/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.launcher3; import android.animation.Animator; import android.animation.AnimatorListenerAdapter; import android.animation.ValueAnimator; import android.util.Log; import android.view.View; import android.view.ViewPropertyAnimator; import android.view.ViewTreeObserver; /* * This is a helper class that listens to updates from the corresponding animation. * For the first two frames, it adjusts the current play time of the animation to * prevent jank at the beginning of the animation */ public class FirstFrameAnimatorHelper extends AnimatorListenerAdapter implements ValueAnimator.AnimatorUpdateListener { private static final boolean DEBUG = false; private static final int MAX_DELAY = 1000; private static final int IDEAL_FRAME_DURATION = 16; private View mTarget; private long mStartFrame; private long mStartTime = -1; private boolean mHandlingOnAnimationUpdate; private boolean mAdjustedSecondFrameTime; private static ViewTreeObserver.OnDrawListener sGlobalDrawListener; private static long sGlobalFrameCounter; private static boolean sVisible; public FirstFrameAnimatorHelper(ValueAnimator animator, View target) { mTarget = target; animator.addUpdateListener(this); } public FirstFrameAnimatorHelper(ViewPropertyAnimator vpa, View target) { mTarget = target; vpa.setListener(this); } // only used for ViewPropertyAnimators public void onAnimationStart(Animator animation) { final ValueAnimator va = (ValueAnimator) animation; va.addUpdateListener(FirstFrameAnimatorHelper.this); onAnimationUpdate(va); } public static void setIsVisible(boolean visible) { sVisible = visible; } public static void initializeDrawListener(View view) { if (sGlobalDrawListener != null) { view.getViewTreeObserver().removeOnDrawListener(sGlobalDrawListener); } sGlobalDrawListener = new ViewTreeObserver.OnDrawListener() { private long mTime = System.currentTimeMillis(); public void onDraw() { sGlobalFrameCounter++; if (DEBUG) { long newTime = System.currentTimeMillis(); Log.d("FirstFrameAnimatorHelper", "TICK " + (newTime - mTime)); mTime = newTime; } } }; view.getViewTreeObserver().addOnDrawListener(sGlobalDrawListener); sVisible = true; } public void onAnimationUpdate(final ValueAnimator animation) { final long currentTime = System.currentTimeMillis(); if (mStartTime == -1) { mStartFrame = sGlobalFrameCounter; mStartTime = currentTime; } final long currentPlayTime = animation.getCurrentPlayTime(); if (!mHandlingOnAnimationUpdate && sVisible && // If the current play time exceeds the duration, the animation // will get finished, even if we call setCurrentPlayTime -- therefore // don't adjust the animation in that case currentPlayTime < animation.getDuration()) { mHandlingOnAnimationUpdate = true; long frameNum = sGlobalFrameCounter - mStartFrame; // If we haven't drawn our first frame, reset the time to t = 0 // (give up after MAX_DELAY ms of waiting though - might happen, for example, if we // are no longer in the foreground and no frames are being rendered ever) if (frameNum == 0 && currentTime < mStartTime + MAX_DELAY && currentPlayTime > 0) { // The first frame on animations doesn't always trigger an invalidate... // force an invalidate here to make sure the animation continues to advance mTarget.getRootView().invalidate(); animation.setCurrentPlayTime(0); // For the second frame, if the first frame took more than 16ms, // adjust the start time and pretend it took only 16ms anyway. This // prevents a large jump in the animation due to an expensive first frame } else if (frameNum == 1 && currentTime < mStartTime + MAX_DELAY && !mAdjustedSecondFrameTime && currentTime > mStartTime + IDEAL_FRAME_DURATION && currentPlayTime > IDEAL_FRAME_DURATION) { animation.setCurrentPlayTime(IDEAL_FRAME_DURATION); mAdjustedSecondFrameTime = true; } else { if (frameNum > 1) { mTarget.post(new Runnable() { public void run() { animation.removeUpdateListener(FirstFrameAnimatorHelper.this); } }); } if (DEBUG) print(animation); } mHandlingOnAnimationUpdate = false; } else { if (DEBUG) print(animation); } } public void print(ValueAnimator animation) { float flatFraction = animation.getCurrentPlayTime() / (float) animation.getDuration(); Log.d("FirstFrameAnimatorHelper", sGlobalFrameCounter + "(" + (sGlobalFrameCounter - mStartFrame) + ") " + mTarget + " dirty? " + mTarget.isDirty() + " " + flatFraction + " " + this + " " + animation); } }