/* * Copyright (C) 2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.launcher3; import static com.android.launcher3.anim.Interpolators.ACCEL; import static com.android.launcher3.anim.Interpolators.DEACCEL; import android.animation.ObjectAnimator; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.ColorFilter; import android.graphics.ColorMatrix; import android.graphics.ColorMatrixColorFilter; import android.graphics.Paint; import android.graphics.PixelFormat; import android.graphics.PorterDuff; import android.graphics.PorterDuffColorFilter; import android.graphics.Rect; import android.graphics.drawable.Drawable; import android.util.Property; import android.util.SparseArray; import com.android.launcher3.icons.BitmapInfo; public class FastBitmapDrawable extends Drawable { private static final float PRESSED_SCALE = 1.1f; private static final float DISABLED_DESATURATION = 1f; private static final float DISABLED_BRIGHTNESS = 0.5f; public static final int CLICK_FEEDBACK_DURATION = 200; // Since we don't need 256^2 values for combinations of both the brightness and saturation, we // reduce the value space to a smaller value V, which reduces the number of cached // ColorMatrixColorFilters that we need to keep to V^2 private static final int REDUCED_FILTER_VALUE_SPACE = 48; // A cache of ColorFilters for optimizing brightness and saturation animations private static final SparseArray sCachedFilter = new SparseArray<>(); // Temporary matrices used for calculation private static final ColorMatrix sTempBrightnessMatrix = new ColorMatrix(); private static final ColorMatrix sTempFilterMatrix = new ColorMatrix(); protected final Paint mPaint = new Paint(Paint.FILTER_BITMAP_FLAG | Paint.ANTI_ALIAS_FLAG); protected Bitmap mBitmap; protected final int mIconColor; private boolean mIsPressed; private boolean mIsDisabled; // Animator and properties for the fast bitmap drawable's scale private static final Property SCALE = new Property(Float.TYPE, "scale") { @Override public Float get(FastBitmapDrawable fastBitmapDrawable) { return fastBitmapDrawable.mScale; } @Override public void set(FastBitmapDrawable fastBitmapDrawable, Float value) { fastBitmapDrawable.mScale = value; fastBitmapDrawable.invalidateSelf(); } }; private ObjectAnimator mScaleAnimation; private float mScale = 1; // The saturation and brightness are values that are mapped to REDUCED_FILTER_VALUE_SPACE and // as a result, can be used to compose the key for the cached ColorMatrixColorFilters private int mDesaturation = 0; private int mBrightness = 0; private int mAlpha = 255; private int mPrevUpdateKey = Integer.MAX_VALUE; public FastBitmapDrawable(Bitmap b) { this(b, Color.TRANSPARENT); } public FastBitmapDrawable(BitmapInfo info) { this(info.icon, info.color); } public FastBitmapDrawable(ItemInfoWithIcon info) { this(info.iconBitmap, info.iconColor); } protected FastBitmapDrawable(Bitmap b, int iconColor) { this(b, iconColor, false); } protected FastBitmapDrawable(Bitmap b, int iconColor, boolean isDisabled) { mBitmap = b; mIconColor = iconColor; setFilterBitmap(true); setIsDisabled(isDisabled); } @Override public final void draw(Canvas canvas) { if (mScale != 1f) { int count = canvas.save(); Rect bounds = getBounds(); canvas.scale(mScale, mScale, bounds.exactCenterX(), bounds.exactCenterY()); drawInternal(canvas, bounds); canvas.restoreToCount(count); } else { drawInternal(canvas, getBounds()); } } protected void drawInternal(Canvas canvas, Rect bounds) { canvas.drawBitmap(mBitmap, null, bounds, mPaint); } @Override public void setColorFilter(ColorFilter cf) { // No op } @Override public int getOpacity() { return PixelFormat.TRANSLUCENT; } @Override public void setAlpha(int alpha) { if (mAlpha != alpha) { mAlpha = alpha; mPaint.setAlpha(alpha); invalidateSelf(); } } @Override public void setFilterBitmap(boolean filterBitmap) { mPaint.setFilterBitmap(filterBitmap); mPaint.setAntiAlias(filterBitmap); } public int getAlpha() { return mAlpha; } public void setScale(float scale) { if (mScaleAnimation != null) { mScaleAnimation.cancel(); mScaleAnimation = null; } mScale = scale; invalidateSelf(); } public float getAnimatedScale() { return mScaleAnimation == null ? 1 : mScale; } public float getScale() { return mScale; } @Override public int getIntrinsicWidth() { return mBitmap.getWidth(); } @Override public int getIntrinsicHeight() { return mBitmap.getHeight(); } @Override public int getMinimumWidth() { return getBounds().width(); } @Override public int getMinimumHeight() { return getBounds().height(); } @Override public boolean isStateful() { return true; } @Override public ColorFilter getColorFilter() { return mPaint.getColorFilter(); } @Override protected boolean onStateChange(int[] state) { boolean isPressed = false; for (int s : state) { if (s == android.R.attr.state_pressed) { isPressed = true; break; } } if (mIsPressed != isPressed) { mIsPressed = isPressed; if (mScaleAnimation != null) { mScaleAnimation.cancel(); mScaleAnimation = null; } if (mIsPressed) { // Animate when going to pressed state mScaleAnimation = ObjectAnimator.ofFloat(this, SCALE, PRESSED_SCALE); mScaleAnimation.setDuration(CLICK_FEEDBACK_DURATION); mScaleAnimation.setInterpolator(ACCEL); mScaleAnimation.start(); } else { if (isVisible()) { mScaleAnimation = ObjectAnimator.ofFloat(this, SCALE, 1f); mScaleAnimation.setDuration(CLICK_FEEDBACK_DURATION); mScaleAnimation.setInterpolator(DEACCEL); mScaleAnimation.start(); } else { mScale = 1f; invalidateSelf(); } } return true; } return false; } private void invalidateDesaturationAndBrightness() { setDesaturation(mIsDisabled ? DISABLED_DESATURATION : 0); setBrightness(mIsDisabled ? DISABLED_BRIGHTNESS : 0); } public void setIsDisabled(boolean isDisabled) { if (mIsDisabled != isDisabled) { mIsDisabled = isDisabled; invalidateDesaturationAndBrightness(); } } protected boolean isDisabled() { return mIsDisabled; } /** * Sets the saturation of this icon, 0 [full color] -> 1 [desaturated] */ private void setDesaturation(float desaturation) { int newDesaturation = (int) Math.floor(desaturation * REDUCED_FILTER_VALUE_SPACE); if (mDesaturation != newDesaturation) { mDesaturation = newDesaturation; updateFilter(); } } public float getDesaturation() { return (float) mDesaturation / REDUCED_FILTER_VALUE_SPACE; } /** * Sets the brightness of this icon, 0 [no add. brightness] -> 1 [2bright2furious] */ private void setBrightness(float brightness) { int newBrightness = (int) Math.floor(brightness * REDUCED_FILTER_VALUE_SPACE); if (mBrightness != newBrightness) { mBrightness = newBrightness; updateFilter(); } } private float getBrightness() { return (float) mBrightness / REDUCED_FILTER_VALUE_SPACE; } /** * Updates the paint to reflect the current brightness and saturation. */ protected void updateFilter() { boolean usePorterDuffFilter = false; int key = -1; if (mDesaturation > 0) { key = (mDesaturation << 16) | mBrightness; } else if (mBrightness > 0) { // Compose a key with a fully saturated icon if we are just animating brightness key = (1 << 16) | mBrightness; // We found that in L, ColorFilters cause drawing artifacts with shadows baked into // icons, so just use a PorterDuff filter when we aren't animating saturation usePorterDuffFilter = true; } // Debounce multiple updates on the same frame if (key == mPrevUpdateKey) { return; } mPrevUpdateKey = key; if (key != -1) { ColorFilter filter = sCachedFilter.get(key); if (filter == null) { float brightnessF = getBrightness(); int brightnessI = (int) (255 * brightnessF); if (usePorterDuffFilter) { filter = new PorterDuffColorFilter(Color.argb(brightnessI, 255, 255, 255), PorterDuff.Mode.SRC_ATOP); } else { float saturationF = 1f - getDesaturation(); sTempFilterMatrix.setSaturation(saturationF); if (mBrightness > 0) { // Brightness: C-new = C-old*(1-amount) + amount float scale = 1f - brightnessF; float[] mat = sTempBrightnessMatrix.getArray(); mat[0] = scale; mat[6] = scale; mat[12] = scale; mat[4] = brightnessI; mat[9] = brightnessI; mat[14] = brightnessI; sTempFilterMatrix.preConcat(sTempBrightnessMatrix); } filter = new ColorMatrixColorFilter(sTempFilterMatrix); } sCachedFilter.append(key, filter); } mPaint.setColorFilter(filter); } else { mPaint.setColorFilter(null); } invalidateSelf(); } @Override public ConstantState getConstantState() { return new MyConstantState(mBitmap, mIconColor, mIsDisabled); } protected static class MyConstantState extends ConstantState { protected final Bitmap mBitmap; protected final int mIconColor; protected final boolean mIsDisabled; public MyConstantState(Bitmap bitmap, int color, boolean isDisabled) { mBitmap = bitmap; mIconColor = color; mIsDisabled = isDisabled; } @Override public Drawable newDrawable() { return new FastBitmapDrawable(mBitmap, mIconColor, mIsDisabled); } @Override public int getChangingConfigurations() { return 0; } } }