#pragma version(1) #pragma stateVertex(PV) #pragma stateFragment(PF) #pragma stateFragmentStore(PFS) // Scratch buffer layout #define SCRATCH_FADE 0 #define SCRATCH_ZOOM 1 #define SCRATCH_ROT 2 //#define STATE_POS_X 0 #define STATE_DONE 1 //#define STATE_PRESSURE 2 #define STATE_ZOOM 3 //#define STATE_WARP 4 #define STATE_ORIENTATION 5 #define STATE_SELECTION 6 #define STATE_FIRST_VISIBLE 7 #define STATE_COUNT 8 #define STATE_TOUCH 9 float filter(float val, float target, float str) { float delta = (target - val); return val + delta * str; } int main(void* con, int ft, int launchID) { int rowCount; int row; int col; int imageID; int done = loadI32(0, STATE_DONE); int selectedID = loadI32(0, STATE_SELECTION); float f = loadF(2, 0); pfClearColor(0.0f, 0.0f, 0.0f, 0.0f); if (done) { if (f > 0.02f) { //f = f - 0.02f; //storeF(2, 0, f); } } else { if (f < 0.8f) { f = f + 0.02f; storeF(2, 0, f); } } float touchCut = 1.f; if (loadI32(0, STATE_TOUCH)) { touchCut = 4.f; } float targetZoom = ((float)loadI32(0, STATE_ZOOM)) / 1000.f; float zoom = filter(loadF(2, SCRATCH_ZOOM), targetZoom, 0.15 * touchCut); storeF(2, SCRATCH_ZOOM, zoom); float targetRot = loadI32(0, STATE_FIRST_VISIBLE) / 180.0f * 3.14f; targetRot = targetRot * 0.80f - .12f; float drawRot = filter(loadF(2, SCRATCH_ROT), targetRot, 0.1f * touchCut); storeF(2, SCRATCH_ROT, drawRot); float diam = 8.f; float scale = 1.0f / zoom; // Bug makes 1.0f alpha fail. color(1.0f, 1.0f, 1.0f, 0.99f); float rot = drawRot * scale; float rotStep = 16.0f / 180.0f * 3.14f * scale; rowCount = 4; int index = 0; int iconCount = loadI32(0, STATE_COUNT); while (iconCount) { float tmpSin = sinf(rot); float tmpCos = cosf(rot); //debugF("rot", rot); float tx1 = tmpSin * diam - (tmpCos * scale * 0.9f); float tx2 = tx1 + (tmpCos * scale * 1.8f); float tz1 = tmpCos * diam + (tmpSin * scale * 0.9f); float tz2 = tz1 - (tmpSin * scale * 1.8f); int y; for (y = rowCount -1; (y >= 0) && iconCount; y--) { float ty1 = ((y * 3.1f) - 5.f) * scale; float ty2 = ty1 + scale * 1.8f; bindTexture(NAMED_PF, 0, loadI32(1, index)); drawQuad(tx1, ty1, tz1, tx2, ty1, tz2, tx2, ty2, tz2, tx1, ty2, tz1); iconCount--; index++; } rot = rot + rotStep; } if ((zoom < 1.1f) && (zoom > 0.9f)) { bindProgramVertex(NAMED_PVOrtho); bindProgramFragment(NAMED_PFText); bindProgramFragmentStore(NAMED_PFSText); rot = drawRot * scale; index = 0; iconCount = loadI32(0, STATE_COUNT); while (iconCount) { int y; float tx = 240.f + floorf(sinf(rot) * 430.f) - 64.f + 16.f; float alpha = 2.4f - (fabsf(tx - 240.f + 48.f) / 76.f); if (alpha > 0.99f) { alpha = 0.99f; } alpha = alpha * (1.f - (fabsf(zoom - 1.f) * 10.f)); tx = tx + 0.25f; for (y = rowCount -1; (y >= 0) && iconCount; y--) { if (alpha > 0) { color(1.0f, 1.0f, 1.0f, alpha); float ty = 654.f - y * 150.f; ty = ty + 0.25f; bindTexture(NAMED_PFText, 0, loadI32(3, index)); drawRect(tx, ty, tx + 128.f, ty + 64.f, 0.5f); } iconCount--; index++; } rot = rot + rotStep; } bindProgramVertex(NAMED_PV); bindProgramFragment(NAMED_PF); bindProgramFragmentStore(NAMED_PFS); } // Draw the selected icon color(1.0f, 1.0f, 1.0f, 0.9f); rot = drawRot * scale; index = 0; iconCount = loadI32(0, STATE_COUNT); while (iconCount) { int y; for (y = rowCount -1; (y >= 0) && iconCount; y--) { if (index == selectedID) { float tmpSin = sinf(rot) * scale; float tmpCos = cosf(rot) * scale; float tx1 = tmpSin * diam * 0.9f - tmpCos * 2.f; float tx2 = tx1 + (tmpCos * 4.f); float tz1 = tmpCos * diam * 0.9f + tmpSin * 2.f; float tz2 = tz1 - (tmpSin * 4.f); float ty1 = ((y * 3.1f) - 4.5f) * scale; float ty2 = ty1 + scale * 4.f; bindTexture(NAMED_PF, 0, loadI32(1, index)); drawQuad(tx1, ty1, tz1, tx2, ty1, tz2, tx2, ty2, tz2, tx1, ty2, tz1); } iconCount--; index++; } rot = rot + rotStep; } return 1; }