 2 3 // 3 is row 1, col 1 */ private void getGridPosition(int row, int col, float[] result) { // We use position 0 and 3 to calculate the x and y distances between items. getPosition(0, 4, result); float left = result[0]; float top = result[1]; getPosition(3, 4, result); float dx = result[0] - left; float dy = result[1] - top; result[0] = left + (col * dx); result[1] = top + (row * dy); } private void getPosition(int index, int curNumItems, float[] result) { // The case of two items is homomorphic to the case of one. curNumItems = Math.max(curNumItems, 2); // We model the preview as a circle of items starting in the appropriate piece of the // upper left quadrant (to achieve horizontal and vertical symmetry). double theta0 = mIsRtl ? 0 : Math.PI; // In RTL we go counterclockwise int direction = mIsRtl ? 1 : -1; double thetaShift = 0; if (curNumItems == 3) { thetaShift = Math.PI / 6; } else if (curNumItems == 4) { thetaShift = Math.PI / 4; } theta0 += direction * thetaShift; // We want the items to appear in reading order. For the case of 1, 2 and 3 items, this // is natural for the circular model. With 4 items, however, we need to swap the 3rd and // 4th indices to achieve reading order. if (curNumItems == 4 && index == 3) { index = 2; } else if (curNumItems == 4 && index == 2) { index = 3; } // We bump the radius up between 0 and MAX_RADIUS_DILATION % as the number of items increase float radius = mRadius * (1 + MAX_RADIUS_DILATION * (curNumItems - MIN_NUM_ITEMS_IN_PREVIEW) / (MAX_NUM_ITEMS_IN_PREVIEW - MIN_NUM_ITEMS_IN_PREVIEW)); double theta = theta0 + index * (2 * Math.PI / curNumItems) * direction; float halfIconSize = (mIconSize * scaleForItem(index, curNumItems)) / 2; // Map the location along the circle, and offset the coordinates to represent the center // of the icon, and to be based from the top / left of the preview area. The y component // is inverted to match the coordinate system. result[0] = mAvailableSpace / 2 + (float) (radius * Math.cos(theta) / 2) - halfIconSize; result[1] = mAvailableSpace / 2 + (float) (- radius * Math.sin(theta) / 2) - halfIconSize; } @Override public float scaleForItem(int index, int numItems) { // Scale is determined by the number of items in the preview. float scale = 1f; if (numItems <= 2) { scale = MAX_SCALE; } else if (numItems == 3) { scale = (MAX_SCALE + MIN_SCALE) / 2; } else { scale = MIN_SCALE; } return scale * mBaselineIconScale; } @Override public float getIconSize() { return mIconSize; } @Override public int maxNumItems() { return MAX_NUM_ITEMS_IN_PREVIEW; } @Override public boolean clipToBackground() { return true; } @Override public boolean hasEnterExitIndices() { return true; } @Override public int getExitIndex() { return EXIT_INDEX; } @Override public int getEnterIndex() { return ENTER_INDEX; } }