| Commit message (Collapse) | Author | Age | Files | Lines |
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Bug: 117519297
Change-Id: Icea5e022a337436e48db9376fd441f805dc34e54
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ub-launcher3-master
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Bug: 117519297
Change-Id: Ie9d948130aea50bf10c9fc625fdb16f4cfc4712e
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Bug: 115891474
Change-Id: Ie05d005ee3f8a10ebae35f8cf72b4f255a305667
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ub-launcher3-master
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Bug: 116853349
Change-Id: I8b7ddbfdd74ea422380097e62bea86e160c1651f
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The UI will only be shown on eng/userdebug platform builds.
Bug: 117223984
Change-Id: I27843f2d856a4a19f3fe53c4d306606eaa5714a2
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view" into ub-launcher3-master
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Bug: 116842846
Change-Id: Ibab2dc1793561998f81710301d9ce0ca3d77e7b4
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scroll" into ub-launcher3-master
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Bug: 117656931
Change-Id: I518ac7a309774cb91b64433ccece2b9f272639db
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Change-Id: I2286121d8e396acc4afe76c77ef99abd6154a866
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1. Make waitXXX methods fail if the condition diesn’t turn true.
2. Waiting for loading to complete in tearDown instead of reloading the
model
3. Avoiding waiting for load-complete where loading didn’t start
4. Disabling last test in AddConfigWidgetTest
5. Waiting for loading to complete inside setupAndVerifyContents(), not
outside
6. Unifying how we wait for loader to complete
7. Adding more logging
Bug: 117332845
Test: running all Nexus tests
Change-Id: I3070e1ac2b9161179cc3e0800b0cd8162807389a
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> Items ids were already being typecasted to int when being bound on the UI
> Using a consistent type allow better use of platform data-structures
> Adding IntArray and IntSet as a replacement for various Collection classes
Change-Id: Id3c650ed2420c2bfca3bd7671d2b705b56112371
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This is the first step in adding a flag toggler UI to launcher.
The change migrates a single flag (QSB_ON_FIRST_SCREEN) from a
boolean constant to a boolean method. In future, that will allow
us to return different values at runtime.
Bug: 117223984
Change-Id: I1e62c91dd941b8145166021bc0aa157733e62ea0
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And waiting to loader to finish to improve determinism.
Bug: 117332845
Test: running Launcher
Change-Id: Icdfce969b61f8ceb952a2715037783458da4d4c4
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This test fails
Bug: 117332845
Test: running Launcher
Change-Id: I300c856992b3d1f559c4c31525a45e2c4a960f11
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ub-launcher3-master
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This allows running in-proc tests without enabling test harness on
Android and restarting Launcher.
Bug: 110103162
Test: TaplTests
Change-Id: Ife44eff4760eb1349a10847efe2c1f27643bf146
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into ub-launcher3-master
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Bug: 117157432
Bug: 116744159
Context: In vary rare case, Pointer id can be higher than
MotionEvent.getPointerCount. When I was fabricating ACTION_POINTER_DOWN
event, I was using pointer id instead of index to create MotionEvent.
This resulted in stack trace as seen in the bug.
Change-Id: I802c2a45a274f0dda5984f1d266334fc8b6b0bea
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Bug: 116527322
More context: unlike previous issue that resulted in clipping on adaptive
icon due to launcher drawing issue (drawing outside the bounds, etc).
This issue is happening on b4 because when canvas is scaled after
the circle mask is digitized, there is a optical illusion that one line
of pixel seems missing. The issue is non observed if scaling is done
before setting the view bounds.
Change-Id: I7099075c88e77776c9cc4f23d79152293489cca2
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Bug: 79220524
Change-Id: I7157dcdc7af92e1e5689da56c87961a82a0e6a05
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ub-launcher3-master
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Change-Id: Ie026ee47905454bd70e774d422cd7fe142aec7e2
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b/116879058
Change-Id: If3dde635cdff09faf27dbab2cd022b9d246c7c2b
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Change-Id: I395a2a3175675815d6d12a04898132094d3a889c
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Bug: 63852509
Change-Id: I90b6d3e87206a53cfb4c8025a8e5f9597cf73898
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into ub-launcher3-master
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Bug: 115891474
Sending out the package name changing CL first before I make
LauncherIconsHandler and tests around it.
Change-Id: Ic10479a06333e1435b392a7072cd08782e710cbd
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ViewConfiguration.getLongPressTimeout()" into ub-launcher3-master
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ViewConfiguration.getLongPressTimeout()
This way, if the default ViewConfiguration timeout changes, we will adjust accordingly.
Bug: 113639506
Change-Id: Ic3b93311c8e8d8196db2850fa641ffc675a16fb2
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ub-launcher3-master
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This will allow using the cache cache for other type of objects,
like shortcuts and widgets.
Change-Id: I38616d031cb051f93e724d9cc0e8fe9a822b9e3a
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into ub-launcher3-master
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Change-Id: I14f2f970825a2936f4bb285834405d67daf8667c
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We need to account for both sides in the folder margin calculation.
eg. in MW mode with display set to Largest, the folder can reach both edges
Bug: 115955939
Change-Id: I145c8c1c2a75891eb3386284f06fc98800fe5ce9
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Bug: 113695336
Change-Id: I9a2e5972b6718b31cffd88be218fe5744c702827
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ub-launcher3-master
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When launcher loads, it fetches the list of apps twice, once for
loading all-apps and again for updating icons. Instead reusing
the previously fetched apps list.
Also moving the icon loading in a separate package for further
generalization
Change-Id: Ibd2dae56e6027a31b633da030bc6b43a90b27e1b
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Bug: 110103162
Test: TaplTests
Change-Id: I7f633405c04984ea8f04acdc6dd4ad21019d3409
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Bug: 109828640
Change-Id: I2cab0215a32c2ca6bc331d48083fcc00ada05c3b
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proguarding" into ub-launcher3-master
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Change-Id: If9df24ea4170e8a3d336057d1c3dc800934fc1ac
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ub-launcher3-master
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