From 2e19c05891c9c7abd2200b8f9ade875a3ca02aa6 Mon Sep 17 00:00:00 2001 From: Jason Sams Date: Tue, 20 Oct 2009 18:19:55 -0700 Subject: Return friction table, tweak values for line rather than pages. --- res/raw/rollo3.c | 44 ++++++++++++++++++++++++++++---------------- 1 file changed, 28 insertions(+), 16 deletions(-) (limited to 'res/raw') diff --git a/res/raw/rollo3.c b/res/raw/rollo3.c index ffd59d01c..1e7b5f018 100644 --- a/res/raw/rollo3.c +++ b/res/raw/rollo3.c @@ -9,6 +9,7 @@ int g_SpecialHWWar; // Attraction to center values from page edge to page center. float g_AttractionTable[9]; +float g_FrictionTable[9]; float g_PhysicsTableSize; float g_PosPage; @@ -66,15 +67,24 @@ void setColor(float r, float g, float b, float a) { } void init() { - g_AttractionTable[0] = 6.5f; - g_AttractionTable[1] = 6.5f; - g_AttractionTable[2] = 7.0f; - g_AttractionTable[3] = 6.0f; - g_AttractionTable[4] = -6.0f; - g_AttractionTable[5] = -7.0f; - g_AttractionTable[6] = -6.5f; - g_AttractionTable[7] = -6.5f; - g_AttractionTable[8] = -6.5f; // dup 7 to avoid a clamp later + g_AttractionTable[0] = 20.0f; + g_AttractionTable[1] = 20.0f; + g_AttractionTable[2] = 15.0f; + g_AttractionTable[3] = 10.0f; + g_AttractionTable[4] = -10.0f; + g_AttractionTable[5] = -15.0f; + g_AttractionTable[6] = -15.0f; + g_AttractionTable[7] = -20.0f; + g_AttractionTable[8] = -20.0f; // dup 7 to avoid a clamp later + g_FrictionTable[0] = 10.0f; + g_FrictionTable[1] = 10.0f; + g_FrictionTable[2] = 11.0f; + g_FrictionTable[3] = 15.0f; + g_FrictionTable[4] = 15.0f; + g_FrictionTable[5] = 11.0f; + g_FrictionTable[6] = 10.0f; + g_FrictionTable[7] = 10.0f; + g_FrictionTable[8] = 10.0f; // dup 7 to avoid a clamp later g_PhysicsTableSize = 7; g_PosVelocity = 0; @@ -112,7 +122,7 @@ void moveTo() { g_MoveToTime = g_MoveToTotalTime; g_PosVelocity = 0; g_MoveToOldPos = g_PosPage; - + // debugF("======= moveTo", state->targetPos); } @@ -170,10 +180,12 @@ void updatePos() { float accel = lerpf(g_AttractionTable[tablePosI], g_AttractionTable[tablePosI + 1], tablePosFrac) * g_DT; - float friction = 4.f * g_DT; + float friction = lerpf(g_FrictionTable[tablePosI], + g_FrictionTable[tablePosI + 1], + tablePosFrac) * g_DT; if (g_MoveToTime) { - + /* float a = 2.f * (state->targetPos - g_MoveToOldPos) / (g_MoveToTotalTime * g_MoveToTotalTime); @@ -186,10 +198,10 @@ void updatePos() { g_PosPage = g_MoveToOldPos + 0.5f * a * (t * t); } */ - + // New position is old posiition + (total distance) * (interpolated time) g_PosPage = g_MoveToOldPos + (state->targetPos - g_MoveToOldPos) * getInterpolation((g_MoveToTotalTime - g_MoveToTime) / g_MoveToTotalTime); - + g_MoveToTime -= g_DT; if (g_MoveToTime <= 0) { g_MoveToTime = 0; @@ -208,7 +220,7 @@ void updatePos() { } // If our velocity is low OR acceleration is opposing it, apply it. - if (fabsf(g_PosVelocity) < 1.0f || (g_PosVelocity * accel) < 0 || outOfRange) { + if (fabsf(g_PosVelocity) < 2.5f || (g_PosVelocity * accel) < 0 || outOfRange) { g_PosVelocity += accel; } @@ -424,7 +436,7 @@ main(int launchID) int newTime = uptimeMillis(); g_DT = (newTime - g_LastTime) / 1000.f; g_LastTime = newTime; - + if (!g_DrawLastFrame) { // If we stopped rendering we cannot use DT. // assume 30fps in this case. -- cgit v1.2.3