/* * Copyright (C) 2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.launcher; import android.widget.TextView; import android.content.Context; import android.util.AttributeSet; import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.RectF; import android.graphics.Rect; import android.text.Layout; /** * TextView that draws a bubble behind the text. We cannot use a LineBackgroundSpan * because we want to make the bubble taller than the text and TextView's clip is * too aggressive. */ public class BubbleTextView extends TextView { private static final float CORNER_RADIUS = 8.0f; private static final float PADDING_H = 5.0f; private static final float PADDING_V = 1.0f; private final RectF mRect = new RectF(); private Paint mPaint; public BubbleTextView(Context context) { super(context); init(); } public BubbleTextView(Context context, AttributeSet attrs) { super(context, attrs); init(); } public BubbleTextView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); init(); } private void init() { setFocusable(true); mPaint = new Paint(Paint.ANTI_ALIAS_FLAG); mPaint.setColor(getContext().getResources().getColor(R.color.bubble_dark_background)); } @Override public void onDraw(Canvas canvas) { final Layout layout = getLayout(); final RectF rect = mRect; final int left = getCompoundPaddingLeft(); final int top = getExtendedPaddingTop(); rect.set(left + layout.getLineLeft(0) - PADDING_H, top + layout.getLineTop(0) - PADDING_V, left + layout.getLineRight(0) + PADDING_H, top + layout.getLineBottom(0) + PADDING_V); canvas.drawRoundRect(rect, CORNER_RADIUS, CORNER_RADIUS, mPaint); super.onDraw(canvas); } }